
Dragon’s Dogma 2 is a single player, narrative driven action-RPG that challenges the players to choose their own experience – from the appearance of their Arisen, their vocation, their party, how to approach different situations and more - in a truly immersive fantasy world.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Spanish - Latin America, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese* +2 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 668 reviews with recorded playtime.
Reviews
Themes across 666 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
怎么26年了还这么多bug
Dragon's Dogma II is unlike any other Action RPG out there and once you get a taste of its world and design and mechanics you will spend the rest of your life looking for a game like it. (thankfully there's always DDDA to follow it up!) The game is a bit of an acquired taste, however. DD2 is at its finest with how you and your Main Pawn (and your hired pawns too) adventure through the world, because what Dragon's Dogma does best is its emergent gameplay. You could be traveling to a major city back home from a quest or to a quest and a Griffon or Ogre can pop in just to make sure you knew the world hated your guts. Or your pawns could all die and you'll have to wander the world with them in forfeit before reclaiming them from a Riftstone. Best yet, is how attached you get to these strange creatures. You make your own Pawn - a goober that follows you around permanently and sometimes gives you a high five after a job well done. They'll quip about things you do, support you in combat, or run off to find things because they saw something shiny in the distance. Truly, they're pets in human form. And you'll adore them. The vocations in DD2 have a much greater sense of identity vs DDDA. Each plays a much more specific, tighter role. Some might find this restrictive, but it gives a chance for each vocation to shine in its own area of expertise. This accounts primarily for Strider, who was broken into Archer and Thief for DD2. Magick Archer was also stripped of using daggers and staffs. Warfarer, the newest Vocation, allows your Arisen to mix and match *any* vocations' skills/weapon types. Do with this what you will. I've given the game a lot of praise for what it does really well - much the same could be said for DDDA back in 2013 for consoles and 2016 when it came to PC. The negatives hit hard and they leave a lot to be desired. DD2's narrative suffers from being 40% completed. It starts off strong, and the beginning quests give off an air of usurping the false Sovran to take your rightful place on the throne. You go through a large part of the game with this plot thread in mind, until... it stops. The plot shifts from taking your place on the throne to the game practically ending with the end of the world. It goes from 0-100 where you least expect it and it's not even a good surprise. Quest design is also worse imho. In DDDA, quests were semi-clearly marked with Red or Green "?" marks above an NPC's head. This is not so in DD2. While it's more immersive, it's much more confusing and disorienting. Talk to *everyone*. Literally everyone. And sometimes the quests are so vague in description it's best to just pull up a guide, get your pawn the quest knowledge, and help others. (this could also be done vice versa, if your hired pawns have the knowledge) No matter the negatives, I'm glad we got a sequel to this hidden gem. Dragon's Dogma deserved better by Capcom and I'm proud of Itsuno for getting the chance to make this wonderful game. I'm looking forward to the Dark Arisen expansion and I'm glad I gave this game a proper chance.
A peak Fantasy RPG that was muddled by an unoptimized release. Definitely worth playing still.
This game got hella Megumi, hopefully DLC can make it slightly better, (in case somebody that didn't play the first one) if i had to describe it, its like death stranding and monster hunter had a baby without legs, unless you like new experiences or get nostalgiabaited like me, chances are you wont enjoy this game too much, it takes a lot from the original dragon's dogma while also not expanding upon it, which clashes with the gigantic world it has now. Going into this game you should unfortunately not have particularly high expectations, it will surprise you every now and then, but not in the same way the latest RPG's would, moreso a raised eyebrow or a little chuckle. Capcom really did gut this game and it shows, as it is right now, 2 months prior to the Dark Arisen DLC, this game is a very painful 3/5 due to how much insane potential it had to actually be among the better open world RPG's of the decade.
RPG offline que vc leva um grupo com 3 ajudantes, muito bem feito. Monstros Gigantes com batalhas épicas. Medieval com muita magia.
Great game, love exploring in the open world
"All roads lead to Gran Soren"
the performance is pretty much stable (for the most part). game can be grindy and clunky at times but I still like it. Looking forward to more improvements and for the Arisen DLC!
ZERO OPTIMIZATION, COMPLETE TRASH Crashes constantly every step of the way. Epic Crapcom fail. Without attempting laundry list of complex voodoo, the current RE engine stability fix seems to be: 1. Nvidia App: Run optimization for DD2 game profile, then from global settings, set available shader cache to 10GB. Restart system 2. Exempt game folder from anti-virus 3. Disable Nvidia and Steam in-game overlays 4. Delete CrashReporter.exe to crash back to Steam faster without multiple pop-up and system hangs 5. Run in borderless window instead of full screen 6. Use KBM or ensure gamepad connection is not broken in-game 7. Save constantly during gameplay. Still randomly crashes to desktop without warning, crashes with pop-ups, or black screens, or hard crash kernel violation or hard crash to full system reboot. A complete fv<king Crapcom mess. SOLVED: AMD 9950X3D users, make sure to enable all 16 cores instead of boosting on 8
If you’re the type of person who enjoys spending their evening debugging memory dumps rather than, you know, playing a video game, then CAPCOM has just delivered your Game Of The Year! Welcome to Dragon’s Dogma 2, the first piece of software in history that actively HATES even running. The RE Engine has transformed the mundane act of “walking from point A to point B” or character creation into a high-octane gamble of when are you going to see the inevitable DXGI_ERROR_DEVICE_HUNG popup? You don’t traverse a landscape in this game; you tiptoe through a digital minefield, praying the memory allocation doesn't smite you for opening the escape menu, inventory or the map. I don’t care if you’re running a NASA supercomputer, it doesn’t matter. The engine’s garbage collection of Epic Megascans unoptimized assets is a pathetic joke (thanks for filling me in, programmer friend), a wooden house of cards nearly devoured by termites where some faulty execution path in the compiled binary always leads to a fatal error. The crashes are a feature for this game. It crashes in the character creator for no reason at all. It crashes when you hit “Doze Off” at the inn, which is ironic, because the game instantly dozes off the minute you start experiencing anything close to fun. It crashes if you look at it with a hint of disapproval. The shader compilation process turns your PC into a turbine jet warming up for takeoff, just so you can watch it buckle under. It's like the studio saw the word "compression" in a dictionary once and set the page on fire and sniffed lines of blow, coded this game, then DOVE OFF A BRIDGE. I’ve spent my entire “playtime” translating EXCEPTION_ACCESS_VIOLATION codes. I’ve become intimately familiar with the architecture of the crash reporter, which is the only part of this product that works reliably. When the developer shrugs and blames your hardware, do us all a favor: don’t believe a word of it. This isn't a driver hiccup. This is a codebase that looks at a valid memory address and decides to drive a truck through your living room wall. This is a system stability ritual that turns your patience into a twitching eyelid. Do not buy Dragon’s Dogma 2 if you value your GPU’s lifespan, your sanity, or comically just want to play the game. How silly are you? Why would you expect to play a game in your Steam library? 0/10. A masterpiece of developer failure. It’s not that the gameplay is bad, I loved the 10 seconds I was able to play, again and again and again and FOR FOUR DAYS STRAIGHT; the software is fundamentally incapable of being turned on, like a customer service chatbot being sexted by a horny pet store manager with 35 cats and no life.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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