
Whosoever winds up wealthiest in the end (meaning, the bearer of the most assets) shall be deemed the winner! How do you achieve that? Well, by fighting monsters, plundering, pillaging, and betraying your best buds; that's how! All the rules are made to be broken in this board game!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.33/day in the week to Aug 4 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−60% | 353reviews | 86% | — | $91.8K |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If Dokapon was about pure skill I would win every chapter but unfortunately my competitors insist on engaging in a great deal of unsportsmanlike behavior.
the very first game i have play in my life! I can't believe I play this game for the first time 17 years ago and I can't believe! we have english version now!
[h1][b]ハナから友情なんてありゃしねぇよ!?[/b][/h1] というわけで、[b]友情破壊ゲーム[/b]という 悪名が代名詞となっている[b]ドカポン怒りの鉄拳[/b]。 自分はPS版でプレイ済みです。まだ実機で持ってる。 Steamで出た上に、[b]実績対応[/b]ということで購入。 あの時の思い出に浸りながらプレイしました。 [b]1つのコントローラーで4人分操作できる[/b]上に [b]5倍速ボタンも実装[/b]されているということで 一人回しが格段に楽になった本作。 ベターな攻略方法としては察しがついているであろう [spoiler]とっとと誰かをデビラーマンにして みぐるみ剥いで最強装備で暴れよう。[/spoiler] 他のプレイヤーなんて、全員ぼくちんのお宝倉庫なのだ。 ボスに占領されてる村も解放しといて。後で奪うから。 できることなら、CPUに勝手に行動させても 一切邪魔をしてこないモードも欲しかった。 流石にそこまでは望み過ぎか。 ただ、それでも時間がかかるわ、かかるわ……。 最終章までクリアしましたが、約20時間かかりました。 [b]ダンジョン内のボスを倒しても[/b]、中に取り残され そこから[b]自力で出なければならない[/b]場合が多く 挑む人は[b]事前に脱出手段を用意しておくこと[/b]を推奨。 マップの構造の都合や、妨害が挟まることによって なにかとテンポが悪くなってしまうのだ。 ちなみに、これでお宝コンプ率は60%ぐらい。 残った実績は『200週以上プレイ』と 『一度に25マス以上移動』、『各キャラ1位』 『お宝100%』『各種オンラインプレイ』ぐらいかな。 章を終える毎に、ここで切り上げるか聞かれるけれども [b]とにかく最後(10章)まで遊び切ろうとすると ボリュームがとんでもないことになる[/b]。 CPUもしくは自分で操作するならともかく、 対人なら妨害も構わず飛んでくるだろうから 倍以上はかかると思っていいだろう。 ぶっちゃけ、ストーリーを折り返したあたりから 勝敗なんてどうでもいいから、 とっとと章のボスを倒してクリアしてしまおう。 という協力意識が生まれる率の方が高い。 [b]ゲームが友情を破壊してくるのではない[/b]のだ。 『手段が用意されているから』を免罪符にして、 [b]目標を度外視に足を引っ張る奴が嫌われる[/b]のだ。 嗚呼、人間とはなんと愚かな生き物なのだろう。 友人と遊ぶときは、どの段階まで勝敗を意識するか といった意思疎通をしておくことを推奨する。 ダンジョンの最奥のボス目前のタイミングで [b]ヘイカモンで強制招集![/b]なんてことを リアルで目の前でやられた日には [b]胸ぐら掴んで吊るぐらいはしてしまうかもしれない[/b]。 空気を読もうぜ、空気を。 あんなに面倒な道中を越えなきゃならないのに、 次は誰が倒しに行くんだよってなるだろ? お前、耐性付くお宝持ってないよな? 特に何か改悪があるわけでもなく 当時の楽しさをそのままに遊びやすくなっています。 [b]・何があっても友情が壊れない友人がいる人 ・いっそ友情を破壊してしまいたい友人がいる人 ・最初から誰も信用せず友情もなにも無い人[/b] 以上の人には大変オススメの作品となっております。 流血沙汰にならないようにだけ注意。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is not very good. I'd honestly say it blows chunks even. I really wish this was not the case as I really like the aesthetic, the music, the designs, basically the everything about the game except for the actual game part. I like Dokapon Kingdom, a future entry in this series, a lot. You throw mud at your friends, your friends throw mud back at you. Sometimes the game carpet bombs you out of nowhere, sometimes the game smothers you in love out of nowhere. There was a balance to the potential cruelty that could happen to you so it doesn't always feel like you're having sand kicked into your eyes. It helps keeps you invested. You get to Sword of Fury on the other hand and you're getting carpet bombed.... and that's it. Anything good that you want to happen to you in this game you have to earn. This doesn't inherently sound like a problem, but as I mentioned before, you are actively getting carpet bombed without any sort of constraint. Wallace is dropping nukes on players for 4 days straight and they WILL kill you unless you're heavily invested in magic. The random encounter events, on the rare chance they do bother to show up, are just "diarrhea forever". Weekly events that actually affect players are always "diarrhea forever." The enemies are on some straight ♥♥♥♥♥♥♥♥ where way too many of them have spells that break pieces equipment or break your magic options. They could also have nonsense that puts you to sleep, essentially leaving you for dead or their first offensive option to perform is a finisher which is more or less instant death once you hit the second chapter. The game is also horrifically balanced. Whoever comes out as the winner of Chapter 3 gets an item that gives you an extra stat point per level up. None of the other players even get a chance to sniff that item until the very last chapter moments before the game ends. The player with that item will steamroll most, if not every, encounter and the game in general. Magic is also far and away the most powerful means of offense in the game. Basic Magic will one-shot enemies without much friction. It stays like that for the rest of the game as long as you continue to invest in it at a decent rate. There are barely any enemies that will challenge you magically assuming you are bothering to keep the stat up. On the other hand, enemies will much more frequently just blast your ♥♥♥♥ smooth off if you invest in attack over Magic. Then there's the dungeons. The first couple are alright, but they show signs of the big glaring annoyance they all have. The precise number you need to actually progress further. Let's say the boss of the chapter is 5 spaces away. You roll a 6. You're SOL as you can't just, cut your turn short, you have to move all 6 spaces so you end up moving around in a circle right before where the boss is. You roll again. 3, same routine. You roll again. 