
Dragon’s Dogma 2 is a single player, narrative driven action-RPG that challenges the players to choose their own experience – from the appearance of their Arisen, their vocation, their party, how to approach different situations and more - in a truly immersive fantasy world.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.43/day in the week to Aug 25 → 32.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 117.4Kreviews | 62% | — | $73M |
| $39.99 | 43.9Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2161 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Dragon's Dogma 2 is what Starfield is to Bethesda's critically acclaimed titles. Performance is absolute dog-water. Graphical update over Dragon's Dogma 1 is what this is. The full game is available just like its predecessor in DLC form with same title "Dark Arisen". Pick this up on deep sale
Boring linear hallway of mountains with a few enemies here and there, basic combat mechanics locked behind vacations and skills that will take you hours to unlock. Graphic fidelity is very bad native and FSR looks like it's using frame generation on 10x. NPC dialogues are boring and forced. If I need 5, 10, 20... hours "so that the game becomes good" then it's not my problem, don't buy this, it doesn't look, feel or play like the first one. No wonder the demo only has de character creation, they knew from the start that it was the only good thing this game has to offer, and I'm going to be very kind to pretend I forgot all the nonsense from the launch of the game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best BR #42, worst US #95 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Spanish - Latin America, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese* +2 more
| $39.99 |
| 7.9Kratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
操你妈老子首发原价348买的你现在几把的永久降价到200多。首发吃屎是我们老粉丝吃的,现在优化终于稍微好点还得让我再花一百多把dlc买了。傻叼卡普空你有心吗???这么傻屌的公司怎么能有龙信这么好玩的游戏的我操你妈。
Crashes if I stay in charakter creation longer than 5 minutes. Tried to create one around 8 times and gave up. When i take a premade one it works, but thats not the point for me. As long as this cant be fixed, i am not looking forward to play it. My PC specs are not the problem.
我草泥马卡普空! 把首发玩家当奴隶, 尼玛单买DLC148。现在新玩家入坑打包DLC也就50左右,我日你血吗,把你头摘下来堵下水道。
198捆绑包,148dlc,合着本体只值50呗,把预购和首发玩家当狗耍呢?吃大粪去吧卡婊
I write this review in hopes that anyone debating on playing it before or after the dlc drops in October. Dragon's Dogma 2 is honestly quite phenomenal. The game itself is a marvel in just near every way. The combat is amazing, it has always been one of the best selling points in the series. The story is alright, but really the side content in the game is really what gets the core of the experience. The story really feels like it's happening at every moment when you're immersed in it. The way the companions, the pawns, feel as you work and fight together really makes the adventure feel alive. The classes, the vocations, are all varied yet enjoyable all the same. Its both a game you could huddle in a deep wiki read or play entirely on your own and make it the whole way through. Character progression feels really nice for bulk of the game. Near the end it starts to scale worse, with the player being way too powerful, but at the same time it feels organic for who is a living legend. The story of Dragons Dogma 1 isn't attached to this game either, so you won't miss anything if you start here, but really you should play it, it's so good. This game is one of the only games I could ever deem worth the price, the whole game feels so alive, traveling feels good both on cart, on foot, or fast travel with the teleport stones. My first playthrough was over 100 hours, my second playthrough has reached 60 hours as of now, and I've still so much left to do. If you enjoy action jrpg's this is it. This is thE jrpg. No microtransactions that you need to do good. Any that exist still are redundant and easily acquired on your own. No enemy feels out of place, traveling feels real, resting feels respiteful, winning tough battles is rewarding, and leveling up your class or character truly feels just right. I could write a love letter review on the wyrm enemies themselves, no game I've ever played has done them as well as Dragon's Dogma. Everything they say, the way they move, its so gorgeous. This game is amazing. It'll be more so when October comes. If you want to lose hours of your life, this masterpiece is great for long and short game sessions. I cannot recommend it higher.
参考までに 結論 クソゲーではない。 ただ、過大な前評判でプレーヤーの期待値が異常に高過ぎたため過度な批判を受けている。 悪い部分 王道ストーリー+覚者という英雄テンプレ像で固定されているので、自由に旅をするといっても逸脱出来ない矛盾がはらんだ状態になっている。 そのため自由といっても覚者として在るべき英雄テンプレ範囲での選択肢となる。 探索範囲は前作より広くなったが、元々ランドマークや遠景を見せるプレイスタイルではなくドグマの弱い所が余計に露呈してしまった。 完全な自由でなく、かといって一本道でなく壮大な覚者という存在が足かせになっている。 良い部分 アクションはしっかりしているし、位置取りを考えて戦略的に戦う所などはよく出来ている。 戦闘スタイルを色々考えながら仲間との連携も楽しい。 仲間と旅をしている雰囲気など、前作の良い部分はちゃんと残っている。 グラフィック・物理演算は大変良い出来だと思われる。 強いて言わせてもらうと 足し算と引き算のバランスが、前作ほど上手に生かされなかった様に思える。 ポーンはドグマ固有の強みだから、もっとプレイヤーに選択肢を委ねたスカイリム方式であれば覚者の行動がポーンに反映する様な楽しみ方などで唯一無二を目指して欲しかった。 例えば 泥棒なんて、覚者様はとんだ英雄様です、勉強になります♡ 選択と経験からこんなポーンが居れば楽しいと思いました。 これからDLCやアップデートでテコ入れが入るので、もう少し楽しめる状態に落し処を持って行って頂きたい。 3では今回の失敗やプレーヤーの賛否に声を傾けてもらって、もっと良い作品にしてもらいたい。 基本、楽しんでプレイしてるので応援してます。
i made the mistake of reading the reviews before playing and almost missed out on this incredible game. do not read the reviews, just play it and read a guide if you get stuck. 10/10 experience.
Getting through the tutorial and into the capital was painful. The combat feels clunky and unsatisfying, and honestly, there are much older games that play far better than this.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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