
DRAGON QUEST III HD-2D Remake is a stunning reimagining of the beloved masterpiece and narrative beginning to The Erdrick Trilogy.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 4 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

DRAGON QUEST III HD-2D Remake is a stunning reimagining of the beloved masterpiece and narrative beginning to The Erdrick Trilogy.
Years ago, the great hero Ortega bid farewell to his wife and child as he set off on a quest to defeat the villainous Archfiend, Baramos. Ortega failed his quest, and Baramos still threatens the world. Now, on their sixteenth birthday, Ortega’s only child is summoned by the king of Aliahan and entrusted with a mission of the highest import: to take on Ortega’s quest, vanquish Baramos, and save the world.
Recruit a variety of allies, with three able to join your party to aid you on your quest. Choose their vocations, appearances and their voices. There's even a brand new vocation exclusive to this remake: the monster wrangler!
Explore a wealth of towns, castles, caves, towers and dungeons to explore on your adventure, with hidden secrets waiting to be discovered.
Battle a vast array of monsters in classic DRAGON QUEST turn-based battles. Set party tactics and switch up weapons, abilities and spells to take on all of the challenging foes that await you.
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 4Kreviews | 75% | — | $6.8M |
| $59.99 | 4.7Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 847 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] 一生レベル上げするゲーム [/h1] オリジナル版のドラクエもクリアしています。リメイクは今回はじめて。 しんりゅうまで撃破。で、やめました。二周目もやらないかな… なんかこう、爽快感とかがないんですよね。 レベルアップして強くなった!武器装備整えて強くなった!みたいなのが。 戦闘バランスがよくないのかな。 [h2] とにかく敵が強い [/h2] ロマリア辺りから急激に敵が強くなって、こんな感じだったかなあと思っていたんですが、 もうそれから加速的に敵が強くなり戦力差が開き続ける。 これが最後まで埋まらなかった。 [h2] レベル上げがきつい [/h2] じゃあレベル上げしないと、って思いますよね? メタルスライム狩りたいって思いますよね? メタルスライムにたどり着くまでダッシュで駆け抜ける。 でもメタルスライム狩ったところ爆発的にレベルアップしない。 じゃあはぐれメタル。 これも同じなんですよ。レベル40ぐらいからかなりきつくなってくる。 はぐれメタルの経験値では間に合わず、しかも確実に倒せるような方法があまりない。 相手が逃げる+こちらの運が絡むのでかなりきつい。 [b] はぐれメタル確実に倒せる会心必中覚えるのがレベル47 [/b] やった人はわかると思うんですけど、レベル47ってかなりやらないと厳しい。 47にしたとて1体倒せるだけですからね。 [h2] 転職しまくるシステムなのにレベルが上がりにくい [/h2] これがさらに苦行に拍車をかけています。 レベルあげて特技覚える→転職→特技覚える→転職を繰り返して強くする。 ってことは普通のゲームよりもレベル上げ必要なんですよ。 もっとサクサクレベル上げできるようにしてよかったんじゃないの?と思います。 レベル上げって楽しさの一つなんだけど、先が見えなさすぎるとやる気なくしますね。 他にも気になるところとして ・武器、防具がかなり拾えてしまうので武器屋で買えたぞ!っていう感覚が弱い。 あと武器変えたところで劇的な強化は感じられない。 ・モンスター集めがしんどいし難しすぎる。サイト見てもつらい バトルロードもそんなに面白くない ・特技ゲーなので転職できない勇者が微妙 ・ムービー、回想シーンみたいなのが多いが特によかったものでもない なんか全体的に調整がよくないなあと思うゲームでした。 11が良すぎたのかな… [h2]よかったところもあります。 [/h2] ・ドラクエ3に特技がついたのでハマれば当時でなかった火力が出るのは楽しい ・エンディングに素晴らしい演出が追加されてる。これはおおっ!と声が出た ・らくちんモードはどんな状況だろうが絶対死なないのでギブアップしてもストーリーは追える ・言ってもドラクエなので、まあ絶対駄目ということはない 味方より敵の方が強化されてたなあーという印象です。 ドラクエ3未プレイでセールならいいじゃないでしょうか。 元々ドラクエ3そんなものだよ、と言われればそうかもしれないんですが。 やっぱりオリジナルの思い出補正だったのかなあ…
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: French, Italian, German, Spanish - Spain, Spanish - Latin America, Simplified Chinese, Traditional Chinese, Japanese*, Korean, English**languages with full audio support
| $29.99−50% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 853 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
良好な素材にセンスの無い味付け それ以外表現のしようがない DQ3自体が面白いから遊べないことは無いけど、リメイクの追加・変更要素の8割くらいがしょうもない こんなものをDQ3の冠付けて世に出しても良いと思える開発陣、スクエニ上層部・経営層 みんなドラクエ3のことやったことないんだろうなって感じ
Hello friends, Today I will review the game Dragon Quest III (3) HD - 2D Remake. This is a remake of the dragon quest games. Playing several versions of this game, i can say this version has nicer graphic style than some of the older ones, is a bit easier than older versions, and it was fun to play. The game has been made easier in many parts. For example, the pyramid level on the basement floor has been made easier. In older version, every step you took was a enemy monster attack. In this version, it is like 2 steps and players will get attacked. Also, the only challenging part of the game i found was some of the post game things, but even then, using certain skills on enemies, it