
Dragon Loop is a metroidvania combining time travel and branching map design. Explore the large open world in a five day loop, opening up new worldlines. Explore a 2D, hand-drawn world, engage in fast-paced battles, and retrieve memories to shape the future.
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About
Play as Xi as she tries to navigate a five-day time loop and figure out what happened to her memories.
Together with her companion, Ouro, travel through a true metroidvania world where time changes the terrain in subtle ways. Escape the loop through exploration and battle. Change Xi’s fate and learn the truth of the Dragon Loop!

Defeat a wide range of interesting bosses to get exclusive summonable spirits. Destroy your foes with powerful Explosive Spirits, or summon Persistent Spirit companions to follow you around. Upgrade and evolve both types to enhance their combat power!
Find rare Pearls to summon powerful tools that help you traverse the world. Spiky pufferfish, magnetic boxes, a vacuuming whale spirit… and more. Each has multiple uses in both combat and traversing the world, unlocking many ways to play!
Combine Xi’s strength with Ouro’s agility in fast-paced combat. Play well, manage your X-Rating, and boost your speed and combat power even further in this fast-paced combat system with no contact damage.
In Dragon Loop, time is a limited resource. Use your five days wisely and plan your routes through an easily-navigable Time Map. Explore and open up new worldlines to see how things play out differently.But don’t worry: this isn’t a roguelike; you never start from scratch.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 89 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
谁教你的投枪接冲锋接分身冲锋接起飞投枪接砸地接分身砸地接起飞投枪接砸地接分身砸地的?我知道打衔尾环刃有无敌所以boss动作性能也得往上升,但你看你做的那堆boss不是双判环刃挡不下来就是飞的高高的衔尾拉不到,这保命有什么用我请问了?
game likes to cause kernel level power events. when your pc reboots, your save file will be corrupted. not worth attempting to play in this state
好玩
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Languages: Simplified Chinese, English, Korean
Hours played at review time, across 89 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
第一次玩到时间循环类型的类银,游戏难度不大,最后真结局boss设计挺有意思,会召唤前面打过的四个boss进行轮番战,不过有精灵可以帮忙打。其中那个飞剑简直是轮椅,跑图自动打魂非常不错。期待作者的新作品!!!
我玩过的最新颖的类银。作者简直是个天才,把地图探索和时间循环结合在一起,大幅提高了地图重复游玩率,类银味很足。难度中规中矩,主角能力不少,成长空间很足,初始就有很厉害的技能,上手难度也不高,打击感很爽,整体算中等偏下难度的类银。美术采用手绘风格,我觉得主角和其他NPC都挺可爱。缺点是BGM简直是灾难,不少BGM都不符合场景,质量也不高。因为类银地图本身重复游玩性就高,对音乐要求高的玩家建议自己放BGM。整体来说还是非常好玩。 因为初始就有衔尾环刃,一开始打怪非常轻松,不会对探索地图造成困难。不过本作有混乱度机制,随着探索推进,主角受到的伤害会越来越高,一定程度上增加了后期游玩性,避免了后期怪物一刀秒的情况。在时间循环的加持下,不同时间线的相同地方会发生不同的事,比如穿越过去拯救未来,这也是衔尾的卖点之一,时间旅行的感觉真的很爽。游戏的boss也非常多,小boss击败之后可以当精灵为自己所用,用好精灵能让战斗变得十分轻松。游戏打击手感极强,视觉效果非常棒,我玩的时候甚至专门找怪去打,一套连招下去,那是打在我心坎上了。 不过战斗也有缺点。那个byd回血是谁设计的,我为什么按下恢复键要等将近3秒,还要看着它变成粒子效果慢慢飘到我面前?因为这个,我在打boss的关键时刻死了无数次,真的很想狠狠咒骂这个回血系统。如果不带遗物,回血只有3次;探索增加的是回血量而不是次数,这一点就仁者见仁智者见智了,毕竟回血次数可以靠携带遗物来增加,最多能加到9次。 手绘风格的人物立绘和地图也是本作卖点。有一说一,这个手绘确实好看,主角可爱得一,白毛红瞳果然是中国人特攻。但是音乐,音乐绝对是这个游戏的扣分项。有些地方的音乐不符合场景美术,有些地方的音乐我听了觉得自己都能写出来。BGM是衔尾的硬伤,尤其还要重复探索地图时,音乐缺点就更明显了。 剧情讲的是主角“兮”和她的衔尾一起进行时间循环,找回自己的记忆并拯救世界的故事,总体上大差不差,剧情还算可以,真结局最后有点感动。游戏里的NPC超级多,不过对他们的描写都很少甚至没有,以至于没几个NPC能给我留下深刻印象。 总的来说,衔尾的可游玩性非常高,即使是音乐灾难级的发挥也不会让新颖玩法受到影响,手绘风格的立绘以及地图在视觉效果上也非常不错,推荐喜欢类银的大伙入坑。这个真的非常非常好玩。
买完以后非常上瘾连着三天玩了快20小时 很久没有这么沉浸于一款游戏了 感谢制作组
Good hidden gem. Didn't care much for the art style, but the gameplay was great. Lots of different abilities, many ways to sequence break. The bosses are much faster than you may expect, and you get used to it, though the first boss or two may throw you for a loop.
