
Set in a huge open world, Dragon’s Dogma: Dark Arisen presents a rewarding action combat experience.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.71/day in the week to Sep 7 → 7.43/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.79−84% | 49.1Kreviews | 88% | — | $4.7M |
| $29.99 | 18.7Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1022 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
garbage ass piece of trash game gave me the wrong beloved despite giving the arisen´s bond to the correct NPC, ♥♥♥♥ this uninstall im done
Muito Bom jogo sempre que da
强烈建议去N网下载排名靠前的mod。毕竟这游戏还是老了点。这游戏特色是随从系统挺有意思的;然后战斗是无锁的,因为可以爬到大体积怪物的身上攻击弱点,战斗系统有点意思。不过游戏还是老了点,像老滚5一样老,但次时代级别mod的支持远不如老滚5。不推荐玩。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.7M | 9.4K | 76% | $21.99 | |
| $4.7M | 6K | 93% | $29.99 | |
| $4.7M | 9.5K | 87% | $19.99 | |
| $4.7M | 10.6K | 95% | $13.99 | |
| $4.7M | 17.3K | 83% | $9.99 | |
| $4.7M | 11.8K | 88% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $48.6M | 517.4K | 89% | $7.79 | |
| $18.9M | 58.4K | 93% | $14.99 | |
| $4M | 10.8K | 89% | $14.99 | |
| $2.2M | 5.9K | 78% | $14.99 | |
| $672.3K | 4K | 68% | $6.99 | |
| $469.4M | 440K | 94% | $59.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.25/day in the week to Jul 21 → 4.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Traditional Chinese*languages with full audio support
| $29.99 |
| 1.1Kratings |
| 84% |
| — |
| not modelled |
| $4.99−83% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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Maravilhoso, joguei muito no meu Xbox360.
神作无需多言
A very good game on its age. Thank you devs!
Good Game 15/10
ドラゴンズドグマの最高傑作ですね。スカイリムでは絶対に及ばないアクション性の楽しさがあり、私は様々なオープンワールドをプレイしていますがスカイリムやウィッチャーシリーズなんてクソゲーより断トツでこのゲームが好きです。特にカプコンらしいアクション性の良さが詰まっており、どの職業でも楽しめます。プレステで腐るほどプレイしましたが、それでもsteam版まで買ってこちらも180時間プレイしているのでハマってたのが伝わると思います。ドラゴンズドクマ2はこのゲームの映像を現代の水準にキレイにしただけの内容でも良かったのに残念ながらドラゴンズドクマ2はダークアリズンで良かった点をすべて改悪して、スカイリムをパクってスカイリムに近づけるというのを牛車での移動やドラゴンの登場シーンまで真似ており、肝心のアクション性もスカイリム風に重くて遅くてどんくさくてつまらないアクション性の薄い仕様に改悪されてしまったことで完全なクソゲーでした。スカイリムはもともとからクソゲーであり、単にユーザーがMODで好きに改造するのを許可したことでゲームクリエイターやそのひよこ達がMOD開発を競ったことでMODで好きなように改造できるから自分で楽しくする余地があるという点で人気が出ただけでありゲームとしてはクソゲーなことに何ら変わらないものです。その一時的な流行を何を勘違いしたのか戦犯が....まあ彼は自分のやってしまったことの責任をとれるはずもなく逃げて退社していきましたが。ドラゴンズドクマ2ダークアリズンは通常ドラゴンズドクマより改悪されてしまったドラゴンズドクマ2のダークアリズンなので当然ドラゴンズドグマダークアリズンのようなアクションの爽快さは期待しようがありません。ドラゴンズドグマダークアリズンの最新版をアクション性はそのままに残して出すべきでした。
Si queres jugar un mundo abierto de fantasia y medieval este juego es de lo mejor que hay
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.