
弾幕は 地獄であるほど 美しい 深ければ深いほど地底は地獄の姿を取り戻す ヘリッシュでラブリーな弾幕シューティング地獄
Modeled estimate, not a reported figure. How we estimate →
About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese
Engagement
Reviews
Themes across 70 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
most expensive larp of all time. i own this game physically and ill still play the pirated copies but i gotta commit to the larp yknow
セール入ったのでメモ。 「ゲームのプロセスを開始できませんでした」と出てプレイできない人へ。 タスクバーのWindowsメニューより「設定」 左側のタブメニューより「プライバシーとセキュリティ」 「Windows セキュリティ」→「アプリとブラウザーの制御」 「スマートアプリコントロール」の項目の「スマートアプリコントロールの設定」 これをオフ。Windowsにそれ危ないよ?と聞かれるのを「はい」 ウィンドウの左上の「←」矢印で1つ前の画面に戻る 「評価ベースの保護」の項目の「評価ベースの保護設定」 少し下の方へスクロールして「望ましくない可能性のあるアプリのブロック」をオフ。 これで起動すると思いますが、ダメだった場合は一度再起動を挟んでみてください。 また、重要な機能ではあると思うので、遊び終わったあとは設定を元に戻すことをオススメします。 個人的に東方シリーズの中でもBGMの良さが飛び抜けており、かつ難しさから印象に強く残る作品だなと思っています。 選択によっては気合避け強めでハゲ散らかしそうになったりしますが、それもまた良さだと思っています。 特に、「パターンを組む」の中に腕前を光らせたい人にオススメしたいです。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 70 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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it is the best game ever made also i wanna ♥♥♥♥ utsuho reiuji
Gameplay wise, the best Touhou. Very playful and original patterns, amazing to learn. It's very hard, but it gives you enough resources, so it's always fair. I played 6, 7, 8, 10, 11, and 13 so far, 1cc'ed all of them at Normal a couple of times, and I think this is the only Touhou game that has zero ♥♥♥♥♥♥♥♥ patterns that you "have" to bomb. Again, it's very hard, but the difficulty is very consistent. Expect the usual stage 4 and 5 difficulty spike, but what kept me hooked is that even stages 1 to 3 are kinda hard if you don't know what you're doing. It's not *sleep for the first three stages and then wake up at stage 4* like MoF or TD. It's a smoother progression that keeps you on your toes from start to end. Aesthetic and art wise, I like it, the music is top notch like always, ZUN's drawings are cute, but it's not *incredible* like some early games such as IN or PCB. I feel like I love some characters and music themes just because I had a hell of a time fighting them and learning how to beat them, but they are not that interesting per se (Orin, for example). Except the final boss, the only really amazing theme is Satori's, imo. Still, what's better than a videogame that enhances its qualities by its sheer gameplay beauty. What this game does amazingly well is the final boss, a very "cinematic" looking fight, with epic music, super memorable. Probably my favorite Touhou final boss fight ever. To me, this is the peak of the Touhou series, and the true last "classic" Touhou game, that doesn't rely on silly gimmicks, and it's just pure hard grazing and shooting. Finally, a word of advice: learning how to Normal 1cc this game completely blind, without any guide (except for a couple of spells for which I was really stuck), was one of the best gaming experiences of my life. I'll never forget those 2-3 weeks of "grinding" and learning, playing the game an hour or so each day. So, please, DON'T look for a guide. Do it only if you're really stuck and frustrated. The vast majority of the patterns in this game are "puzzly" patterns, once you discover how to do them, you do them well. But by relying on a guide that spoonfeeds you the solutions to the patterns, you miss, in my opinion, more than half of the fun of playing this game, and the Touhou series in general. You're not supposed to pick up a Touhou game and beat it in a couple of hours. The longevity comes from you learning. Trust in ZUN's design.
sometimes i wonder where things went wrong in life
客观来说难度中等,虽然我还是没一次性打通过,四面到五面简直就是不当人,难度跨越相当大,但是不妨碍爽啊!
ыыыы ядерная ворона делать бум
why does the cat appear 5 separate times i'm so glad power bombs were never used after this game
恋恋可爱!
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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