
A simulation game where you create a wonderful sweets shop with Doraemon
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Hours played at review time, across 52 reviews with recorded playtime.
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Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Reviews
这边给到夯爆了,铜锣烧是开罗中的开罗,开罗中的统治者,王,大师,开罗游戏最长的河最高的山,前无古人后无来者开罗史上最夯之作就在这部
开罗这款哆啦A梦的铜锣烧店物语必须给与好评,它收录了迄今为止藤子不二雄几乎所有作品角色和设定,可以说机器猫爱好者必入作品收藏。本测评建立在18小时1.19版作品之上。 最早接触机器猫实际要晚于怪物太郎,作品介绍各种小怪,偏向宝可梦粉丝收藏,在里面第一次知道日俄战争‘军神’乃木希典和作者吐槽了他的皇国兴废的自杀冲锋;然而怪物太郎的流通相较机器猫差远了,连作者也在哆啦A梦里嘲讽过:过时漫画超50日元买亏了。怪物太郎没有太大影响力,而机器猫在中国国内主要是央视引进,黄金时段播放使其脍炙人口,地摊书店里充斥大量盗版机器猫,可以说没几个80-90年代机器猫迷家里没有收藏过一套哆啦A梦+长篇大冒险,不论是数字版还是实体漫画书。 随着像海贼王、死神这类作品大量IP投入游戏制作,铜锣烧店出现可谓过于华丽了,而历代哆啦A梦改编游戏大多不太有名和好玩,中文或汉化更是寥寥,但每个日版机种上基本都有。直到2019推出牧场物语版找到了自己风格,我入初代是NS版本,可爱的画风但制作组似乎没找到游戏精髓,一个片头动画放了30分钟才能进入游戏,过场基本不能跳过,而且到后面有几个长内容是必须看完,也都有不下10分钟。二代自然王国就没有受苦内容,而且操作趋向矿石镇,到后期可以靠精灵浇水,每天只需要负责动物日常(AI中断服务,动物受饿生病,植物不浇水晚收成几天而已),基本能摆脱苦力葩玩到通关结局,机制优化功不可没。 而开罗游戏模式鼠标点击,简单经营模拟决策小游戏,在前作便利店系列基础之上制作的铜锣烧店,经营机制是把二合一、三合一搭配不同口味的铜锣烧摆满货架,食品种类不光有铜锣烧,还有年糕、大福、冰淇淋等等小吃;除了搭建橱柜和饭厅,还要注意服务方式方法,特殊建筑物与道具加成,家具和房间布局,有十多种类型建筑地板,搭建一坨堵塞道路要搬走,ANYWAY游戏机制并不复杂易上手;小吃种类越多越能满足解锁角色条件,经营最终目的是成为世界第一的食品商店(铜锣烧第一只是个通关小目标)。 游戏中有些机器猫长篇里出现的经典事件和人物情节,游戏收录长篇经典角色量大管饱,其中还有其他藤子不二雄作品,100M要完全收录动漫内容是不可能,但主要角色都有;游戏中需要完成顾客特殊需求中获得这些角色收藏,还可以通过送礼出现特殊情节,比如给飞碟可以把外星总统送回家;原本漫画中篇故事关于小树成长为树先生,原作中成智慧生命被外星人接走,后来被改成长篇大冒险剧情,在游戏中点击确定小树留学外太空,学成归来后成为驻地球友好大使;后期还能造旅店,一些重要角色(没有野比父母),连老师都能包公寓,与其终身住在铜锣烧旅店里。游戏中还有流浪猫狗,它们会呆在原作中水泥空地(后期解锁设施),给它们在墙上安家(异次元狗窝贴墙上),不过不知道用什么手段能够全部留在铜锣烧店。其他还有大雄恐龙养在家和日本开创中的变型兽也会某种形式登场,需要玩家去挖掘。 前几年收藏了藤子先生在70年代的漫画毛泽东,和世界三大杀人恶魔内容无关,而是为什么革命和建设新国家,作品中篇收录毛泽东求学和革命建军历程,这是与当年文化大革命在日本的影响有关,由于像越战反美文化和中国文革政治斗争混乱,作者不了解造神的滤镜,能画200多页也是藤子老师有感而发,遍布世界毛主义成功给他青年时代的强烈影响,很可惜并未收录在商业作品中。 玩过开罗游戏便利店,游戏基本布局没太大变化,游戏前期开锁机制很上头,但到后期貌似戒断也明显,除了零星漫画剧情,套路也就十多个小时基本掌握,还是用钱或F点数铺路那套。在便利店的布局之上插入漫画小剧场,但100M多游戏体积内容要完全体验作品的魅力基本不可能,但入手玩家基本也不会没看过哆啦A梦/机器猫吧,总体评价9.5/10,粉丝向模拟经营此生必玩。 ----EN--- The visuals can be overly cluttered, making it hard to distinguish between indoor flooring and the outdoors; consequently, many of the buildings lack aesthetic appeal. This game is a gift for Asian Doreamon fans—Western players are lucky who had seen the original work(The imagination regarding future human technology is gradually becoming reality). It is most addictive during the early stages and stands out as the best title from Kairosoft: 10/10.
