
Dragon’s Dogma 2 is a single player, narrative driven action-RPG that challenges the players to choose their own experience – from the appearance of their Arisen, their vocation, their party, how to approach different situations and more - in a truly immersive fantasy world.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.43/day in the week to Aug 25 → 32.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 117.4Kreviews | 62% | — | $73M |
| $39.99 | 43.9Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2201 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Des le depart l'ambiance est posé , on a affaire a un RPG old school mais qui arrive a ce faire ca place au fil du temps de jeux , certe les deplacement ne sont pas rapide d'une ville a l'autre , on doit également parler avec le maximum de pnj pour avancé dans les quetes car on est pas forcement tenue par la main pour avancé tout du long , mais c'est justement la ca force , tout cela permet une immersion totale et on s'arrete sur le lors du jeux , chaque discussion , chaque personnage enrichi l'univers et l'aventure , je ne pensais pas CAPCOM capable de sortie un jeux avec un scenario aussi prenant et un gameplay proche mélangant monster hunter et elden ring ... BRAVO je recommande a tous les fan de skyrim , the witcher et elden ring de s'y plongé cest une veritable bonne surprise .
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best BR #42, worst US #95 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Spanish - Latin America, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese* +2 more
| $39.99 |
| 7.9Kratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Id love to leave an great review but i cant. Ive played almost 20 hours of this game and most of that has been buried in the setting menu, trying to make the game visually available for me to play to the fullest. I have color and light issuers. I wish there was some visual options. Colorblind modes to start. Light bloom and strength settings. I feel in love with the fist game, befor my visual issues started. Would love to actually br able to play this.
Lavish, my dearest pawn, it's an honor to have you by my side. I will always cherish the time we spent together!
amazing
Great game!
There is so much to say about this game... Let's get a few things clear: - this is a 10/10 story/gameplay masquerading as a 5/10; - please please PLEASE do not spoil it for yourself; - if it feels weird, it's because it is weird and there's a reason for that!! - performance has been somewhat improved since launch, but still iffy in towns and some other places; - it has photo mode!! What is Dragon's Dogma... 2? Well, what is a dogma? Most importantly, what is a dogma good for?? How do you decide what you put your faith in? Do you even consciously decide such matters? To what degree? What does it mean to start criticizing dogma? What are the consequences of imposing your will beyond what is ordained? How do you even do that? Maybe you can start by fighting. You have tons of classes and weapons and armors (btw, a lot of amazing fashion stuff that's not hidden behind mtx), and you have amazing buddies called PAWNS, one of your own and two others that you can hire to help you along. And if a foe is too big? There is no foe too big: climb onto it (or have your pawn throw you) and make it fall. Or snipe it with arrows and... METEORS. Impose your will! You can also explore a gigantic world. There are traveling merchants, and caves and dungeons and hidden paths. Maybe if you pay attention you can even go to the bottom of the sea. In cities, you are furthest from the dragon's dogma: you have to play along with the royalty, the plots, the city folk and their meaningless ambitions to dominate & exploit each other. Much is unexplained and you can try figuring it out by experimenting with... stuff. (They put an eternal ferrystone in the game now, so fast travel is more accessible. Not sure about this decision, but I definitely appreciate that they corrected course with the microtransactions for certain items which are all gone now. Except for the camping?.. Just... WHY??) I've played for 60+ hours and I still barely have the gist of it. I've seen the... "closure", but much remains open and questionable. There's all kinds of characters that seem meaningless and then you figure them out, they have arcs and... roles to play. And you start understanding that. I usually don't play sandbox titles, but this is a very meaningful sandbox title. It respects what you want to find out and what you don't. It's also very intentional about what it means to interface with the player, it sometimes breaks the 4th wall and questions why you're doing what you're doing, if you've thought this through, and it gives you some tools to do better next time, maybe, if you want and manage to figure it out. Are you open to surprise, to trying stuff? Maybe it will work?!?! Last thing: There is a unitary spirit that you can feel behind its mechanics and I love that and it makes me want to make my own games. Last last thing: I despise Denuvo, but I'm thrilled to have made an exception for this. I haven't played Dogma 1, but since DD2 computer games mean more and better to me. Few games own such a de jure claim on my conscience. LAST LAST LAST thing: Hey, have you noticed the in-game menu is titled Dragon's Dogma? Why not 2? This is Dragon's Dogma 2, right? RIGHT?!
Until Enigma is removed from all capcom games I don't recommend any of them
要我说,卡婊就应该把资源给你,给什么荒野。
[h3]Postives[/h3] - The pawn system is amazing and feels completely unique - The world is beautiful and compels you to explore - Quests and objectives aren't simply marks on the map, you have to go out and find them yourself - A big world, pitch dark nights and camping in the wilds all makes it truly feel like an adventure - The vocations are all quite different and feel very satisfying in their own way [h3]Negatives[/h3] - For me, the main story/characters felt thin. I was left wanting more. - My character and pawn felt a bit too strong a several points. Downloading a mod to lock my experience gain (around level 35) made some of the harder encounters feel appropriately threatening. Outstanding game and series. One of my favorites of all time.
Could it perform better, sure. Though I will say it has been mostly stable than not, a few small areas did tank my frames for some reason, but that was only in the early hours so far. It has been fun for the bit I have played so far. My only real complaint is there seems to be quite a few time sensitive quests, I don't like dropping everything all the time. That and you have to find vocations. I will probably prefer the 1st more, but there are definitely some improvements here. Also, the people who say this is the same as the first....This must be thier first sequel ever LMFAO.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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