
Set in a huge open world, Dragon’s Dogma: Dark Arisen presents a rewarding action combat experience.
Modeled estimate, not a reported figure. How we estimate →
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 620 reviews with recorded playtime.
Reviews
Themes across 618 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
虽然跑路很累,但是沉迷365里路
Great game
Dios sabe que lo intenté... es infumablemente aburrido y mal diseñado, es una lastima por que como concepto atrae, hasta cierto punto divierte, pero ya pasada las 15 horas de juego, es puro relleno, misiones aburridas, en todo el juego te enfrentas siempre a los mismos bichos, el modo dificil está absurdamente mal diseñado, la historia la hubiera hecho mejor chat gpt y bueh podría estar aquí 2 horas detallando todo lo malo, pero lo pille en una oferta por 3$ lo cual me parece justo para lo malo que es le doy en resumen: 4/10 (realmente seria un 2.5/10 pero es divertido cargar a los npc y lanzarlos al vacío)
👎
Pra mim, uma das maiores referencias de jogo RPG da história.
Doesn't work with windows 11, and there is a mod that is supposed to make it work but it isn't easy as easy to install and make it function.
great game. lots of fun exploring everything. pawn system is also very fun. so much replayability.
Игра имба! Всем советую.
Not very fun
对比龙腾世纪1起源。 龙腾世纪1起源: 六个种族六个起源故事,丰富的对话分支,丰富的装备系统,较高的的装备探索地图奖励,非常高的策略性,很好。 比如输出被包抄就是输,但是坦克做好嘲讽输出抓紧时间输出胜率就很高,使得策略大于装备build大于操作。 但是系统设计有点老,比如规则性太强,操作太弱,刺客背刺刀刀暴击,眩晕刀刀暴击,都是状态暴击,却没有技能触发暴击,或者操作触发暴击,比如完美闪避或者完美弹反。 策略堪比博德之门,地下城与勇士,英雄无敌3死亡阴影. 龙之信条: 可能是我对游戏逻辑没有理解?没啥操作乐趣啊,也没啥策略,也没有什么build,也没有什么搭配技能。 刺客逻辑非常简单没有深度没有游戏性,刺客是 战士逻辑(无心斩 和 流刃杀) + 弓箭手(潜行狙击) 逻辑的削弱组合,跟龙腾世纪刺客逻辑比不了。 本作最大亮点是战士的弹反逻辑在当时相当先进。以及弓箭手后期闭眼睛赢的爽感。潜行弓箭的体验,不输上古卷轴5。 这个游戏不是技能触发暴击,也不是水平角度触发暴击,而是垂直位置触发暴击,类似FPS爆头。所以这个游戏魔弓手是最强职业。 支线没有打,就打完了主线和dlc。这个游戏非常不友好,伤害机制纯数值,我开始以为是没理解规则(比如免疫物理或者法术或者需要状态触发)或者需要魂游背板打boss,没想到就是纯纯的攻击力。跑图没必要的体力浪费时间。负重就50不能升级,严重增加肝度。主线一大堆暴落因为负重问题都没有拾取。角色build体验非常差,什么刺客的孤高,策略在数值面前一文不值。 值得表扬的是怪物大多是英雄无敌3 地下城的怪物,非常好。如果2代也这样,真是没意思了。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Traditional Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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