
A simulation game where you create a wonderful sweets shop with Doraemon
Modeled estimate, not a reported figure. How we estimate →
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Sums Steam only; App Store, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 574reviews | 99% | — | $253.4K |
| $14.99 | 313ratings | 99% | — | not modelled | |
Engagement
Reviews
Themes across 87 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
哆啦A夢的銅鑼燒店物語是一款模拟经营类游戏,在本作开罗也是与哆啦a梦进行了一个联动,玩家可以与哆啦a梦共同合作,一起经营一家甜品店。 你别说还挺有意思的,哆啦a梦这个ip我挺喜欢,小时候就喜欢看这个动漫,这次能和哆啦a梦一起经营,体验感直接爆表好吧。 开局大雄正睡着懒觉,被哆啦a梦当场叫醒,说是附近开了一家新的铜锣烧店,准备喊上大雄一起去看看。 于是两人便赶到了铜锣烧店的所在地,到了之后两哥们发现铜锣烧店并没有开门,经过了解后得知店主的手受伤了,现在做不了铜锣烧,于是在很多铜锣烧的诱惑之下,大雄与哆啦a梦正式接下了铜锣烧店,启动了营业计划! 开局依旧是先命名店铺的名字,然后就是进入菜单选择甜品,点击厨房就可以开始做铜锣烧了。 首先需要选择铜锣烧面饼为基础食材,然后选择红豆沙为搭配食材,就能做出美味的铜锣烧。 负责收尾的人会影响最终甜品的品质,那当然会由哆啦a梦来负责了,铜锣烧专业户好吧! 上菜前可以通过装饰来提高铜锣烧的各项属性,而后就可以举办试吃会邀请附近的居民来进行试吃,提升店铺的口碑。 可通过改善环境、设施、装饰品等等,来提升顾客的满意度,毕竟开店顾客最重要,还是得花点钱给顾客添置点好设施喵。 不同的食材组合可以做出不一样的铜锣烧,有些顾客比较挑食就爱吃独特的铜锣烧,这是我们就要整出不一样的甜品,来俘获住他的胃! 而不一样的甜品则需要独特的食材,接下来就可以通过任意门去空地上寻找食材了,找到食材后就能研发独特的甜品! 通过菜单里的训练选项,可以提升角色们的探索力与技术力。 随着进度的慢慢增长,也会逐渐解锁不同的人物,比如静香,胖虎等等我们熟悉的角色,还有藤子不二雄老师作品里面的角色。 总的来说,这部作品绝对算得上是开罗的精品之作,融合了非常多的彩蛋,相当的有意思。 [quote][url=https://store.steampowered.com/curator/45932802/]欢迎加入: 小红瓶游戏评鉴组[/url] 关注小红瓶,回血在当下[/quote]
[h1]哆啦A梦的铜锣烧店[/h1] [h2]游戏玩法[/h2] 游戏的玩法就是经营铜锣烧店,玩家首先需要制作研发铜锣烧,研发的过程可能会失败,也可能成功,成功后,制作出新的铜锣烧就可以去找店里的人收尾,收尾的人会影响铜锣烧的品质,然后就是开品鉴会,请人来品鉴一下这个新品,看看对新品的看法,再就可以上架卖了。游戏里还可以建造装饰店铺,建造装饰的东西都会影响店的属性,或者提供一些加成,有的设施则会提供额外的玩法,比如任意门,任意门可以瞬间到达任何地方,这样就很方便去寻找食材,或者是休息室,休息室可以恢复店里员工的体力。除了用设施来增加店的属性之外还可以训练员工来提升员工的属性,比如联系悠悠球,玩橡皮泥等。游戏里还有一个比较有意思的就是愿望,店铺会收到一些客户的愿望比如想吃什么,这样对照愿望去研发新品,满足客户的愿望,这点看似是一个玩法,其实对应现实中,老板为了满足一个客户的口味,针对做了一些调整,真的很暖心。 [h2]个人游玩体验分享[/h2] 作为经典ip哆啦A梦,这个动画的含金量不用多说,而这个游戏就实现了一个最简单的愿望开一家铜锣烧店,游戏里把原作中各个经典人物都登场了,静香,胖虎,玩的时候真的满满的回忆。作为经营游戏来说,游戏的玩法不复杂,游戏的指引做的挺好的,并且售卖铜锣烧是店里员工去做的,玩家一下轻松不少,可以慢慢的看着店铺人来人往,也可以不停的操作,买食材,寻找食材等等。 [h2]结语[/h2] 哆啦A梦这个ip加上开罗的经营玩法,游戏的内容不复杂但是可玩的点还是很多的,游戏本身质量就不错,加上情怀,这部游戏更加好玩了。感兴趣的话建议尝试一下。 [quote] [url=https://steamcommunity.com/groups/m126667/] 欢迎关注鉴赏组:〖韭菜院子〗[/url] 闲评不碍真情在,戏笔犹怜世味长。 [/quote]
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $253.5K | 932 | 71% | $19.99 | |
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| $253.5K | 383 | 93% | $29.99 | |
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| $218.5K | 883 | 89% | $8.99 | |
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Thai, Simplified Chinese, Traditional Chinese, Japanese, Korean, French, Italian, German, Spanish - Spain, Indonesian, Turkish +3 more
| $19.99 |
| 145ratings |
| 98% |
| — |
| not modelled |
| $20.00 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 87 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这边给到夯爆了,铜锣烧是开罗中的开罗,开罗中的统治者,王,大师,开罗游戏最长的河最高的山,前无古人后无来者开罗史上最夯之作就在这部
多拉a夢的經營遊戲,裡面有很多藤子不二雄旗下作品的角色,有些知道有些我真的完全沒看過,不過看到有熟悉的角色就覺得很親切。 雖然是銅鑼燒店,但裡面有各種甜點,每個看起來都好好吃,店鋪的裝飾什麼的也都很可愛,玩起來心情愉悅不知不覺一直玩下去。 但後期就有點膩了,因為每天都是做一樣的事情沒有新的劇情,偏偏最後一隻角色需要刷其他客人的好感才會出來,所以後面我都只好掛著,另外,快閃店跟小遊戲對我來說太難啦,成就只好放棄🥲🥲 不過整體還是覺得蠻好玩的,推薦👍🏻 都有點開羅中毒了,後來就加買了開羅組合包,並且開了另一款來玩,哈哈。
开罗这款哆啦A梦的铜锣烧店物语必须给与好评,它收录了迄今为止藤子不二雄几乎所有作品角色和设定,可以说机器猫爱好者必入作品收藏。本测评建立在18小时1.19版作品之上。 最早接触机器猫实际要晚于怪物太郎,作品介绍各种小怪,偏向宝可梦粉丝收藏,在里面第一次知道日俄战争‘军神’乃木希典和作者吐槽了他的皇国兴废的自杀冲锋;然而怪物太郎的流通相较机器猫差远了,连作者也在哆啦A梦里嘲讽过:过时漫画超50日元买亏了。怪物太郎没有太大影响力,而机器猫在中国国内主要是央视引进,黄金时段播放使其脍炙人口,地摊书店里充斥大量盗版机器猫,可以说没几个80-90年代机器猫迷家里没有收藏过一套哆啦A梦+长篇大冒险,不论是数字版还是实体漫画书。 