I haven't actually played a shop sim game before, let alone anything in Kairosoft's catalogue, though I greatly enjoyed my time with it that I'm more inclined to start looking into their other developed games. No prior knowledge of Doraemon is needed to play as I personally didn't have any. What story is present in the game is quite simple and probably self contained, just Doraemon and company getting a handle on things on running the shop as other characters in the series pop up to join as extra staff (total of 5). Visually, it looks clean and characters are easily recognisable, despite how busy things get once your shop gets larger further in the game you go, but they're just "fine". They won't blow you away or impress you but it gets the job done. Gameplay loop is quite simple. Build facilities to unlock functions such as improving food item quality or conferring bonuses and arranging rooms in a way to maximize the theme/visual bonus. It looks like the game gives you customization or free reign on how you create food based on ingredients you unlock from expeditions, but there are only predetermined combinations, which wrong results being rejected. Fulfill customer requests to unlock more room items or attract new customers by unlocking more unique food items. Upon certain milestones, you can obtain more land to build more rooms, though this does raise some implications as to what happens to the surrounding homes. Did Doraemon erase them from existence? Was it legally acquired and the residents compensated? I'm aware its just an abstract gameplay mechanic to reward the player for hitting milestones, but I thought it was a funny thing to think about. You can do this many times until there are no more homes on the map. To be honest, this game wasn't something that I would have gone out of my way to play. The advertised price may put people off, though I suspect that would be due to the Doraemon license. There are some issues with object/room selection when there are many NPCs walking around and what appears to be a lack of a bulk removal tool (if there is one, I haven't found it), but the game genuinely has that same "one more turn or just 5 more minutes" type of draw. I do highly recommend it, even if you weren't a fan or familiar with Doraemon. [quote][i] This was a guest review on behalf of the Curator, [url=https://store.steampowered.com/curator/44230955-Narmaya-Onee-chan]Narmaya Onee-chan.[/url][/i][/quote]
