
Erik and his sister Mia dream of the day they can explore the world. One night they encounter a pair of otherworldly creatures, Porcus and Purrsula, and are whisked away to Draconia - a land full of treasures just waiting to be discovered.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Iam not a Dragon Quest Fan. I watched a lot of the gameplay on Dragon Quest Monsters Dark Prince and it just seemed very slow paced, with a boring story and gameplay, so never bought that. It was said Dragon Quest XI was the best. So I tried the demo and I hated it. If that's the best I'd hate to see what the others are like. However I did play and really liked Dragon Quest builders. I watched gameplay on this game and it just seems like simple fun and something I'd like. I like the characters and the monsters are interesting enough. I do find the game mostly enjoyable and fun. Hunting for treasure and monsters is fun. Though there are only 16 unique monster types with various reskins bringing the total to 74. I would of preferred if they all were unique. Combat is a bit dull you are more like a support character and you just watch your monsters fight, can't control them and normal attacks with the dagger is not viable and occasionally heal, buff and staying back to attack with your slingshot and use special abilities when able and monsters are a little bit annoying the way they continually repeat the same phrase non stop all the time. It's also annoying how there are poses when you get treasure, achieve victory or having to watch the train travel that you can't speed up or skip. It's annoying seeing the same slow posing for the 100th time. Monsters can be hard to recruit above silver rank as they seem to need specific food which is very hard to find. I played for over 60 hours and still could not find some of the needed food recipes to recruit some of the monsters. I recommend as I had fun with the game though it has quite a few annoying things that make it not as good so I wont bother to try to get all achievements as that gets a bit too tedious. 6/10
レビュー:クリアまでなら良作、トロコンは「修羅の道」 【総評】 トロコン済。普通にプレイする分には非常に楽しく、GOOD評価です。 しかし、トロフィーコンプリート(トロコン)を目指した途端、過酷な作業ゲーへと変貌します。 【トロコンの壁:金策の苦行】 最難関は実績「億万長者(99,999,999G所持)」の獲得でした。 過酷な作業: 最後にこの実績だけが残り、延々と30時間も地下に潜り続けて金策を繰り返すことになりました。 実績達成率の謎: トレジャー収集系実績(パーフェクトコレクター等)よりも、この「億万長者」の方がグローバル達成率が高いのが信じられません。みんなどうやってお金貯めたの?? 【改善してほしいシステム面(BAD)】 1. 操作性とテンポの悪さ アクションの判定: 壺を割ろうと近づくと、割らずに上に乗ってしまうことがあり、探索のテンポを削がれます。 演出の冗長化: トレジャー画面を開くたびに発生する「最新価格の表示モーション」がスキップできず、回数を重ねると非常にストレスを感じます。 2. モンスター関連のバランス おしゃれモンスターの出現率: 遭遇率が極端に低いです。ポケ〇ンの色違いよりはマシな確率かもしれませんが根気が必要です。 視認性の低さ: 「ちびドラゴン種」や「トンブレロ種」は、おしゃれパーツが小さすぎて、一見しただけでは判別がつきにくいのが難点です。
Quasi-Monsters in real-time combat attacking on their own, quasi-RNG based collectathon. Honestly a fine enough game to get engrossed in (at least so far with my short play time, but I can't say I expect it to shake the formula up more than what I've seen so far), but I will admit my disappointment at the high number of recolors in the lineup as a fan of monster collectors, usually numbering four to five of a type of monster when pooled into one type leaves you with just 17 monsters in the lineup (or 18 with one, but it's weird), That said, the focus is more on the different treasures that act as callbacks to previous games and generally roaming around trying to hit the right RNG blind-pick numbers when the areas and treasures line up to match what you're missing. It does feel a bit aimless, partly because there's no set piece to get the treasures to fill out your list barring the main story bits, it's just roaming the area following your tracker to go to random spots to get treasure or slightly less good treasure until you're stocked up and leave, where it'll then refresh. Combat's also in that weird aimless territory, but also brainless, partly because there's not a lot you can do beyond just setting up party composition and maybe using items in the kinda clunky menus. Still stings a bit having treasures be monsters that aren't in the game, but, c'est la vie. I'd say get it on a sale unless you're a die hard Dragon Quest fan that claps when you know what the thing is. I dunno, number wise on score I'd give it a 6? I'm not sure out of what number, try reloading the page and refreshing the RNG to see if my score changes.
