
Dragon Loop is a metroidvania combining time travel and branching map design. Explore the large open world in a five day loop, opening up new worldlines. Explore a 2D, hand-drawn world, engage in fast-paced battles, and retrieve memories to shape the future.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Play as Xi as she tries to navigate a five-day time loop and figure out what happened to her memories.
Together with her companion, Ouro, travel through a true metroidvania world where time changes the terrain in subtle ways. Escape the loop through exploration and battle. Change Xi’s fate and learn the truth of the Dragon Loop!

Defeat a wide range of interesting bosses to get exclusive summonable spirits. Destroy your foes with powerful Explosive Spirits, or summon Persistent Spirit companions to follow you around. Upgrade and evolve both types to enhance their combat power!
Find rare Pearls to summon powerful tools that help you traverse the world. Spiky pufferfish, magnetic boxes, a vacuuming whale spirit… and more. Each has multiple uses in both combat and traversing the world, unlocking many ways to play!
Combine Xi’s strength with Ouro’s agility in fast-paced combat. Play well, manage your X-Rating, and boost your speed and combat power even further in this fast-paced combat system with no contact damage.
In Dragon Loop, time is a limited resource. Use your five days wisely and plan your routes through an easily-navigable Time Map. Explore and open up new worldlines to see how things play out differently.But don’t worry: this isn’t a roguelike; you never start from scratch.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Korean
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
不错的类银,虽然世间轮回玩的稀里糊涂的,但是很有创意。
I really liked it. the time travel is very cool, it has a lot of charm and it is dirty cheap. Get it.
虽然各种系统比较简单甚至于简陋,但是能力锁和地图设计配合得很好,时间线与地图得结合也使得跑图充满了策略感,推荐给好这口得玩家
非常好的国产银河城游戏,关于游戏性方面没得说,非常好玩,而且很多测评也夸过了,因此想说下关于游玩后的感受 在真结局独自从熟悉的地方醒来,然后开始新的冒险这段是最让人感动的,即便熟悉的伙伴不在身边,依旧能够带着宝贵的记忆重新面对未来,就能够带来十分的感触,当然很多地方没了衔尾能不能上去还是两码事 整体游玩也很轻松,拿到衔尾弓箭那就是天大地大任遨游了,配合冲刺制空哪里都能去 最后就是很高兴能玩到这样好的作品
DragonLoop is a very interesting mix of metroidvania progression and time-loop structure. At its best, the game feels clever: you learn something in one timeline, use that knowledge in another, unlock faster routes, and slowly understand how the world changes depending on when and how you reach each area. The core idea is strong. The true ending route, the bell sequence, and some side quests make good use of the loop concept. One quest in particular, involving a failed ritual, was well telegraphed: the game showed me the consequence first, then let me use a faster route in another loop to change the outcome. That is exactly the kind of design that makes time-loop games satisfying. The combat and exploration are also solid. Movement allows some sequence breaking, and sometimes you can reach places before getting the “intended” ability, which can feel rewarding. The bosses are generally enjoyable, and the atmosphere/story worked well enough that I wanted to see the true ending. However, the game becomes much weaker when going for 100%. Some secrets depend on very specific combinations of location, day, loop state, and previous events, but the game often does not communicate the required condition. The map and compasses can tell you where something is, but not when it exists or in which timeline it can be accessed. A few late-game secrets felt less like exploration and more like “read a forum post or waste hours testing timelines.” The worst parts are not difficult because of execution, but because the information is hidden. Some optional abilities and collectible-related content are poorly signposted, and certain achievements are practically invisible without external help. This hurts the final impression, especially for completionists. Still, I enjoyed the game overall. The main route, true ending, and several side quests are worth experiencing. Just be aware that the last layer of completion can be frustrating and opaque.
