
Dragon’s Dogma 2 is a single player, narrative driven action-RPG that challenges the players to choose their own experience – from the appearance of their Arisen, their vocation, their party, how to approach different situations and more - in a truly immersive fantasy world.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Spanish - Latin America, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese* +2 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 668 reviews with recorded playtime.
Reviews
Themes across 666 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Great game, love exploring in the open world
越玩會越上癮
ZERO OPTIMIZATION, COMPLETE TRASH Crashes constantly every step of the way. Epic Crapcom fail. Without attempting laundry list of complex voodoo, the current RE engine stability fix seems to be: 1. Nvidia App: Run optimization for DD2 game profile, then from global settings, set available shader cache to 10GB. Restart system 2. Exempt game folder from anti-virus 3. Disable Nvidia and Steam in-game overlays 4. Delete CrashReporter.exe to crash back to Steam faster without multiple pop-up and system hangs 5. Run in borderless window instead of full screen 6. Use KBM or ensure gamepad connection is not broken in-game 7. Save constantly during gameplay. Still randomly crashes to desktop without warning, crashes with pop-ups, or black screens, or hard crash kernel violation or hard crash to full system reboot. A complete fv<king Crapcom mess. SOLVED: AMD 9950X3D users, make sure to enable all 16 cores instead of boosting on 8
Apesar de alguns bugs e tal o jogo é muito bom mesmo. Não tem como acertar em tudo e esse jogo é isso. Em matéria de explorar o mundo é muito bom magias, monstros maravilhoso. Gosto é de cada um. Não tem como agradar todos. Acho que vale muito a pena.
If you’re the type of person who enjoys spending their evening debugging memory dumps rather than, you know, playing a video game, then CAPCOM has just delivered your Game Of The Year! Welcome to Dragon’s Dogma 2, the first piece of software in history that actively HATES even running. The RE Engine has transformed the mundane act of “walking from point A to point B” or character creation into a high-octane gamble of when are you going to see the inevitable DXGI_ERROR_DEVICE_HUNG popup? You don’t traverse a landscape in this game; you tiptoe through a digital minefield, praying the memory allocation doesn't smite you for opening the escape menu, inventory or the map. I don’t care if you’re running a NASA supercomputer, it doesn’t matter. The engine’s garbage collection of Epic Megascans unoptimized assets is a pathetic joke (thanks for filling me in, programmer friend), a wooden house of cards nearly devoured by termites where some faulty execution path in the compiled binary always leads to a fatal error. The crashes are a feature for this game. It crashes in the character creator for no reason at all. It crashes when you hit “Doze Off” at the inn, which is ironic, because the game instantly dozes off the minute you start experiencing anything close to fun. It crashes if you look at it with a hint of disapproval. The shader compilation process turns your PC into a turbine jet warming up for takeoff, just so you can watch it buckle under. It's like the studio saw the word "compression" in a dictionary once and set the page on fire and sniffed lines of blow, coded this game, then DOVE OFF A BRIDGE. I’ve spent my entire “playtime” translating EXCEPTION_ACCESS_VIOLATION codes. I’ve become intimately familiar with the architecture of the crash reporter, which is the only part of this product that works reliably. When the developer shrugs and blames your hardware, do us all a favor: don’t believe a word of it. This isn't a driver hiccup. This is a codebase that looks at a valid memory address and decides to drive a truck through your living room wall. This is a system stability ritual that turns your patience into a twitching eyelid. Do not buy Dragon’s Dogma 2 if you value your GPU’s lifespan, your sanity, or comically just want to play the game. How silly are you? Why would you expect to play a game in your Steam library? 0/10. A masterpiece of developer failure. It’s not that the gameplay is bad, I loved the 10 seconds I was able to play, again and again and again and FOR FOUR DAYS STRAIGHT; the software is fundamentally incapable of being turned on, like a customer service chatbot being sexted by a horny pet store manager with 35 cats and no life.
Yeah the story is simple. I say simple, but you have a lot of stuff to learn. I almost got teary eyed at the end. One thing the game does not tell you is that there is a secret way of getting almost another 3rd of the game's worth of content. What you do with this information is up to you. If you do the story without utilizing the 3rd act, then... well that's on you. Combat is fun - somewhere between skyrim and elden ring. But I didn't have any issues or bugs to speak of.
The Dragon's Dogma experience is like playing an old game of Dungeons & Dragons. The sense of adventure, explorations, discovery is something that is so well complemented by its dynamic encounters. While I don't have enough time with the game yet, in order to fully judge it narrative, I am content with the title merely for its gameplay loop. Also, to touch on the topic of performance, as it was a rather large issue on release, I do think they have ironed out many of the issues for the most part. My performance is pretty stable with a 3070 TI with 8GB VRAM and and 32GB of system ram, with the graphics setting set to High, no Raytracing, DLSS set to Quality Mode. I chose to wait for a while for the game to receive all its updates and to see whether a "Dark Arisen" version would be released, and I have not been disappointed at all thus far. Looking forward to see what the expansion holds.
