
Unite the Veilguard and defy the gods in Dragon Age™: The Veilguard, an immersive single-player RPG.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.71/day in the week to Sep 14 → 5.14/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.99−65% | 45.1Kreviews | 68% | — | $22.4M |
| $89.99 | 51.9Kratings | 64% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1147 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It wasn't my favorite of the Dragon Age games, but I still really enjoyed this game, for the most part. The graphics and scenery in the game were beautiful.
很多场景找到了小时候玩龙腾1时对史诗战役的想象,尤其是守望者瞭望塔和暗裔老巢的场景真的很震撼
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22.4M | 72.9K | 97% | $14.99 | |
| $22.4M | 48.7K | 87% | $19.99 | |
| $22.5M | 21.7K | 80% | $29.99 | |
| $22.2M | 34.4K | 78% | $19.99 | |
| $22.6M | 45.8K | 93% | $19.99 | |
| $22.1M | 26.5K | 87% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5M | 1.5K | 58% | $49.99 | |
| $85.3K | 119 | 78% | $24.99 | |
| $371 | 10 | 90% | $1.99 | |
| $114.1M | 317.8K | 95% | $19.99 | |
| $19.5M | 13.7K | 91% | $39.99 | |
| $16.7M | 44.3K | 83% | $19.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 8.43/day in the week to Jul 30 → 6.43/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian*languages with full audio support
| $69.99 |
| 11.9Kratings |
| 66% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pour un jeu qui a si mauvaise réputation, je le trouve très agréable à jouer. Est-ce un bon Dragon Age ? Pas vraiment, l'écriture laisse à désirer et les choix faits dans les précédents jeux n'ont quasiment aucune conséquence. Mais c'est un jeu vidéo solide, qui occupe plusieurs heures sans devenir une corvée, à acheter en solde.
Holy crap! Why does this game have so many negative reviews? It's fantastic - a worthy entry into the Dragon Age series. It's a shame that EA disparaged it so much as a failure. Maybe that's what caused all the lemming negative reviews. [h3]What this game did well:[/h3] The lore: Having never played these games before, my friend and I played all four Dragon Age games in a row, back-to-back, together (completionist with all DLCs). Veilguard's lore holds up very well. The most brilliant connecting lore is the how this game is a direct sequel from "The Tresspasser" DLC in Inquisition. The criticisms of old NPCs like Morrigan being very different from earlier installments are just odd - characters should evolve! Having them remain static would just be poor writing. The writing and voice talent: I don't get the criticisms of the bad writing either. All the dialog is well-written and sharp. The voice talent is top-notch as well. If you want bad (but also charming) dialog, check out the fantastic Solasta game and note the big difference in style. These are probably some of the best companion stories ever. Yeah, there's one companion who whines and gripes a lot, but the story is solid with a great climax. The cinematics: Wow - this game has the best cinematics that I've ever seen. So many epic shots. I was in awe of most every big scene from the opening (best opening ever) to Weisshaupt to the ending (great ending, up there with BG3). The music: This is one of the best, if not the best, game soundtrack I've ever heard. BG3's soundtrack won "best of the year", but clearly rode the coattails of that game. It's nowhere close to Veilguard's soundtrack. The game theme is epic and memorable and the orchestration and instrument choices are fresh and deliver great immersion. The story: Another fantastic Dragon Age story, with great tie-ins to past lore, especially from Inquisition. I understand the frustration of breaking the continuity of choices from previous games. I'm surprised they didn't offer this - I get not importing old save games since this game appeared like 12-14 years after Inquisition. They could have supported letting us pick choices from Inquisition. Maybe this was dropped because of how much time passed between the two games (who's gonna remember their choices?) But, the only big break in continuity that I noticed was that our Inquisitor wasn't missing a hand in Veilguard, but that's such a small thing for me to overlook. The choices: A lot of people complained that the choices in this game didn't matter. Veilguard isn't BG3; it's a totally different style of game favoring story and cinematics over abundance of choices. The amount of variability in this game is pretty much on par with other Dragon Age games. It's a different game and I really enjoyed the the ride of Veilguard's great story telling. The combat and leveling system: Every Dragon Age game revamps combat and leveling. And every time I think, "I wish they wouldn't have changed it." But, as always, it grows on me. I also like how this game treated the companions which is a really big break from the other three games. It gives you the opportunity to focus 100% effort on developing Rook as you want. Combat has just enough variability to be really fun without being too overpowering in options. They clearly spent some time tweaking the system. And, I think it really points to being able to replay it. We played as a Spellblade, which had tons of options and ways to play. I'd love to see what other derivations of the mage branch as well as the rogue and fighter classes have to offer. Our Rook focused on Ultimate generation at the end and was a threshing machine on Underdog! [h3]What this game did poorly:[/h3] Wow, that's a hard one. Not much. I really have no complaints. People point to all the resets and troubled development time as a reason for the game being bad. There's really no logic in that, unless we all want to agree that Beethoven's 9th symphony is bad for similar reasons. [h3]Summary:[/h3] For me, the series ranks as follows: 1) Origins 2) Veilguard 3) Dragon Age II (I understand these criticisms, but I loved the story) and 4) Inquisition (still a great game, especially the DLCs, but with a below average, [i]for this series[/i], main story). I hope that we get a Dragon Age 5, but that sounds unlikely any time soon. There's a nice preview at the end of Veilguard's credits of what the story might be if you complete a certain quest in the game. Of course, it sounds great!
This game is so fun from the combats, character customization and the beautiful visuals. My only problem with the game is that this game requires powerful pc. I only have a midrange pc so sometimes the game crash but weirldly it happens at almost the end of the game. Overall i rate this game 10/10, you dont have to play previous game so for the newcomers you can just go ahead and play this game instead of play the prequals first.
Très bon
I absolutely love this game. Most of the criticism I've seen centers on the presence of diversity, so if you're normal, don't even worry about it.
As a long time fan of the Dragon Age games Iwas pretty pensive going into this given the blast it took when it launched. I picked it up on a deep discount, and that has obviously influenced my view of the game. The change to action combat is annoying, but honestly I was happily bashing Darkspawn in no time. The gender fluidity perspectives can be mostly avoided if that's upsetting for you for some reason. I've seen complaints about bosses being damage sponges, but on the rare cases where this was a real issue you can power throough it. I did eveything I could do in my first playthough, and I'm tempted to go again.
A fun and dynamic combat system, paired with a captivating RPG that manages to preserve the spirit of *Dragon Age* while bringing something fresh to the table. An adventure with great characters, exploration, and a story that, at least for me, manages to keep me hooked and wanting to discover more of its world. Don’t let the noise and hatred coming from the “anti-woke” movement influence you when deciding whether to give this game a chance. Play it, judge it for yourself, and decide if it’s for you. ♥
중간 중간 끼워진 상황이나 대화 선택지들이 너무 거슬려서 사이드퀘는 패스하고 메인퀘 위주로 빠르게 진행했더니 이놈 저놈 상관없이 싹다 죽여버려서 더 안좋은 기억만 남음. 살려서 진행해 보려고 다시 거슬리는 선택지들 보느니 그냥 1회차로 이 게임은 삭제함. 후반부 중간중간 삽입된 컷신은 아주 좋았음. 전투도 괜찮았고 PC가 떡칠된 게임이라 그런지 이것 저것 설정에서 배려 또한 많이 있었음.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.