2. etc, etc. It is absolutely terrible. It's especially bad in Chapter 8 because the thingy you need to grab is on a board that is essentially just a straight line forwards with some dreadful trap spaces that will shoot you out of the dungeon if you land on them. You can end up on a space, roll a 2 and 2 spaces in front and behind you are a trap space, so you're just ♥♥♥♥♥♥. The enemies in Chapter 8's dungeon are atrocious too so you don't want to fight them more than you have to. Chapter 8 genuinely is one of the worst things I was subjected to in a game and it was coming hot off the heels of Chapter 7 with its darkness gimmick, which I thought was also one of the worst things I was subjected to in a game. The big issue with this game is that there's no nuance. Yes, this game is meant to be mean. That should (mostly) be done on the accord of you and your friends. Not from the game deciding to kick you in the nuts for nearly 40 hours straight. Whenever I was having fun for a moment, the game swung a bat at my nuts. Not the other players in friendly competition. Me and the 2 other people I was playing the game decided we should stop swinging at each other and just try and beat the game as fast as we could because the game would just non-stop ♥♥♥♥ fury on us. There is no nice to balance out the mean in this game, or at least not anywhere near enough of it. It is solely just mean, mean, mean, mean, MEAN. I am aware there are "secret settings" that could potentially alleviate some of these issues, but I think it should be expected that the default experience is good, yes? That and I personally believe it should be more appropriate to play the game as it is when playing it for the first time and not what it "could be" in ideal conditions.
This game does a lot of the great Dokapon things but it is horribly, painfully slow in anything. It also lacks some of the strategy the later games have. I don't see any reason to play this over Dokapon Kingdom.
This is a review by someone who played Dokapon Kingdom Connect, for 40+ hours, with 4 human players. Aka, the true Dokapon experience. With the same group, we started Sword of Fury (or Fury for short), made our characters, and were met with being instantly made broke for the story by the King of Dokapon, and were tasked with killing the king. This was turn one. By week 3, we had all died several times. Lost our money. had a fighting tournament. Had one player killed by an assassin. Two of us were murdered by a super tank, and someone was given a inventory full of pudding. I have never laughed so hard in my life. If you can get a group of 4 human players, this is better than any other party game. It's a long haul game, but it is WORTH it.
Great game, but fair warning, you'll want to turn end-of-game bonuses off. otherwise the person who dies the most auto-wins.
Literally Magic+Speed and (damagebooks + (x) spinning wheel AND YOU'RE UNTOUCHABLE... Don't use books if u want to actually have fun. I promise you but goodluck. Overall I recommend the Dokapon Kingdom more than this "sword of fury".
If you find yourself burdened with too many friends, Dokapon: Sword of Fury might be the perfect solution. Originally released on the PlayStation before receiving its GameCube remake, this title disguises itself as a charming, multiplayer, colorful RPG. However, beneath its "chibi" art style lies a ruthless board game designed to dismantle even the strongest of social bonds. It is a unique hybrid that blends traditional dungeon-crawling with the chaotic sabotage of Mario Party, creating an experience where the goal isn't just to save the kingdom—it’s to ensure your friends lose everything in the process. First, let's talk about the basic controls. In this game, players will take action in an order that is randomized at the start of the game. On a player’s turn, they can take a few actions: use an Item/Spell, Check, and end the turn by walking. First, we start with walking; this is the main way for the player to move their character by spinning a wheel, where a random number from 0 to 6 determines how far they walk. Next is the "Check" option. Basically, this option is for you to see the map and find where you want to go. Lastly, you can use Items and Spells, which can be bought from the Item Shop and Spell Shop, respectively. Now that we know the primary actions, we can look at the two main scenes: the board scene and the fighting scene. The board scene is where we perform the previously mentioned actions, like using spells or items, and moving. Meanwhile, the fighting scene happens when you walk onto a monster space, a boss/mini-boss space, or the same space as another player. It will cut to a fighting scene, which starts by picking a target (if there is more than one) and tossing a coin to see who goes first. The combat system functions much like "Rock-Paper-Scissors." In combat, there are two sides: the attacker and the defender. Each side has four options to choose from. The attacker can use Attack (normal attack), Finisher (deals massive damage), Special Skill (depends on the character), or Magic (deals magic damage). The defender must predict what the attacker will do to survive or counter. Their options include Defense (reduces Attack damage), Counter (if the opponent uses a Finisher, it deals massive damage back to the enemy), Magic Guard (reduces magic damage), or Surrender. The fight ends after someone surrenders or loses. Afterward, you can punish the player who loses to you, though if they surrender, the punishment will be much softer. This game has a lot more to offer, but I suggest you try it for yourself. You can practice with a bot before playing with a friend or players online. If I have to rate this game, it would be an 8/10. Thank you for reading.
เกมสวะ ค
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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