Dragon's Dogma II is unlike any other Action RPG out there and once you get a taste of its world and design and mechanics you will spend the rest of your life looking for a game like it. (thankfully there's always DDDA to follow it up!) The game is a bit of an acquired taste, however. DD2 is at its finest with how you and your Main Pawn (and your hired pawns too) adventure through the world, because what Dragon's Dogma does best is its emergent gameplay. You could be traveling to a major city back home from a quest or to a quest and a Griffon or Ogre can pop in just to make sure you knew the world hated your guts. Or your pawns could all die and you'll have to wander the world with them in forfeit before reclaiming them from a Riftstone. Best yet, is how attached you get to these strange creatures. You make your own Pawn - a goober that follows you around permanently and sometimes gives you a high five after a job well done. They'll quip about things you do, support you in combat, or run off to find things because they saw something shiny in the distance. Truly, they're pets in human form. And you'll adore them. The vocations in DD2 have a much greater sense of identity vs DDDA. Each plays a much more specific, tighter role. Some might find this restrictive, but it gives a chance for each vocation to shine in its own area of expertise. This accounts primarily for Strider, who was broken into Archer and Thief for DD2. Magick Archer was also stripped of using daggers and staffs. Warfarer, the newest Vocation, allows your Arisen to mix and match *any* vocations' skills/weapon types. Do with this what you will. I've given the game a lot of praise for what it does really well - much the same could be said for DDDA back in 2013 for consoles and 2016 when it came to PC. The negatives hit hard and they leave a lot to be desired. DD2's narrative suffers from being 40% completed. It starts off strong, and the beginning quests give off an air of usurping the false Sovran to take your rightful place on the throne. You go through a large part of the game with this plot thread in mind, until... it stops. The plot shifts from taking your place on the throne to the game practically ending with the end of the world. It goes from 0-100 where you least expect it and it's not even a good surprise. Quest design is also worse imho. In DDDA, quests were semi-clearly marked with Red or Green "?" marks above an NPC's head. This is not so in DD2. While it's more immersive, it's much more confusing and disorienting. Talk to *everyone*. Literally everyone. And sometimes the quests are so vague in description it's best to just pull up a guide, get your pawn the quest knowledge, and help others. (this could also be done vice versa, if your hired pawns have the knowledge) No matter the negatives, I'm glad we got a sequel to this hidden gem. Dragon's Dogma deserved better by Capcom and I'm proud of Itsuno for getting the chance to make this wonderful game. I'm looking forward to the Dark Arisen expansion and I'm glad I gave this game a proper chance.
This game is so fun full of things to be explored. You don't have to play the first to play this one imo.
Dragon's Dogma 2 is a difficult game to review because, despite all of its flaws, I still had a great time with it. I enjoyed it so much that I completed 100% of the game, but at the same time I cannot ignore the feeling that this was supposed to be a bigger evolution of the original. My experience with the game started with a lot of frustration. At launch, Dragon's Dogma 2 had serious performance problems. With a Ryzen 3600 and RTX 4070 Ti, I could barely maintain around 30 FPS when entering larger cities. I had to use mods to force better performance and make the game run in a more acceptable way. Thankfully, many of these issues have been improved over time, and the current version is much better than the launch release. The biggest strength of Dragon's Dogma 2 is that it still feels like Dragon's Dogma. The atmosphere, world design and unique approach to fantasy RPGs are still here. The game has a special charm that separates it from other titles in the genre. Exploring the world, fighting monsters and traveling with your pawns still creates moments that few other RPGs can replicate. The combat is still fun, but this is also where one of my biggest disappointments comes from. The first game had an incredible combat system with different classes that completely changed how you played. Dragon's Dogma 2 improves the presentation but does not push the system far enough. In many ways, combat feels like a step sideways rather than a true evolution, and some aspects are actually less satisfying than in the original. The story is another mixed element. While the game has a fantastic twist but the overall storytelling is weaker than the first game. The way the plot is presented and how some events are handled leaves a lot to be desired. Unfortunately, Dragon's Dogma 2 repeats some of the mistakes of the original instead of fixing them. The game takes several big steps forward, but also takes smaller steps backward in areas where fans expected improvements. There was also controversy around the game's DLC, especially the additional items sold separately at launch. Some players criticized Capcom for creating a P2W situation. The DLC itself did not ruin the game, but the decision to sell these kinds of items created unnecessary negativity and damaged the game's reputation. Despite that, I still really enjoyed my time with Dragon's Dogma 2. It has a unique identity, fantastic moments and a world that kept me playing until I saw everything it had to offer. I will give it a Recommended rating because Steam does not offer a Mixed rating, and this game absolutely does not deserve a Negative review. It feels like Capcom had the opportunity to create something truly revolutionary. Pros: + Unique atmosphere and fantasy world + Fantastic pawn system + Great monster encounters + Beautiful visuals and world design + Still feels unlike any other RPG + Some excellent surprises and twists + Very enjoyable exploration Cons: - Poor optimization at launch - Performance issues can still appear - Combat is worse than the first game in some areas - Story is weaker despite having a great twist - Repeats old problems instead of fully fixing them - Unnecessary DLC controversy
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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