
Dragon’s Dogma 2 is a single player, narrative driven action-RPG that challenges the players to choose their own experience – from the appearance of their Arisen, their vocation, their party, how to approach different situations and more - in a truly immersive fantasy world.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.43/day in the week to Aug 25 → 32.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 117.4Kreviews | 62% | — | $73M |
| $39.99 | 43.9Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2161 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Getting through the tutorial and into the capital was painful. The combat feels clunky and unsatisfying, and honestly, there are much older games that play far better than this.
Uff, hace tiempo que no viciaba tanto un juego. Dragon Dogma 2 era un juego que lo quería jugar hace tiempo, incluso casi lo pre ordene, pero mejor espere para ver como salía en PC y lamentablemente salio bastante mal. Después de toneladas de parches por fin funciona bien, por lo menos a mi no me dio ningún problema en la parte técnica. Aunque se que a los que mas les da problema son los que tienen PC High End, pero eso ya es sabido que viene por la mano de Nvidia y sus Drive que tardan como 5 años en largar uno bueno y para eso ya sacaron dos series más. En fin, hablamos del juego, es un ARPG muy bueno y cuidado. Por ejemplo, en los RPG tradicionales siempre te señala el NPC que tiene una misión para ti, aca tienes que hablar con cada NPC (o bueno, no con todos, capaz con los mas importantes) para que te asigne una misión secundaria, algunas veces vas caminando por la ciudad y aparece uno y te encaja una misión. Puede ser molesto si estas completando otro y tiene limite de tiempo (si, hay misiones que tiene limite de tiempo dentro del juego) El sistema de clase y combate es muy bueno, casi como si ya fuera un sello de Capcom, cada clase son muy diferente y por lo menos en este juego es algo intuitivo (no como los Monster Hunter que tienes como 20 tipos de clases y algunos son muy difíciles de aprender a usarlo). Por el tema de los logros use varias clases y la verdad todas me gustaron, menos el Guerrero, que seria el que usa las armas a dos manos, muy lento y peor todavía que al no tener un sistema de “Target” podes errar fácilmente los ataques. Cada vez que quería cortarle la cola a un Saurio (ya que te da materiales), entre que hacía toda la animación de levantar la espada y hacer un corte vertical tipo guillotina el Saurio cul0 roto se movía y le pegaba al suelo, que desesperación por dios. Eso sí, cada vez que hacia un ataque normal y golpeaba de forma horizontal, si tenia 4 enemigos de frente, uno quedaba medio tambaleado, dos quedaba stuneados y el ultimo salía volando por los aires jaja. Después tienes la exploración, el mapa es grande y tiene un poco mas de 50 mazmorras, que en realidad son casi todas cuevas. Lo que si note es que en realidad los enemigos no eran muy variados, tienes Arpías, Saurios, goblin, orcos, lobos y limes como enemigos chicos, después en jefes tienes Ogros, Ciclopes, minotauros, quimeras, Lich, Dulahalla o como se diga, dragones, huargo y grifos, pero no es que hayan cientos, son limitados y tardan muchos días dentro del juego en raspawnear, como la Medusa que tarda algo de 14 días dentro del juego. Algunos jefes o monstruos pequeños tienen sus variantes, como los ciclopes con armaduras o Minorauros con "ropa". Tambien aparecen nuevos enemigos a la noche, es cuando salen los fantasmas, esqueletos y zombie. Lo único malo de la exploración, para mí, es el sistema de estamina y peso. El primero es obvio que no te dejara correr todo el día y la verdad que al no ver monturas y tampoco muchos teleports hace que ir de un lado a otro sea algo aburrido, aunque siempre terminas encontrando muchos enemigos en el camino para lotear o recolectar materiales, lo que lleva al segundo problema que es el sistema del peso, básicamente después de 10-15 minutos de exploración debes volver a una ciudad para dejar en el baúl todo lo recolectado y asi sucesivamente, ya que el peso influye en la stamina y en la velocidad de tu personaje, hace que tu personaje se canse mas rápido y sin stamina no puedes usar las habilidades especiales, aparte que tu personaje queda un tiempo quieto recuperando el aliento, lo cual los enemigos pueden matarte. En mi caso le metí un MOD para el peso y listo. Déjame de hinchar