
A modern take on the 16-bit era, A Valley Without Wind 2 blends a variety of mechanics across multiple genres, seamlessly bringing together the best qualities of old-school platform-shooters and turn-based strategy games.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Same as the first game there are some interesting ideas in here but it's put together in such a way that completely kills my interest. Messed up controls, a general clunky feeling, and somehow this version managed to deliver this mess even worse than before. Even harder pass on this one.
[h1]Описание:[/h1] Спустя три года после игрового опыта в первой части, решил добраться и до второй. Игра все така-же не гостеприимная к новым игрокам, несмотря на добавленное обучение, снижение рандома и казуализацию игрового процесса. Несмотря на это все, перед нами все также непонятный метроидовидальный платформер со странным миром и геймплеем. Единственное, что осталось шикарным в игре - саундтрек. Он чуть хуже чем в первой части, но все равно это единственное что меня приманивало к этой серии игр. Саундтреки шикарны и это факт. В саму игру гонять не советую... [h1]Оценка: 4/10[/h1] [h1]Послесловие:[/h1] Если вам понравился этот обзор добро пожаловать в группу http://steamcommunity.com/groups/uojer - тут вы сможете увидеть рекомендованные мною игры, другие обзоры, а также просто пообщаться в хорошей компании.
···又有一个看不懂的游戏~ 地图像个迷宫,跑啊跑~跑半天都没跑完~不知道玩啥的游戏~
I gave this game as many chances as I could- 26 hours in, and I'm 100% confident I can say this is not worth playing, even if you loved the first one. Let's skip all the reasons I straight subjectively dislike it, and get right to the bugs. When the music ends and loops, there is a 2 - 5 second delay, guaranteed, everytime. I'm not keen on technical jargin, but basically, it skips that many frames. Or, in other words, it fills in what it thinks you were doing in that amount of time. If you were in a frantic fight and slightly holding right, have fun dying in a pit of lava. This actually happened to me twice! Other times it ran me into enemies and also died. There was another. Whatever, I forgot. It sucks that the adviser doesn't let you know where the citadels are to be able to infiltrate the main dungeon. This goes for any tile that it doesn't outright tell you where it is. So many times I've been one tile away from a space I needed but the game's coloring of unpurified tiles is so dark I had no idea I'd been right next to it. I would explain what purifying tiles means, but really, truly, it's not worth it. Hard pass on this one. The first game is miles better. I tried.
A Valley Without Wind 2 (2013) While number two is a slight improvement over number one this game is still pretty bad to say the least. There are a lot of classes to choose from, some you only get later in the game, with their own unique play style. But much like number one there are too many abilities to work with so once you get that sweet overpowered ability, why bother using anything els. There was this one person's guide on how to play this game (it was a great guide) and it's so much reading you need to do. Normally that would be fine, but in game you can just say what you need to do in a few sentences, not internal dialogue. Number two is better then whatever number one was but I would still say skip this game, unless you actually played number one and got more patience then I have. 5/10
Эта игра не стоит потраченного времени..
This really is just a straight up downgrade in most aspects from the first one. All the good things I liked about the first one were stripped for an experience that isn't even worthy of the cringe value. What really broke the game for me was realizing that just holding down all my attack buttons and dodging projectiles was the most effective way to approach the side-scrolling aspect. The strategy component is okay at best. I would just stick to the first one, which is nice that they come together.
It's been forever since I played this game. I was one of the folks that bought AVWW the first and got this one for free because Arcen realized that the original was too inconsistent to be worth completing. I remember the side-scroller of the first one being more fun than the rebuilt one, and liked the strategic exploration of this one better, but the side scroller parts being pretty terrible. I ultimately decided Arcen's games runs on good vibes, but their actual gameplay is godawful. Anyway, I mostly decided to write this review because I was trawling through my hidden games to see if any were worth salvaging, and those vibes pulled me back to the store page to read reviews. They reminded me that Against the Storm managed to pull off the formula it seemed like this was trying for. The inner game is a Settlers-style resource manager w/ quest elements. The outer is a choose-your-own-adventure style fog of war. The whole thing is wrapped up in a rogue-lite, which makes it a nice thing to pick up, win or lose, and keep going. That's a lot of the charm of games that try to make the formula work--and what I think was missing in both AVWW 1 and 2.
Don't bother. First game is trippy and an experience itself into what can be achieved when you disconnect your game design from normal conventions. Even though it was a 'infinite sand box' it had a much better base game loop than this one. The way you could just waste away your time there doing infinite looking dungeons. At least you got useful stuff to bring forward the day when you met the Overlord. This one? For me this is the first true fail for Arcen even if i am a fan of their work. This one was a attempt at organizing the chaos they created in the first one and it didn't work. Managing survivors on the map where they are being hunted while you do relatively annoying runs through levels to get x or kill off a storm mill gets old quick. Talking story characters and named boss fights don't help as much as you would expect. I suppose it's worth a spin after playing the first one but unless the game loop activity interests you then it wont carry itself far. Achievements are not worth much either these days so unless this one is in your library from a bundle then i would pass this one. First one is still worth it for the 'weird everything' thing going on. This one just doesn't have a hook at all or at least i could not find it in this game time and it seems i have collected quite many achievements already. I doubt there is a 'it gets better later' -moment coming here.
I never gave part 1 a try because skippity skippity skip skip , just because I don't want to and no one said to play sequel before prequel, because its 2025 and I am playing a 2012 game (Which seems like if it were just yesterday but bleh,. and so what, its not like its 1912) So, yeah for a good reason I never cared for part 1 because it doesn't seem to be like Harry Potter-ish synchronous storyline (Maybe some more buttons, visually intense and appealing sandbox and procedurally generated infinite world littered with chests, 6-7 achievements just for opening each chest , 6-7 achievements just for killing a bad guy, 6-7 achievements just for making a leg move, which is like Soooooo devilishly, head scratchingly, scooby dooby doodly fun, ) So I kept playing . And I enjoyed like tons. And it cured my prolonged depression permanently. Better than therapy. Cheaper than therapy. Funnier than therapy. (Although my therapist is now jealous and won’t return my calls.) Trust me, It’s like the game has a PhD in instant gratification and a minor in giving your brain a dopamine bath. So, at the end, I will be left wondering How the part 1 would have been like and what made this one different and improved over that one , the one that I never tried and the one that I will never try (because 2012 is understandable but 2011 ?? No thanks !)
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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