非常优秀的国产类银。 虽然在音乐美术上肉眼可见的贫穷,但是可爱的画风相当大程度上弥补了这一点。 核心机制非常有特色,没想到在现下的类银框架基本铺满无处挖掘的情况下还能塞新创意,确实让人眼前一亮。 地图设计很棒,机动能力也很丝滑,跑图手感挺不错的。 最赞的是成就非常宽松,不需要全收集,就算藏的东西很多游玩的压力也不会很高,毫无疑问给到夯。
玩法挺有意思的
This is a very solid time manipulation and routing oriented Metroidvania. There are a lot of upgrades, many fairly unique to this game, and you have a lot of movement potential with those movement abilities to perform sequence breaks and open up alternate routes. To get some of the secrets and macguffins, you do need to perform some of these sequence breaks so the game has you constantly looking for ways to get around having to use one of the zones that advance time. You only have 5 days before you're forced back to the start of the time loop, and there are well over a dozen routes through the areas. Xi's sprite is great and I like her animation, she's adorable. The other characters all have solid and varied designs. Overall it's a really pretty game. There are a few visual difficulties in some places, where it can be hard to tell where exactly platforms and where backgrounds are, but there's aren't enough to really negate the overall look and feel of the game. The translation isn't the best, but it's still better than a few other (still very enjoyable!) Chinese games like Afterimage or Journey of Realm: Dawn Dew. It's mostly concise and understandable. Level design is extremely good. There are so many shortcuts, pathways, options for difficult and not so difficult sequence breaking, and you get a lot of abilities to help with that. There's a decent amount of different environments for being a smallish world, That said, the way passages, npc's and shops, and routes change based on the day of the loop can make it tough to route while also being difficult to track since the game's map doesn't always show what you can reach that you couldn't before, or what is now closed off. As for abilities, you have two types, movement oriented and "tools", both of them help with traversal and bypassing various obstacles (and some of them even do damage and play a role in combat!), the tools are activated with the B button and you have to switch between them with up+B (unsure of the keyboard controls). Switching between while in combat (you can't switch while paused) can be tough and adds a bit of tedium to some routes where you need to use a variety of tools. The movement abilities are better, though I strongly suggest mapping a key to the arrow skill as it's really unreliable when activating it normally. You can map boomerang to a key as well to make it more reliable if you have enough buttons (eg a SteamDeck/SteamController back grip button). There's a normal and a true ending, and I never would have found out the route to the true ending without looking it up. It's complex, requires several optional skills that are not available in the main game, and requires that you have opened up almost every shortcut ahead of time. Even triggering the ending isn't easy, as you need to defeat a particular optional boss then reach a particular area on a certain day, you need to not waste a day and need all the shortcuts open to perform this. Combat in general isn't bad, but bosses are VERY aggressive and very fast. You have very little time to react and punish with your own damage, and Xi's really fragile. Your heal takes some time to cast AND has a significant delay before it actually heals you so you need to be very careful. The true ending final boss is a big gauntlet and was quite difficult to get through, I had to switch which passives I was using along with spirits (familiars/summons), plus use the food/shield mechanic just to be able to get through. I don't have the reaction speed to beat it otherwise. You can grind, as you can spend money on stat upgrade currency between loops. Techwise it ran perfectly on my Linux system, and the CPU and GPU usage wasn't high so it would probably make a very good Deck game. Overall, I really liked this title! It was a challenge but I'm a sucker for good movement and good level design, and this absolutely fit the bill. It also has one thing I liked about the Ori games in that enemies weren't just obstacles, they were a core part of your movement.
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