随着像海贼王、死神这类作品大量IP投入游戏制作,铜锣烧店出现可谓过于华丽了,而历代哆啦A梦改编游戏大多不太有名和好玩,中文或汉化更是寥寥,但每个日版机种上基本都有。直到2019推出牧场物语版找到了自己风格,我入初代是NS版本,可爱的画风但制作组似乎没找到游戏精髓,一个片头动画放了30分钟才能进入游戏,过场基本不能跳过,而且到后面有几个长内容是必须看完,也都有不下10分钟。二代自然王国就没有受苦内容,而且操作趋向矿石镇,到后期可以靠精灵浇水,每天只需要负责动物日常(AI中断服务,动物受饿生病,植物不浇水晚收成几天而已),基本能摆脱苦力葩玩到通关结局,机制优化功不可没。 而开罗游戏模式鼠标点击,简单经营模拟决策小游戏,在前作便利店系列基础之上制作的铜锣烧店,经营机制是把二合一、三合一搭配不同口味的铜锣烧摆满货架,食品种类不光有铜锣烧,还有年糕、大福、冰淇淋等等小吃;除了搭建橱柜和饭厅,还要注意服务方式方法,特殊建筑物与道具加成,家具和房间布局,有十多种类型建筑地板,搭建一坨堵塞道路要搬走,ANYWAY游戏机制并不复杂易上手;小吃种类越多越能满足解锁角色条件,经营最终目的是成为世界第一的食品商店(铜锣烧第一只是个通关小目标)。 游戏中有些机器猫长篇里出现的经典事件和人物情节,游戏收录长篇经典角色量大管饱,其中还有其他藤子不二雄作品,100M要完全收录动漫内容是不可能,但主要角色都有;游戏中需要完成顾客特殊需求中获得这些角色收藏,还可以通过送礼出现特殊情节,比如给飞碟可以把外星总统送回家;原本漫画中篇故事关于小树成长为树先生,原作中成智慧生命被外星人接走,后来被改成长篇大冒险剧情,在游戏中点击确定小树留学外太空,学成归来后成为驻地球友好大使;后期还能造旅店,一些重要角色(没有野比父母),连老师都能包公寓,与其终身住在铜锣烧旅店里。游戏中还有流浪猫狗,它们会呆在原作中水泥空地(后期解锁设施),给它们在墙上安家(异次元狗窝贴墙上),不过不知道用什么手段能够全部留在铜锣烧店。其他还有大雄恐龙养在家和日本开创中的变型兽也会某种形式登场,需要玩家去挖掘。 前几年收藏了藤子先生在70年代的漫画毛泽东,和世界三大杀人恶魔内容无关,而是为什么革命和建设新国家,作品中篇收录毛泽东求学和革命建军历程,这是与当年文化大革命在日本的影响有关,由于像越战反美文化和中国文革政治斗争混乱,作者不了解造神的滤镜,能画200多页也是藤子老师有感而发,遍布世界毛主义成功给他青年时代的强烈影响,很可惜并未收录在商业作品中。 玩过开罗游戏便利店,游戏基本布局没太大变化,游戏前期开锁机制很上头,但到后期貌似戒断也明显,除了零星漫画剧情,套路也就十多个小时基本掌握,还是用钱或F点数铺路那套。在便利店的布局之上插入漫画小剧场,但100M多游戏体积内容要完全体验作品的魅力基本不可能,但入手玩家基本也不会没看过哆啦A梦/机器猫吧,总体评价9.5/10,粉丝向模拟经营此生必玩。 ----EN--- The visuals can be overly cluttered, making it hard to distinguish between indoor flooring and the outdoors; consequently, many of the buildings lack aesthetic appeal. This game is a gift for Asian Doreamon fans—Western players are lucky who had seen the original work(The imagination regarding future human technology is gradually becoming reality). It is most addictive during the early stages and stands out as the best title from Kairosoft: 10/10.