is easy to cheese some of those fights. The graphics are like Octopath Traveler level type. There are very beautiful. The music is also great in this game. Many new things added too, but it depends on last version of this game you played. Like the job system was not in many of the original ones, or the difference in how many items can be held by the players. The other change for this version seems to be the Type A and Type B change. Several people on the forum have complained about which is male and which is female. If a player choose type a or type b, it actually tells you when selecting them that type a is male and type b is heroine. Honestly, i did not find this issue and just played with it as you can change things later in a certain location in case you made a wrong decision while creating your characters. The other big thing in this game is the fact it promotes changing of jobs. This is a good system as some skills can be used on certain bosses to make them easy. For example, the monster wrangler class has some super broken moves that can basically kill any boss if used properly. I even personally killed the post game boss with this class. Anyways, here are my pros and cons: PROS: - A classical remake of Dragon Warrior/Quest 3. It is given the octopath traveler makeover, where it is 2 dimensional spaces, making the towns much more good looking. - The beautiful music score makes the game, including the underworld music. - Many locations to explore, including secret ones. - Post game activities to do. Some are quite challenging, so if you like challenges, try them all. - Job class system lets players customize what skills and spells they can use. Players do not need to max out levels on a certain job. Players can learn all skills, then change jobs. CONS: - Some people are not happy with the removal of male and female in the game, but can be figured out easily when making a decision as it says hero or heroine when making your character. - Sometimes my controller lost functionality while playing. I found this might be due to me alt tabbing out of the game to consult a guide I was using for certain parts of the game to try to find hidden items on the ground. This probably is why i lost functionality to my controller. - Some people may not like the fact much of the game requires grinding to get good weapons and switching job levels. For example, at the end of the post game, many difficult bosses may require grinding levels to use certain skills against them. Do I recommend this game? Yes, I do. I had alot of fun on this game playing it. It brought back many good memories about this game. It is also easier than earlier versions of the game. It only took me about 80 hours to finish everything in the game, including the post game stuff. This is not bad for a rpg, but it can depend on players mileage how fast they play. It probably could be finished even faster than that as i take my time when i play. There are other parts of this series also available now on steam, so if you liked this game, i suggest checking them out.
賛否両論もわかりつつもセール中に購入 レビュー評価から新しいドラクエ3として一通りプレイ、ゲームクリア済み ボス、はぐれモンスター、道中のキラキラ集め、サブストーリーやら普通に楽しめました。 その結果 このゲームを他のプレイヤーにおすすめしますか? 『いいえ』 ↓ネタばれ含みます しんりゅう戦までは楽しかったし、ヌルゲーになったドラクエ3だなぁぐらいの感想だった。 問題はしんりゅう戦後の試練の神殿 試練の神殿のアイテムもってこいとか、はぐれ集めろとか、小さなメダルもってこいとかまでは普通だった。 戦闘バランスがマジで糞すぎてやる気をなくした、 なんと言うかただの理不尽を強要されてるだけ LV99の勇者が1撃2撃でやられるとかゲームとして終わってる 『高難易度のダンジョン』を用意したんじゃなくてシステムとかで抜け道を用意した『ただの無理ゲー』 当然、面白くも何ともない 別ゲーで会社も違いますが 龍が如く7のゲームクリア後の隠しダンジョンも敵がLV99でこっちが1撃でやられるレベルだったけど 龍が如く7はプレイヤーがちゃんとキャラ育てていけばちゃんと戦闘になってゲームとして成立してた。 ところがどっこい試練の神殿、勇者LV99で一瞬で蒸発、そこは一緒だけど 如くと違うのは勇者はもう育てようがない、種何個用意しろと? 難易度『簡単』にして戦士でかばうとかすりゃいいらしいですが、難易度『普通』以上はほぼ詰んでますよね。 逃げりゃええやん、って言う人もいるだろうけど逃げない縛りやら難易度縛ってたりしてる人の自由を奪ってるんですよね。 急に説明もなしに自由な選択ができなくなってゲームとしてはおかしくね?ってなるんですよね あんまりのゲームバランスにバグかと思って2回突っ込んで全滅しましたわ おかげで一瞬でやる気失って今に至ります。 攻略サイトみたらなんか武器縛りもあるみたいですね、やっぱ単なる理不尽を高難易度っていってるだけな気がします。 こんなダンジョン作るんだったらsteamのフレンドのキャラを借りれるような機能をルイーダの酒場につけて序盤からヌルゲーにしてくれた方が良かったわ
