
Set in a huge open world, Dragon’s Dogma: Dark Arisen presents a rewarding action combat experience.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.71/day in the week to Sep 7 → 7.43/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.79−84% | 49.1Kreviews | 88% | — | $4.7M |
| $29.99 | 18.7Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1022 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
SUPER CLASSIC RPG tylko trzeba trochę cierpliwości do nauki mechanik.
OH, YEAH BABY IT'S A CLASSIC. STILL HOLD UP IN THIS DAY IN AGE!
Good
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.25/day in the week to Jul 21 → 4.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Traditional Chinese*languages with full audio support
| $29.99 |
| 1.1Kratings |
| 84% |
| — |
| not modelled |
| $4.99−83% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Some games don't need an explanation to prove how good they are. I can assure you that this game is one of those hidden gems. The story, boss fights, and side quests are all fantastic.
Dragon's Dogma: Dark Arisen is a game that took me some time to appreciate. My first experience with it was the PlayStation 3 version, and while I liked the atmosphere and the ideas behind the game, I had trouble fully getting invested in its world. It was only after returning to it several times that everything finally clicked. I have completely fallen in love with this title. Because of that, I ended up buying the game on multiple platforms, but the PC version is easily the best way to experience it. The improved performance, higher resolution and much smoother gameplay make a huge difference compared to the original console releases. Dragon's Dogma is not a perfect game, but it is one of the most unique RPGs created by Capcom. The strongest part of the experience is definitely the combat system. Every class plays completely differently, which makes experimenting with different vocations extremely satisfying. Whether you prefer magic, heavy weapons, ranged attacks or fast melee combat, every style gives you a different way to approach enemies. The battles against large monsters are especially memorable. Fighting a dragon, griffin or another massive creature feels completely different from fighting groups of goblins or lizard-like enemies. Climbing on enemies, attacking weak points and working together with your pawns creates some of the most spectacular encounters in any action RPG. The Dark Arisen expansion adds even more depth to the game. Bitterblack Isle introduces a much darker dungeon-focused experience and creates an addictive gameplay loop: exploring deeper, defeating powerful enemies, farming better equipment and returning again to challenge the final boss of the expansion. It gives the game a reason to keep playing long after finishing the main story. The pawn system is another feature that makes Dragon's Dogma stand out. Creating your own companion and recruiting other players' pawns gives the adventure a unique feeling. Pros: + One of the best combat systems in action RPGs + Nearly every class feels completely different + Amazing large monster battles + Dark Arisen adds a fantastic endgame loop + Great but little confusing pawn system + Huge customization options + Unique atmosphere and world design Cons: - Takes time to understand and appreciate - Story presentation can feel strange - Some mechanics are poorly explained - World can feel empty at times
This game has so much love and inspiration and top tier DLC (already included). Lots of jank and charm. Truly a masterpiece, a product of its time. If you like action class based RPGs with climeable monsters, the game is just satisfying. It feels like playing and MMO solo: weapon you can buy from shops, or they drop by mobs and chests. Same with materials, and even some are so extremely rare (and so many too). There is a HUGE crafting list (though, sadly, mostly redundant). You get 3 npc teammates, with different personalities, with one of them (your own pawn character that you can create) that learns and copies the user behavior! Also, upgrading is done both using materials and killing dragons HOLY ♥♥♥♥ YOU UPGRADE YOUR GEAR BY KILLING DRAGONs???? The only real shame is that through most of the game you can feel the development issues they had, cut content that we never received. This is also true with the sequel, and it has a very high bar to reach if, big IF, there is a dlc for the second game. This game is a unique experience that unfortunately shows the effect of poor management decisions.
muito bom, mesmo simples e um bom jogo
müq <3
去玩盗版 ,正版没中文,打补丁问题多,乱码,盗版没问题,正版受害者
garbage ass piece of trash game gave me the wrong beloved despite giving the arisen´s bond to the correct NPC, ♥♥♥♥ this uninstall im done
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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Related
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|---|---|---|---|---|
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