一开始是被时间循环的设定吸引到的,上手玩了之后发现还不错。游戏里BOSS的机动性很高,释放技能很频繁;但是主角的机动性更高,只要能熟练使用衔尾,配合各种其他能力,可以达成到处飞来飞去躲技能的效果;实在平A不过的话还可以放精灵打,能量叠上去后可以一直放精灵,伤害很高,大大降低通关难度。唯一坑人的是延迟回血,如果没搞懂BOSS节奏,很容易被连打几下,血还没回上来就死了。 总体来说还是瑕不掩瑜的,是一款令人惊喜的游戏。
好玩,推荐,感觉挺有意思的
很有意思的一款类银河城的游戏,我认为是非常不错的 就我个人评价来说(个人向) 优点 1独特的衔尾机制加快跑图和趣味,这个衔尾是最让我感觉好玩的地方,就像九日的格挡一样,属于你不用压根没办法玩的,玩熟悉你甚至可以当跑酷游戏来玩(真的喜欢) 2画风很好(个人真的很喜欢) 3整体难度不高,成长拉满的情况下甚至大部分怪都能莽过去(但是我通关了加全成就成长估计拉满的链珠才到一半) 4地图设计的很好,(我很喜欢)地图的探索反馈我觉得很优秀,加上很多动作设计跑个图有种跑酷的感觉,但众所周知动作设计太多就会导致一些地方原本不该去的提前到了,比如说其实那个衔尾弓箭其实可以冲刺加衔尾抓取来延长滞空时间达成爬墙的效果 缺点 1这个回血机制太难绷了,居然是延迟回血 2闪避没有无敌帧,这个还好,一个是衔尾抓取过去的时候和衔尾弓箭射击的时候都有无敌帧,多伤害是够用了,顺便提一下只有充能的衔尾弓箭才有无敌帧,主要是怪没碰撞伤害,要是有碰撞伤害我就要开喷了 3有部分机关设计太无语了,纯恶心人的,一些必拿技能,希望能放在显眼一点地方,或者是必经之路上面,我那个黑洞和镀膜还有二段条卡了我两个小时,完全找不到路,后来还是去查的攻略才给我找到的 4为什么要把强化点放在轮回的地方,强化精灵还有鉴定古董还好,就那个破花,就地图给的强化道具完全不够你用的,只能去花50浇花,然后这个花概率掉,浇多了还会跑只能等下一次 5股票系统,我感觉作者对赌博啊股票啥的情有独钟,这个是最让我感觉莫名其妙的玩意,我一直以为这个狐狸币可以买什么特殊道具呢,唯一作用居然就是低买高卖?你那个钱只能鉴定古董和浇花,到后面压根不缺的,况且他交易的地方还得跑图一段,最主要的是你一次性身上带的钱是有上限的,我甚至觉得这个是为防止股票系统特地加上的,为了一盘醋包饺子的都来了 。。。。。 其实主要的地方也就回血,闪避没有无敌帧我觉得只要是经常玩这类游戏都会碰到的这个倒是无所谓,股票系统无视就好了,如果想全成就的记得买30个狐狸币,难度是真不高,除了玄武和三个精灵其他我都是一遍过的,我估计还差上百个链珠成长才能拉满,我精灵能量一个没点,全加的血量攻击和衔尾攻击了,还有最后的两个也没点,照样可以通关,难度也就和空洞差不多, 整体来说算的上佳作了就我个人而言我能给个80分
第一次玩到时间循环类型的类银,游戏难度不大,最后真结局boss设计挺有意思,会召唤前面打过的四个boss进行轮番战,不过有精灵可以帮忙打。其中那个飞剑简直是轮椅,跑图自动打魂非常不错。期待作者的新作品!!!
재미가 없진 않은데, 추천할 정도는 아닌 루프물 컨셉의 메트로배니아 1. 메트로배니아로서의 재미는 별로 없음. 지역들 완전 분리해서 유사텔포로 오가는 식 + 중간중간 시간회랑(텔포 포인트) 박아넣고 날짜 넘어가게 만들어서 탐험의 재미는 구림. 맵 다 훑으면서 탐험하려면 시간회랑으로 복귀-루프 0일차로 진입-1일차로 진입-해금된 특정 일차 & 위치의 시간회랑으로 텔포 해서 못 갔던 갈림길 가야 되는 식이라 똥맛임 2. 일반적인 메트로배니아에서 있을 법한 능력을 한 번 비틀어둔 게 좀 있는데, 좋게 말하면 컨트롤하는 맛이 있는 스타일이고 나쁘게 말하면 굳이 이렇게 귀찮게 만들어야 했나 싶은 부류 3. 루프물 컨셉이긴 한데, 플레이어가 실질적으로 선택하는 거라고는 어느 방향으로 맵을 진행할까 뿐이라 딱히 플레이에 컨셉이 느껴지진 않음. 그나마 날짜 맞춰서 늦게 가야 발동되는 이벤트들이 있긴 한데, 그것들은 재밌다기보다는 짜증만 남 4. 게임이 좀 마감 상태가 안 좋음. 이를테면 정령 레벨업 시킬 때 한 번 실행이든 취소든 해야 정령 정보 텍스트가 보이는 부분이나, 호버보드? 탄 상태로 맵 넘어가면 해당 버튼 떼도 호버보드 계속 탄 상태라 다시 눌렀다 떼야 내리는 거나, 텍스트-선택지 구분감이 떨어지는 거나 등등
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| The World is Your Weapon | $131.3K | 679 | 97% | $9.99 |
| Silo 2 | $131.3K | 85 | 71% | $59.99 |
| Immortal Planet | $131.3K | 390 | 62% | $14.99 |
| Tenebris: Terra Incognita | $131.3K | 260 | 87% | $19.99 |
| Undead Citadel | $131.3K | 321 | 73% | $20.99 |
| Islands & Trains | $131.3K | 535 | 90% | $3.49 |