
Dragon’s Dogma 2 is a single player, narrative driven action-RPG that challenges the players to choose their own experience – from the appearance of their Arisen, their vocation, their party, how to approach different situations and more - in a truly immersive fantasy world.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Spanish - Latin America, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese* +2 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 636 reviews with recorded playtime.
Reviews
Themes across 634 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
♥♥♥♥♥♥♥♥ FU CAPCOM
It's been 2 years since release and they still haven't fixed the horrible audio desync issues. I personally can't enjoy watching someone do animations for something I already heard audio for 30 seconds ago, and what's the point in playing a story game if you can't enjoy the cutscenes. I would have returned it years ago if I could, but my dumbass went afk for a few hours and passed the due date. So I've poured hours into this game trying to get it to work, or to just enjoy it despite its issues, and if they would fix the audio I would be able to do that. But the desync is so atrocious that it alone makes me rate this game a 3/10 if that gives anyone an idea of how bad it is.
Very Fun, excited for Dark Arisen, i wish assassin was still a vocation to play as.
首发预定豪华版真是吃大屎了,要用最多的钱买最差的游戏体验。DLC竟然要单独买而不支持升级,捆包仅需248。完完全全的看人下菜碟,愿意支持你们的就得多花钱多受罪。
Es increíble que haya pagado el precio completo de salida, me comí una monstruciodad de bugs y mala optimización, ahora bajan el precio a menos de la mitad y aun así no te incluyen el DLC por el precio que había pagado.
Весьма неплохая РПГшка, не сильно затянута. За ручку не водит и до многих моментов приходится доходить своим умом, от чего возникают несколько возможных способов проходить тот или иной квест, Некоторые из квестов можно случайно пропустить, так как возможность их пройти появляется на каком-то этапе сюжета и скоропостижно исчезает. Несмотря на трудности, непонятки, с которыми вы можете столкнуться во время игры, однозначно рекомендую пройти ее всем фанатам свитков и подобных творений. 8 улетевших от вас драконов из 10.
my number 1 game
什么叫还没有入手游戏的新玩家可以50块入手DLC,而牢玩家却要花148入手DLC?
As much as this game has done (most) of combat right, exploring is fun, I don't have the motivation to even write a full review as someone who's loved Dragon's Dogma since 13 years ago with Cr*pcom's recent shenanigans regarding early adopter penalty. Those who had any hope in cr*pcom to not scam us got a nigh-unrunnable shell of a game with none of the quality of life they learned 10+ years ago in their first game, riddled with problems, microtransactions and one of the most scuffed launches for a Triple-A cr*pcom game in literal decades. Their answer to people who paid $80 for deluxe only to receive in-the-game item consumables (for all that extra cash), will now have to pay an extra $30 bucks, pushing the game up to $110 for NOTHING more than the now fixed price of $50. This is also not even drawing attention to the fact that they're only back trying to 'fix' their huge mess so as to milk more money from people. Genuine Ubisoft-level corpo behaviour. Game is in a better state, just learn from me and NEVER pre-order or support modern large developers; buy on sale, and even then go to the high seas to see if you like it first. Cr*pcom is in the same boat as EA, Microslop, Paradox and Ubisoft. I'm not entitled, I just have standards as a gamer who grew up in the early 2000s.
ゆっくりと、ポーンと自分の旅を行えるなら最高です。 …メインストーリーは添え物なので苦笑、気ままに各地を回るのが一番楽しいです。 ストーリーを進めるのが命!の方にはお勧めできないかな…
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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