[h2]Dragon Quest III is the only rpg to make me feel like a real hero.[/h2] After years of struggling to understand the Dragon Quest franchise, dropping both DQIV and DQXI-S in the past, it was DQIII that finally turned me into a Dragon Quest fan. Now I see the magic of this franchise, and I saw a light like no other. Despite DQIII being from 1988 ([b]37[/b] years ago), this remake revives every bit of the magic from the past into the modern space by impressively presenting the game through the visual innovation from Square Enix themselves known as the HD-2D series. I know this game demands quite a lot from your average gamer, but you have to realize that Dragon Quest III from 1988 was what [i]legitimized[/i] the genre you know and love today. [b]DQIII was the turning point in gaming history[/b] to have cemented and massively popularized the genre of JRPGs going forth. Your [i]Personas/Shin Megami Tenseis, the Final Fantasies, the Xenoblade Chonicles, the Trails[/i], all of these games and franchises [b]would not be this good if it weren't for Dragon Quest III.[/b] Introducing a flexible party/class system, job changes, deep customization, strong narrative stakes, and a clear heroic myth structure and world-building. After its release, JRPGs were no longer considered as [i]experimental[/i], they became a demand. Compared to Final Fantasy which evolved the genre artistically and narratively, Dragon Quest standardized and made JRPGs mainstream in the first place. As a fan of Square Enix through the Final Fantasy franchise, I devoted myself to consuming every known franchise this company has to offer. Exploring the magnum opus Square & Enix crafted and the games that made us today. Games that changed history forever. And with this I am stoked to consume even more Dragon Quest, particularly I & II going forward. Finishing DQIII genuinly made me happy to have experienced this game. The last time I felt this kind of happiness from finishing a game was from my Final Fantasy marathon 5 years ago. And from there I realized even more that Square Enix captures that magic of the JRPG genre that no other company could fully achieve.
內容實在太少,還有DEI的惡臭,本來是不想買的,但畢竟是童年的回憶, 還是買來收藏了 雖然我不排斥練等,但這作的練等不太友善,迷路金屬史萊姆那個逃走 率也太高了,出現8隻,能打死3隻就要偷笑了,砍掉SFC的大富翁小遊戲, 也沒有賭場,真的很不DQ,如果不是特別有情懷,真的不用買,如果要買 建議半價以下再收,這片CP值蠻低的
これはFC、SFCで遊んだDQ3とは全くの別物。正直な感想は「つまらない」です。
For what it's worth, I've not played many pre-PS1 era JRPGs, so I have no nostalgia goggles to look through. I love the HD-2D look, but a facelift and whatever QOL improvements there may be still don't keep this from feeling archaic. I enjoyed the first half of my time, but the charm wears off and I felt like I was playing out of spite and not getting anything out of it. It never feels like any real story develops, which is what I play for, mostly. I just don't feel like it offers anything worth your time, especially for $60, or even the $35 sale price I got it for.
「社会現象を巻き起こした傑作」などと言われていたので期待し過ぎたのかも知れません。 さすがに大昔のゲームがベースなため仕方がないのかも知れませんが。 冒険の動機、ゲームの導線が弱いためクリアするまでが結構苦痛でした。 初めて遊んだドラクエエイトには遠く及びませんでした。
众所周知,不推荐并不等于差评。 初代洛特勇者的故事,很经典的勇者小队不断变强打败魔王,揭开幕后黑手的剧情。对于那个FC、SFC时代的人来说有情怀加成,但对于当下来说这个作品是劣大于优的。 本身作品是在DQ3原版基础上基于hd2d技术的试笔之作,仅画面升级更是将所有经典元素的是原汁原味保留下来的。 优点也很明显,主线简短明确,探索自由度极大。其实我特别钟爱于这种从各路npc嘴里拾取到各种隐藏线索的乐趣的,那种偶然得知线索、依靠自己能力顺藤摸瓜到隐藏地图从而获取隐藏装备对于探索欲来说是极大的满足感。同时强指引的主线也基本不会给你带来卡图的痛苦。 +探索欲高度满足 +主线明显且指引明确 缺点同样更加明显。类似于FF1-5同时代聚焦玩法的观念,DQ3并没有对任何人物有塑造感,一切任务主线都是为了他的那套战斗系统服务。而由此延伸处通过暗雷机制去放大这份系统的塑造,有时候经历痛苦动辄俩步的暗雷后打开宝箱又是一场宝箱怪战斗。 -毫无剧情深度可言,毫无人物塑造可言 -服务于战斗系统的高强度暗雷机制,重点词语"无可避免的高强度频繁遇怪" -单调重复的游玩经历 作为粉丝向来说,经典本身就是最大的优点。但如果你不是这系列粉丝,那么绝对是不推荐的。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.9M | 2K | 85% | $59.99 | |
| $1K | 3 | 100% | $16.09 | |
| $3.6M | 2.9K | 89% | $59.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $1.2M | 2.8K | 92% | $17.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.8M | 3.9K | 50% | $59.99 | |
| $6.8M | 15.2K | 98% | $11.99 | |
| $6.8M | 71.4K | 77% | $4.99 | |
| $6.7M | 11.8K | 52% | $17.99 | |
| $6.7M | 10.5K | 82% | $34.99 | |
| $6.8M | 8.8K | 92% | $24.99 |