注意时间,不要学我通宵了,还要去上课。结果一天只睡了50分钟
好玩!哆啦爱好者狂喜简直要萌晕我TT
睡前玩铜锣烧店物语的半个小时是我每天最幸福的五个小时
[h1]开罗游戏系列之哆啦A梦的铜锣烧店物语 [/h1] [h2]前言:[/h2] 好耶!是联动篇!还是我最爱的哆啦A梦,这波可真的是童年情怀之作了。 [h2]玩法:[/h2] 经典的开罗玩法,模拟经营。 核心玩法就是搭配食材、研发新商品,然后卖出去。 游戏的名字虽然叫做铜锣烧店,实际上店里的卖的商品不只有铜锣烧,还有各种各样的日式点心。 店员可以选择的是五人组——哆啦A梦、大雄、小夫、静香、胖虎,刚开始只有哆啦A梦和大雄可以选择。每个人有各自的独特技能,比如说胖虎可以唱歌让客人全都崩溃然后开始消费。然后还可以把店员全都派出去探索不同的地区用来获取食材,当然也可能会触发特殊剧情。 [h2]剧情: [/h2] 由于是联动作,所以本作的剧情还是很多的,故事从大雄和哆啦A梦的日常生活开始说起,一个老爷爷由于身体不适所以让他们帮忙打理店铺,于是善良的大雄就和哆啦A梦一起开始经营这间铜锣烧店铺,后面静香和小夫胖虎等人听到消息也赶过来帮忙。 [h2]游玩感想:[/h2] 可以说在游戏里的几个人不仅是在经营,更多的还有互相之间的拌嘴和吐槽,可以说非常有生活感。 客人方面也会有很多在不二雄笔下的漫画里曾经出现的角色,一些老作品角色通过这个游戏得到出场更是让老粉丝泪流满面。 这一作开罗联动作可以说是缝合怪,游戏的玩法完全就是老一套开罗思路的套皮缝合,但是熟悉的玩法背后藏着的是熟悉的人物和童年的回忆。 [h2]总结: [/h2] 《哆啦A梦的铜锣烧店物语》作为开罗游戏的一部联动作品,在玩法上延续了经典的开罗玩法,同时在剧情上非常生活化地还原了原作中的各种人设,哆啦A梦和大雄等人的性格都被还原的很好,拌嘴吐槽等等对话也是很不错的。里面的顾客角色基本都是出自藤子不二雄笔下的漫画人物,可以看到很多经典老角色的出场。如果是开罗的老粉同时哆啦A梦还是童年回忆的话,那这个游戏绝对超值。 [quote]欢迎前来关注「 [url=https://store.steampowered.com/curator/45353266/] 𝗞𝗼𝗶𝗺𝗶𝗮𝗼🍁」[/url] [u][b] 采撷旅途之叶,铭刻生命之诗[/b][/u][/quote]
NS首发选手,通关的第一款开罗游戏,印象中全雕像收集挺肝的,慢慢来吧
开罗社的集大成者
[h1] ♪ 每天过得都一样 ♪ ♪ 偶尔会突发奇想 ♪ ♪ 只要有了多啦A梦幻想就无无限延长 ♪ ♪ 快乐时与我分享 ♪ ♪ 难过时陪在身旁 ♪ ♪ 曹操他的神奇口袋 ♪ ♪ 就能把烦恼遗忘♪ ♪ 找传说的宝藏 ♪ ♪ 冒险到远方 ♪ ♪ 看我的任意门 ♪ ♪ 昂昂昂 ♪ ♪ 哆啦A梦和我一起让梦想发光 ♪ [/h1] [h1] 与小伙伴一起共建梦幻铜锣烧甜品铺~顺便警惕蓝胖子偷吃! [/h1] 谁的童年不曾幻想拥有一间摆满铜锣烧的小店?当原本擅长手艺的老店主干受伤无法经营,热心的大雄、馋嘴的哆啦A梦连同静香、胖虎、小夫一同挺身而出,决定接手这家甜品铺~ 《哆啦A梦的铜锣烧店物语》依旧是我们熟悉的开罗打造的像素模拟经营游戏,不过看标题就知道这次还联动了童年经典IP哆啦A梦!而除去我们熟悉的主角团外还有一大票藤子系跨作品角色客串登场,在成熟的经营框架之上,铺满情怀向内容,既是原汁原味的开罗经营体验,也是献给哆啦A梦乃至于藤子粉丝的情怀神作! [h2] 游戏内容上 [/h2] 游戏的玩法还是开罗经典的模拟经营玩法,但是又基于ip做了大量贴合原作世界观的改良,尤其是以铜锣烧为起点的各种甜品的研发,除了一些基础的组合外,还能通过尝试搭配各种食材来发掘全新配方。当然失败了也没有关系,会返还食材的,所以尽管尝试吧~ 当甜品制作完成后,也可以选择不同的装饰配件,仅能美化成品,还能大幅提升甜品的属性,这也将影响甜品的定价与店铺的口碑。另外用于收尾的店员也很重要,会根据店员是谁而赋予甜品不一样的属性增益,所以合理匹配店员特长也是非常重要的。 至于食材获取和店铺建设也都是经典的开罗式风味,这里就不一一赘述了。 [h2] 游玩感受 [/h2] 除去熟悉的开罗玩法外,其实本作最大的亮点就在于游戏中各路角色的登场,除去我们熟悉的大雄、哆啦A梦、静香、胖虎、小夫主角团外,还有大量藤子·F·不二雄笔下不同作品人物以顾客身份到访店铺,构建出独属于藤子宇宙的梦幻相遇。最让我惊喜的还是对话和随机事件中埋藏大量动画原作彩蛋,如果你也是原作粉丝,一定能收获到满满的感动! 至于缺点也是有,主要是大部分的客串NPC就作为顾客短暂登场了一下就没了,实在是有些可惜。其他的就基本上是开罗游戏一贯的短板了~ [h2] 结语 [/h2] 无需多言,喜欢哆啦A梦及藤子·F·不二雄系列作品忠实老粉一定不要错过! [quote]欢迎前来关注「 [url=https://store.steampowered.com/curator/45353266/] 𝗞𝗼𝗶𝗺𝗶𝗮𝗼🍁」 [/url] [u][b] 采撷旅途之叶,铭刻生命之诗[/b][/u][/quote]
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Languages: English, Thai, Simplified Chinese, Traditional Chinese, Japanese, Korean, French, Italian, German, Spanish - Spain, Indonesian, Turkish +3 more
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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