los huevos Capcom. Luego tenemos el sistema de peones que es en lo que se destaca el juego, básicamente es tu compañero de party, al tuyo puedes costimizarlo a gusto y agregarle la clase que quieras (tambien debes equiparlo con armas y armadura ). Aparte de tu Peon puedes contratar 2 mas (de otros jugadores) y con eso tienes ya una party 4, es como jugar un MMO offline. Y la verdad es muy bueno porque algunas veces ellos se encargan de matar a los monstruos, incluso pueden matar jefes ellos solos. En cuanto a la historia, no sé, no le di mucha bola, solo sé que un dragón te saco tu corazón y ahora debes buscarlo para recuperarlo. ¿Que como se puede vivir sin corazón? No sé, cosas de los ponjas. En fin, me encanto mucho el juego, no me arrepiento de haberlo comprado, aproveche y compre la version que viene con DLC Dark Arise que sale en un mes (para mi tenia buen precio el paquete), asi que ya tengo mas contenido dentro de poco, y nada, lo recomiendo mucho a este juego, especialmente si te gusta esto de explorar, lotear, craftear (aunque esto se limita a pociones y esas cosas), usar diferentes clases para ver los diferentes estilos de combate, bajarte un MOD para poner a todos en pelotas, etc. Como dije al principio, yo por lo menos no tuve problemas de optimización con el juego, pero, pueden leer otras reviews o el foro para ver como esta ese tema. Nota: 9/10, si llegas a la máxima afinidad con tu peón (un sistema que te permite mejorar la amistad, por asi decirlo, con los NPC) te lo podés garchar, o eso se entiende, digo, es mi peón, sale beso negro al derecho y al revés. Y si sos picante podés bajarte un mod para agregar “viejas con pit0s”.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $71.9M | 59.1K | 97% | $23.99 | |
| $71.8M | 124.8K | 98% | $24.99 | |
| $71.6M | 221.7K | 96% | $19.99 | |
| $71.6M | 181K | 94% | $19.99 | |
| $70.6M | 63.2K | 91% | $59.99 | |
| $75.4M | 43.5K | 95% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.2K | 38 | 79% | $2.99 | |
| — | 0 | — | — | |
| $0 | 11 | 55% | Free | |
| $26.7M | 56.3K | 68% | $29.99 | |
| $12.6M | 12.5K | 90% | $29.99 | |
| $754.1K | 450 | 58% | $59.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best BR #42, worst US #95 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Spanish - Latin America, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese* +2 more
| $39.99 |
| 7.9Kratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
あまりにも不親切なUI モーションがもっさり過ぎる ポーンの掛け合いのバリエーションが少ない、毎回同じこと言っていて面白くない クラッシュが多い ポーンのAIが阿保 クリアまではしたが、ストーリーが面白くない ずっとおつかいをさせられて、いつのまにか終盤になっていた 冒険を振り返るとあまりにも思い出がない、出来事が空虚すぎて何やったか思い出せない 終盤のテンションに全然ついていけず、意味不明なことをずっと言われている時間が苦痛だった なんというかストーリーはおまけなのかもしれない... フィールドを駆け巡るのは楽しかったけど、移動が億劫、移動手段は全部徒歩(無印よりフィールド広いのだから馬くらい乗せろと思いながら芋をかじり走ってた) 一応、牛者はいるけど決まったところにしか乗せてくれないのでかゆいところに手が届かない感じ 装備の更新をする喜びが薄い、最悪初期装備でも殴ってれば勝てる(更新した方が強いのはそれはそう。これは無印から変わってない気がする) [strike]いいところといえば温泉で異性の風呂場に突入してお咎めがなんもなかったこと[/strike] ↑ 何らかの反応が欲しかった、袋叩きにあって温泉の外にでも追い出してほしかった、そういう反応が見たかった... アクションは微妙、カメラワークはとても悪い 総じてストレスの塊のようなゲーム面白くない DLC買ったけども大丈夫なのかな...不安しかない
I want the option to marry my pawn.
Worth it for the combat alone. Story has some typical JRPG elements, but all around gorgeous masterpiece just like the last one. Thank goodness they added the eternal ferrystone for free, you'll need it too save time trudging.
什么叫还没有入手游戏的新玩家可以50块入手DLC,而牢玩家却要花148入手DLC?
Very fun game, but single player games should never have microtransactions
Dragon' deez dogs across my ma 2
PS5で遊んでから、ちょっとこっちでごにょごにょしたいなと思い購入しました 1.ストーリー 非常にわかりやすいストーリーです 個人的には可もなく不可もなくという感じ 2.アクション アクションRPGとしてはよくある様な感じですが、そのシンプルさ故に良いという感じですね 複雑なアクション、無駄に早いアクションを要求されるわけでもなく シンプルに剣を振って技を使って、弓矢で撃ってを行うゲームです ただ、そのアクションも職業によって千差万別 ファイターであれば盾を使いながら、アーチャーであれば特殊弓で相手を吹き飛ばし、ヘッドショットを狙うテクニカルな一面が メイジはひたすら味方をサポートして、防御魔法で盾張って、なんなら自分で相手を燃やす重厚タンクプレイ シーフは奥義をとってからは、もう爽快感の塊です ただ、アリズンだけはなんかこう・・・中途半端な印象ですが、各職の良いとこ取りって感じですね 個人的には奥義がメインになる職以外だと結構楽しいし、探索しやすい職って感じでした 3.ボリューム ストーリーを進めるだけならわりかしすぐ終わるって感じですね ただ、このゲームの醍醐味は何といっても冒険にあります あの村行ってからこの町よって、NPCとの旅イベントがあるならそれに付き添って、たまに襲撃してくる大型モンスターとの闘いが発生したかと思えば、道すがら助けを求めるNPCの姿があったり サブクエストもそれなりにあります まぁこういうゲームあるあるではありますが、ストーリーのみのプレイだとちょっと物足りないけど、ほかに手を伸ばしたり、ロールプレイキメながらやると、やることが無限にあるってタイプのゲームですね 何よりもレベルMAXにするまでが長き道って感じなので、そこを目的にしだすと終わらないです(笑) 4.バグ 今のところ遭遇してないので、私と同じか以上であれば確実に快適にプレイできますね 個人的には普通に良ゲーって感じです 10月が楽しみ・・・なんですが 10月って色々とゲームが発売されるので、ちょっと、どれを優先してプレイしようか迷ってる感じです 選択肢が多い故の贅沢な悩みですね(笑)
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.