
Unite the Veilguard and defy the gods in Dragon Age™: The Veilguard, an immersive single-player RPG.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 628 reviews with recorded playtime.
Reviews
Themes across 626 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
What a disappointment!!! After waiting so long for this it turns out to be utterly stupid. It's pretty, but that's the only good thing I can say about it.
I know I have low hours but this is about optimization and not the game itself.. Bioware needs to come back and fix DirectX I have a 9070xt and it is getting hung.. I cannot use ultra or ultra+ preset because one of the settings crashes the gpu, its get hung and then stops working.. and no im not using old drivers I will play with newer hardware eventually wont even support those drivers. Bioware fix this game ultra is unplayable or do you want people 5+ years later the game release still on High settings?? I cant even review the game because I spent 3x the game time hours trying to figure why it is not working also add FSR frame gen you bums im tired of nvidia exclusive features in multi year old games.
O FINAL E UMA BOSTA
I didn't think it was nearly as bad as others made a commotion about. I also haven't played any other dragon age games significantly so theres that. As a heavy story, pretty linear rpg, it still leaves room for side stories/quests, secret chests/exploration, and feels well paced. The combat was flashy and fluid, not too difficult so you could focus on the visuals. Looks great, runs decent, and even if there aren't that many choices that effect your outcome, it still feels like your choices matter. I enjoyed it :)
На наш любимый Dragon Age не походит абсолютно, но игра от этого хуже не стала. Да, все совсем по другому в плане геймплея. Да, даже сюда по полной запихнули "западную повестку ущемленных". Но сама игра как RPG интересна, сюжет тоже достаточно интересен.
I tried. I really did. But this game has no soul like the previous Dragon Age titles had. I acknowledge that there were things about 2 and Inquisition that didn't jive for people due to gameplay purposes or reused assets (moreso in 2 due to Bioware's financial state at the time before/during the whole EA merger thing), but you can't deny the lore and writing and acting from the characters was still there and as alive as it was in the first title when we all first encountered this series and it's gorgeous world and lore. To this day I am still a Dragon Age fan because I refuse to let what this steaming pile did to the lore and morality of the franchise ruin what were several runs and hundreds if not thousands of hours spent thoroughly enjoying the kind of stuff Bioware used to make. The problem is Veilguard wasn't made by those same folks, and it shows like a giant neon sign on a city street in the dead of night. You can't ignore it, it's obnoxious and loud both audibly and visually, and you just want to get away from it as fast as possible. So much of the dialogue is excessively cringy sarcasm from people that don't sound like they've ever acted much in their lives, and a lack of actual stakes and shades of grey like choices and decisions in the games used to be. The fact they also go out of their way to have you gte in contact with just about zero of the older companions or npcs we've had personal dealings with also tells a lot - I'm not saying it needs to be nostalgia city with old faces showing up every 2 minutes, but when basically NONE do despite their being dozens of major faces from the past 3 titles, and any that do feel forced or gutted from their previous iterations really doesn't do the game any favours either. I still get the Dragon Age itch from time to time, but the only thing that'll satisfy that is either the occasional fanfiction or reinstalling an older title and playing it again for a bit. This game didn't and never will scratch that itch unless they were to somehow go back in time and keep a lot of...whatever this mess was as far from the drawing board as is humanly possible.
Probably the worst game i have played in 10 years or so, gameplay is dry but the writing and characters are what make this a horrendous gaming experience.
As a medieval fantasy game, it does fine, but it's horrible at being a Dragon Age game. The characters are supposedly the focus of this game, and both the plot points and dialogue feel more like a rough draft filled with generic phrases (eg. "family can be hard") rather than things the characters would say in the situations they're in. I have a lot of qualms with it, and found myself getting bored or frustrated rather than excited. Your previous games' choices feel like they don't matter at all, in a franchise where the focus is/should be on making those choices matter. Furthermore, this game's focus on northern Thedas (which I was excited for) simultaniously falls short (failing to truly discuss slavery in a game set in Tevinter is egregious and frustrating) AND comes at the expense of writing off all of the southern countries. Story-related qualms aside, the graphics are lovely, but so bloated that it's difficult to run on my computer for more than an hour at a time and before playing I often need to wait a long time for the shaders to compile which doesn't make playing very welcoming. I did enjoy having more interactive abilities with the terrain and the eluvian travel was a great way of handling quick travel! All of that said, I think it'd be foolish to fully blame the developers for the failures within this game considering that EA had pushed to make this an MMORPG against their concerns that people who play Dragon Age have no interest in them whatsoever. I suspect the developers had a much shorter timeframe to get this game ready to ship than they would have if they hadn't spent years preparing to make a MMO rather than single player.
Sıkıcı ve kendini tekrar eden yapısı ile woke dolu bir yapım olmuş.
With a game (or any piece of media) that has received a lot of negative press, it's difficult to write a review without addressing that context. But in addressing that negativity, the tone of the review must begin amidst that mire, perpetuating a pessimistic impression even if the review is ultimately positive. The choice then is either defensiveness--to combat the bad reviews on all points, whereupon one is in danger of pulling too forcefully against that sucking swamp of dislikes, praising more greatly than the game can stand up to, and overbalancing the whole affair right back into the muck--or resignation to the befoulment, portraying the good as mere silver linings. Dragon Age: The Veilguard deserves no such ill treatment, I contend, and so I shall do neither beyond what is done already; let its detractors come to me if they must. I have found this game to be quite enjoyable and of a worth exceeding its discount price of eighteen dollars. The story is engaging, its central actors likewise. The principal antagonists are devils through and through, making the thrust of the plot morally unambiguous and the pursued conclusion similarly gratifying. Complications arise in decisions along the way, however, with tough calls resulting in innocents' deaths and strife among the titular Veilguard. This interpersonal strife never lasts long, however, which I (in contrast to many reviewers, I hesitate to note) found to be rather realistic. These are intelligent people of disparate backgrounds living and working in concert, tasked with saving the world. They do not squabble unduly, nor do they adopt the shortsighted tactic of ignoring their differences to work together. Rather, they talk with each other. They ask and answer questions honestly. They behave with emotional intelligence and come away with understanding and deeper appreciation of the beauty within each other's lives. imma be honest, this voice was fun but it's exhausting and I've been slowly losing it anyway lol, so I'll be dispensing with it forthwith. The graphics are really pretty! Good visual variety, rarely distracting, clear visual language without smearing yellow paint everywhere. The particle effects can sometimes be overwhelming when everyone casts spells at once, but that's just the chaos of the battlefield and also I could probably turn them down if I wanted. The one actual complaint I have in the visual department is the ♥♥♥♥♥♥♥ HATS. Every single hat removes the PC's hair, usually replacing it with a balaclava, on top of the majority of them looking ridiculous and ostentatiously ugly. In a game with this much content, with so much freedom of character customization, I don't understand why they couldn't apportion enough resources to develop hats that work *with* hair. I enjoy the combat. It doesn't have to be particularly complicated but there's plenty of room for optimizing a strategy if you enjoy that sort of thing (I do), and they're very generous with difficulty sliders for enemy health, damage, resistances, and even the size of your parry window. Haven't had any crashes; had exactly one (1) conversation-interfering bug when I was skipping dialogue too fast through a part I was replaying Edit: Forgot about another bug with rebinding controls on keyboard. Found a fix for it in the forums, though Anyway, yeah! idk, the game is fun and I like all the characters on team hero, which is somewhat rare. It's not perfect, but nothing is
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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