[h1]哆啦a梦的铜锣烧店物语[/h1] 而既然标题写了哆啦a梦,那证明本作肯定是不简单的,不简单在哪呢,就是与哆啦a梦ip进行了一个联动。 在这座甜品店之中,你将与哆啦a梦共同合作,经营好这家甜品店! 开局大雄依旧在偷懒,这时哆啦a梦呼唤大雄,告诉他附近开了一家新的铜锣烧店,似乎非常的好吃。 于是乎两人便来到了铜锣烧店的所在处,但来到铜锣烧店之后,他们发现今天店铺并没有营业,为什么没有营业呢?因为店主的手受伤了,目前无法经营铜锣烧店。那该怎么办呢?为了能够品尝到美味的铜锣烧,两哥们决定接手这家铜锣烧店,做大做强,再创辉煌! 开局可以自由命名店铺的名字,然后就是使用不同的材料制作铜锣烧。 而负责做出铜锣烧的人,会影响到甜品最后的各项品质加成,而铜锣烧应该交给谁做呢?想必大家心中都已经有了答案,那当然是哆啦a梦啦! 做出铜锣烧后,可以举办试吃邀请附近的老乡们来品尝品尝,品尝后可以提升店铺的口碑,建议上菜时好好装饰一下菜品,毕竟好看也属于是加分的一个环节。 而在铜锣烧店中,可以布置各种各样的物品来提升顾客的满意度,所以,多赚点金币,疯狂增加店铺里的装饰品与设施吧! 而铜锣烧当然不止一种口味,我们可以用不同的食材来做出不一样口味的铜锣烧,有些顾客就喜欢独特的口味,只要做出顾客喜欢的独特铜锣烧,就能让他成为老顾客。 到后面也会有各种不一样的甜品美食,制作这些美食的食材需要派人通过任意门去获取,获取到食材后就能做出各种各样独特的新食材了。 在任意门中,随着地图进阶的解锁,拦路boss的强度也会随之提高,所以就需要提升角色们的各项属性,可以通过训练选项来进行提升。 总的来说,开罗这次与哆啦a梦的联动,玩起来真的挺有意思的,有谁会不想和哆啦a梦一起做铜锣烧呢?喜欢哆啦a梦ip的玩家们,一定要入手尝试尝试! [quote] [url=https://steamcommunity.com/groups/m126667/] 欢迎关注鉴赏组:〖韭菜院子〗[/url] 闲评不碍真情在,戏笔犹怜世味长。 [/quote]
注意时间,不要学我通宵了,还要去上课。结果一天只睡了50分钟
睡前玩铜锣烧店物语的半个小时是我每天最幸福的五个小时
I haven't actually played a shop sim game before, let alone anything in Kairosoft's catalogue, though I greatly enjoyed my time with it that I'm more inclined to start looking into their other developed games. No prior knowledge of Doraemon is needed to play as I personally didn't have any. What story is present in the game is quite simple and probably self contained, just Doraemon and company getting a handle on things on running the shop as other characters in the series pop up to join as extra staff (total of 5). Visually, it looks clean and characters are easily recognisable, despite how busy things get once your shop gets larger further in the game you go, but they're just "fine". They won't blow you away or impress you but it gets the job done. Gameplay loop is quite simple. Build facilities to unlock functions such as improving food item quality or conferring bonuses and arranging rooms in a way to maximize the theme/visual bonus. It looks like the game gives you customization or free reign on how you create food based on ingredients you unlock from expeditions, but there are only predetermined combinations, which wrong results being rejected. Fulfill customer requests to unlock more room items or attract new customers by unlocking more unique food items. Upon certain milestones, you can obtain more land to build more rooms, though this does raise some implications as to what happens to the surrounding homes. Did Doraemon erase them from existence? Was it legally acquired and the residents compensated? I'm aware its just an abstract gameplay mechanic to reward the player for hitting milestones, but I thought it was a funny thing to think about. You can do this many times until there are no more homes on the map. To be honest, this game wasn't something that I would have gone out of my way to play. The advertised price may put people off, though I suspect that would be due to the Doraemon license. There are some issues with object/room selection when there are many NPCs walking around and what appears to be a lack of a bulk removal tool (if there is one, I haven't found it), but the game genuinely has that same "one more turn or just 5 more minutes" type of draw. I do highly recommend it, even if you weren't a fan or familiar with Doraemon. [quote][i] This was a guest review on behalf of the Curator, [url=https://store.steampowered.com/curator/44230955-Narmaya-Onee-chan]Narmaya Onee-chan.[/url][/i][/quote]
NS首发选手,通关的第一款开罗游戏,印象中全雕像收集挺肝的,慢慢来吧
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