
Close Combat is a pausable real-time wargame series, heavily focused on historical accuracy and realistic soldier psychological profiles. Team management is crucial as every man in your team matter.
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Languages: English
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I used to like these games because I played them as a child, then I started to have mixed feelings and the more I played I started to realize that it is a really bad game. Aalmost as enjoyable as removing the skin from your backside with a cheese grater. The older titles are better, even though they are also not that good and time has moved on. The AI is so bad that they gave it some frustating advantage and now you can't target them but they can target you, and by targeting I mean every enemy unit that has LOS on your unit will lock on to it, instantly fire with all weapons from every direction often annihilating it immediately or if the unit doesn't get wiped out immediately then they will just become suppressed -> pinned -> panicked and annihilated. Only way to deal with the enemy is to shoot at the muzzle flashes with tanks and hope you get the enemy unit killed by targeting and shooting at different points of the building/trench/forest/whatever where the enemy is hiding and shooting you from. However enemy AT guns, even the light ones, can frontally pen your best tanks and they can't be located even after they fire at your tanks and even destroy them, so good luck! It is a really slow grindfest because movement in this game is made almost impossible by the enemy mortar teams sniping everything that moves and lobbing a grenade always in the middle of your team, killing most of them, switching targets in a nanosecond and sniping another one of your teams like this again. Also if the enemy units spot your team even for a nanosecond they will fire instantly, killing the men running or making them crawl in panic, so only way to advance in this game is to employ big smoke screens and make the teams crawl their way to the victory locations. Fun, yay! Enemy elite units will wipe out even the most seasoned units you have easily and you can't fire back and kill any of them because of the issue in this game of locating enemies. By the time you get your tank to fire at the building that shows muzzle flashes, half of your units are dead without having fired a single shot back at the enemy they can't target. Also the enemy elite units take a ton of damage before they get killed while your men drop like flies. Even direct hits with a assault guns don't often kill or even suppress them and they just keep on firing at your men, killing them. Luckily the AI is so bad they will often run in the streets and if you have machine guns(which you should, pretty much the only useful teams against the enemy) you can defeat them this way. Artillery support is ridiculously OP and if you end up in a map where you are attacking, you just have a tiny box where to deploy all of your units. The AI will target there and no matter how well your units are concealed or covered, they will get absolutely destroyed. Only way to win the enemy is to wipe them out completely or have the "force morale" setting on which makes you win if the enemy morale gets too low. But since they messed up the unit morale system in this game unlike in for an example Close Combat 3 where units often surrendered if the men in the unit lost their nerve, the units in this game rarely surrender, even if their situation is completely hopeless, so the only way to get the enemy morale down is to kill most of their units. Many ofther things thar are outright s**t, please don't buy this game you will save your nerves. Maybe try the Gates of Hell series if you want some WW2 tactical stuff, I heard it's good and prob costs less than this steaming pile of s**t!
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I like it. I should note that AI is not much better than it was on release 20 years ago, though given the relative stagnation of AI in games, it's not awful. Battles should be set at 15 minute limit because of this, and AI probably has a better time as the defender (US/Allies). If you're not a massive Close Combat fan or min maxer I think it will serve well enough regardless of the side you choose.In fairness, as well, the Battle of the Bulge was a terrible idea, as Hitler was repeatedly warned but ignored. So you start with that absurdity built-in. The AI is really the only glaring annoyance. The other thing that comes to mind is saving mid-campaign which can be a bit counterintuitive, so experiment with that a little so you understand the quirks. Otherwise this is a fine remaster. If you like the Close Combat experience, you'll like this. Especially the operational CC experience, as you have here, dealing with moving units around and supply levels in a set area. The Market Garden and Caen-focused games are also excellent in this respect as they have been remastered on the same engine. Recommend those as well--note that these will be the higher priced versions, so instead of "A Bridge Too Far", which is the Arnhem game exactly as released in the 90s, you want "Last Stand Arnhem", etc.
Why is it when I play as the germans my Panthers are weaker than Shermans and when I play as the americans my Shermans are butchered by the Panthers....
Still worth playing in 2025. The post 2008 (Matrix) remakes are better than the originals in AI, path-finding, animations, graphics and multi-layer options. they are usually better at joining the tactical and strategic maps to make the campaign flow as well. Buy them here or at Matrix whichever has a sale on (when you buy @Matrix you will will still get a STEAM key and an option for a physical disc).
Great tactical challenges, great action, very dynamic, and demonstrates the strengths and weaknesses of WW2 era weapons, unit and systems.
杰作!我从六年级,1998年开始玩到现在。想当年还买了正版光盘,那本说明看了不知道多少遍。唯一缺憾,火箭发射车到底有没有。。。 masterpiece!i start to play this from year of 1998 when the game launched. i bought the official copy with one handbook the one i read it over and over. the only problem is WHERE is the rocket tank...
Awesome
要赢得每个地图的胜利, 需要战场机动力, 可是要赢得整个地图的胜利, 需要战役机动性. 这两点之间是什么关系呢?
In early December 1944 Hitler had another plan other than Operation Wacht am Rhein. So in Hitlerian fashion he devised something ridiculously too ambitious that naturally ran along the tortured neurons and synapses of his graceless, and putrescent, brain. His main capable deputies, Model and Rundstedt, devised something together a little more, you know, smaller, something that could possibly work. But no, Hitler threw a tantrum until his little deputies begrudgingly said, Zeeg Hi L. Sheriff Fuhrer Hitler wanted his big idea to be the BIG thingy that would crush the Allies (Cowboys) under his firm and panzer-hardened boot and extend beyond the Meuse river forever and ever until he reached Hollywood and put it all on film, but unlike all the Cowboy American propaganda war movies his would be an Academy-Knight's Cross award winner. The truth would be strongly etched on film as a monument to a Konigstiger parked proudly on General McAuliffe's "NUTS!" in Bastogne. So with his six-shooters on his hips, his Karl May-induced American Cowboy fantasies twaddling around in his fevered brain, Sheriff Hitler instituted Unternehmen Herbstnebel (Operation Autumn Mist)--the bases of what the Yankee Cowboys call, the Battle of the Bulge. This brings us to Close Combat: Unternehmen Herbstnebel (erroneously named Wacht am Rhein), a capable old, snow-covered goat of a game, top-down, and little soldaten and cowboys crawling around in the snow shouting vague profanities, and throwing fast metal objects at each other in the worst possible global war Mother Earth has seen. The bewildered young men on both sides salute their appropriate colored rags and give glory to politicians and corporate investment. The battles sway back and forth as 20-something year olds crush and maim and kill each other under the treads of Panthers or Sherman tanks, or lob objects that explode with all kinds of hot, little metal objects to confirm their early retirement from Life, or to donate to the Ardennes forest a few of their limbs, and/or their young, fresh minds. It's a good game, not worth the ultimate price, like in real life, but on sale for 10 clams, sure. It's the usual, brutal fun (although not gory) of Close Combat in Global War II during Christmas holidays '44 where boys are packaged and sold by highly distorted men in high places for a deep and deadly discount.
Kyllähän tota pelailee
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