
Set in a huge open world, Dragon’s Dogma: Dark Arisen presents a rewarding action combat experience.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 620 reviews with recorded playtime.
Reviews
Themes across 618 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
When I first tried DD some years ago I didn't like it. It was a strange and cofusing mess of a game of the like that I never played before, so I quit. But since then I kept wanting to play it again and finaly did, and this time DD clicked. I'll keep it as short as possible. Some may compare DD to Monster Hunter, but I have never played any MH before, so let me describe the game like this: - DD is an Action RPG (think Diablo and the like) but in 3rd person, set in a small but condenced Open World for you to grind Exp and Loot to get better and stronger, while returning to town with a ''town portal'' to unload your loot and restock on heals + resting to reset mob spawn. DD has a dynamic day/night system with mobs related to it. This game is a grinders/hoarders paradise. - DD also has JRPG roots heavily coded into its dna. The vocations are your Final Fantasy job system. The main game where you need to defeat the main bad ''guy'' only to learn that nothing is what it seems and go into post-game to defeat the real threat. And the Expansion - Dark Arisen is your typical optional endgame hardest dungeon to conquer. And many more design similarities. Once Dragon's Dogma clicks, it can become unbelievably addicting.
Joya
Good game with a lackluster story and a lot of jank. Still worth trying.
一直闪退,受不了
Game grew on me over time. Took a while to get into it. Didn't like it at first, but if you have patience, there's a solid game underneath. It's pretty old school - Drops you into the world, gives you little information or direction, and is fairly challenging in the early game. Combat can be fun - the fighter has a lot of move sets. Archer can play a bit like a shooter. Early game can be a slog - you'll spend a lot of time back-tracking, tryinng figure out what to do. There is no fast travel, and you get only 1 save file, so mistakes are time consuming. The story feels comically bare bones. Visually it's pretty solid. It's an old game, but the devs nailed the lighting and atmosphere - making the world look quite nice. It goes on sale pretty cheap these days. If you're looking for an open world with decent combat, unique monsters, and don't mind the grind, then this might be for you.
I like this game but final battle is too bad, most of time you just do some stupid quicktime event and cutscene. I dont know why japanese love quicktime event and cutscene when they dont ever do it good.
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¿Qué se puede decir de un juego como este que ya no se haya dicho? Uno de los mejores RPGs de todos lo tiempos y perteneciente a una compañía de videojuegos que en el pasado hacía juegos con alma, a diferencia de los productos regulares que saca al mercado hoy en día y que se hacen solo para ganar guita fácilmente y para que los consuman una gran mayoría de normies que al mes se olvidan del juego que se compraron. Dragon's Dogma representa un claro ejemplo de lo que un juego debe de tener para ser considerado como un título indispensable: Diversión y valor de rejugabilidad.
muito bom
Polecam
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Traditional Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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