This game gets a bad rap, but it's not bad, just tedious. Personally, I'm a sucker for collect-a-thons, so when I heard that DQ Treasures was one, I picked it up immediately. I'm gettin' that treasure. And I'm gettin' all of it. You should seriously keep that "collect-a-thon" thing in mind, though, because if running around searching for useless crap while meaningless numbers increase in the background doesn't sound fun to you, this game won't be fun to you. The veneer of picking up a box, seeing what's in it, and then watching gold coins fly into your vault doesn't last very long in comparison to how long DQ Treasures is. This game is pretty honest in that it's main focus is on being a Collect Everything Simulator. The world is pretty well crafted, but your movement options aren't. The combat is fun enough and it's set at a good difficulty, but it's very shallow in comparison to any of the actual Dragon Quest Monsters games. The story is fine, but it's obviously just an excuse to put little kids into a situation that appears "dangerous" but is actually just an extended Disney ride, as evidenced by how many characters just... let you get away with stuff with no argument. What DQ Treasures lives and dies on is your willingness to get out of bed, open a box, and be fine with [i][b]whatever[/b] you see inside[/i] (as long as it's not a duplicate). As long as you want to do that, this is actually a pretty good game with a ton of longevity. The downsides are thus: - Unskippable cutscenes everywhere. You have to hold a button down for just a little bit too long every time you pick up a box (which you will be doing thousands of times), you can't skip the scene that plays when taking the train (something you will be doing very frequently for travel), and you can't skip the spammy bundle of scenes that plays every time you return to base with loot (which is every time you return to base). Even in combat, every time you launch a monster's supermove, that monster will freeze everything and command the entire screen for something like 10 straight seconds. It's only cool the first time. And that's it, that's all the downsides. If the cutscene-padding wasn't so insane, I think DQ Treasures would have a higher score. Even if it can get monotonous, the hundreds of models and statues you can find is pretty sweet for DQ fans. Still, I'd say this game is only for those with patience and a lack of expectations. I probably wouldn't purchase this at full price unless you are a fan of both Dragon Quest and collecting random crap. It's worth it on sale, though.
Classic Dragon Quest charm and humor in a unique package. Once you're past treasure level 4, the density of quest options available to you means that virtually anywhere you go in the world, there are multiple questlines you can work on. For a very long time, you're not lacking for something to do beyond the main quest or collecting treasure. Dispatch missions and daily quests keep this going into infinity, if not as dense as when you have all the other quests on offer. Plus, there are 4 levels of medals to collect to power up your characters and monsters. Plenty of exploration where you need to exploit your monsters' abilities to reach new areas, and some of the glide ability paths are challenging. Some of the final achievements are a grind, without a doubt, but you'll have plenty to keep you interested along the way.
とにかく主人公が弱い。後半になるほどパチンコ&強弾無しでは同じレベルでも勝負にならない。 モンスターを仲間にするのにいちいち要求アイテムを用意するのが非常に手間。 一個でも宝を取ると無限に湧いて出てくるライバル団がうざい。しかも倒すごとにレベルが上がり硬くなる。 (ライバル団は5章から出てくる) 殆どのユーザーはクリアしたら二度とプレイしないだろう
Spinoff di DQ11 grafica migliore e colonna sonora molto simile con qualche aggiunta nuova e qui finiscono le cose positive. Da fan della serie non posso non giocarlo MA ci sono davvero molte cose che lo rendono molto tedioso; un gameplay molto semplice e ripetitivo, molto simile al primo ni no kuni vai in giro a caccia di tesori seguito da 3 mostriciattoli che puoi sostituire in base a quelli che trovi, non sarebbe male visto che ho apprezzato ni no kuni, ma qui risulta tutto molto semplice quasi senza meccaniche e con un solo attacco statico e le abilità dei mostri; per non parlare della lentezza del tutto 10-15 secondi di animazione per cambiare zona o raccogliere un tesoro....
普通におもろいよセールが来てたら買ってみて 70/100
switch版は捨て値で売られていますがあちらはフレームレートが大きく落ちる場面があるのでちゃんとやりたい人はsteam版を買ってください 少なくともポ〇モンSVよりははるかにおもしろいです
Finding the last 50 treasures was hell. Hunting monsters with accessories without FPV or zoom in view was hell. The game was great for the first 70 hours. After that, boring as hell.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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