
Dragon’s Dogma 2 is a single player, narrative driven action-RPG that challenges the players to choose their own experience – from the appearance of their Arisen, their vocation, their party, how to approach different situations and more - in a truly immersive fantasy world.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Spanish - Latin America, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese* +2 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 656 reviews with recorded playtime.
Reviews
Themes across 654 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A peak Fantasy RPG that was muddled by an unoptimized release. Definitely worth playing still.
upgraded skyrim. very very nice
One of the best games I've ever played
the performance is pretty much stable (for the most part). game can be grindy and clunky at times but I still like it. Looking forward to more improvements and for the Arisen DLC!
жарю шашлык на видеокарте
Dragons Dogma 2, like the previous one, is a perfect game if you love combat that requires more than just dodge rolling and whacking an enemy over and over again. To actually learn what weakness an enemy have, be it a specific spot, or elemental damage. Soundtrack is a hit just like the previous game, and the visuals are on par to most games, character creation is amongst the best any game can offer you. Main story isn't that big, can go through it fairly quickly, but if you're willing to actually explore and talk to npcs, you can stumble upon some fun story content. So there are things to entertain you. The game never was pay to win, was just idiotic nonsense, at most it was just pay for some luxury, that you could just as easily get within the game, was just a matter of how lazy you were, and willing to pay for an item or currency, instead of working for it. Only problem I have had over the years with the game, is the menu being not correct, with weird overlay visual bug, that is easily fixed by changing resolution. And game crashing, which was caused my graphics settings, once I looked up, that problem ran away, so do check online for a solution for you if it happens. Other than that, Dragons Dogma 2 is easily a 8/10 game, that respects your time, by making it feel rewarding to learn the game mechanics on fights, and exploring with npcs.
这傻逼游戏更新几年了还是一堆bug,用个飞石传送给我卡在城镇下面了。也出不去了也没法传送了直接死档了,草拟吗的一个游戏只有一个存档直接白玩。逆天设计除了恶心玩家还能干嘛?
The two romance storylines are both with human women and not with Beastren. Literally unplayable. I love Dragon's Dogma.
Dragon's Dogma II is unlike any other Action RPG out there and once you get a taste of its world and design and mechanics you will spend the rest of your life looking for a game like it. (thankfully there's always DDDA to follow it up!) The game is a bit of an acquired taste, however. DD2 is at its finest with how you and your Main Pawn (and your hired pawns too) adventure through the world, because what Dragon's Dogma does best is its emergent gameplay. You could be traveling to a major city back home from a quest or to a quest and a Griffon or Ogre can pop in just to make sure you knew the world hated your guts. Or your pawns could all die and you'll have to wander the world with them in forfeit before reclaiming them from a Riftstone. Best yet, is how attached you get to these strange creatures. You make your own Pawn - a goober that follows you around permanently and sometimes gives you a high five after a job well done. They'll quip about things you do, support you in combat, or run off to find things because they saw something shiny in the distance. Truly, they're pets in human form. And you'll adore them. The vocations in DD2 have a much greater sense of identity vs DDDA. Each plays a much more specific, tighter role. Some might find this restrictive, but it gives a chance for each vocation to shine in its own area of expertise. This accounts primarily for Strider, who was broken into Archer and Thief for DD2. Magick Archer was also stripped of using daggers and staffs. Warfarer, the newest Vocation, allows your Arisen to mix and match *any* vocations' skills/weapon types. Do with this what you will. I've given the game a lot of praise for what it does really well - much the same could be said for DDDA back in 2013 for consoles and 2016 when it came to PC. The negatives hit hard and they leave a lot to be desired. DD2's narrative suffers from being 40% completed. It starts off strong, and the beginning quests give off an air of usurping the false Sovran to take your rightful place on the throne. You go through a large part of the game with this plot thread in mind, until... it stops. The plot shifts from taking your place on the throne to the game practically ending with the end of the world. It goes from 0-100 where you least expect it and it's not even a good surprise. Quest design is also worse imho. In DDDA, quests were semi-clearly marked with Red or Green "?" marks above an NPC's head. This is not so in DD2. While it's more immersive, it's much more confusing and disorienting. Talk to *everyone*. Literally everyone. And sometimes the quests are so vague in description it's best to just pull up a guide, get your pawn the quest knowledge, and help others. (this could also be done vice versa, if your hired pawns have the knowledge) No matter the negatives, I'm glad we got a sequel to this hidden gem. Dragon's Dogma deserved better by Capcom and I'm proud of Itsuno for getting the chance to make this wonderful game. I'm looking forward to the Dark Arisen expansion and I'm glad I gave this game a proper chance.
越玩會越上癮
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Trends
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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