
An evolution simulation game. Take control of your species in the environment and edit your species as a whole. Compete with other evolving species for resources on an alien planet.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Thrive is a spiritual successor to Spore, the Maxis game from the 2000s. Godsim/Evolutionsim, start from a small single cell, and grow into a dominant species. As far as I know, Thrive is specifically an in depth version of the Cell Stage of Spore, you won't be developing into a larger creature, and forget any idea of recreating civilization or flying a space ship. After 2 hours of play, I do not believe I enjoy the gameplay. In general the basic game loop is there, you have a cell, you need to collect food and basic chemicals used to construct cell parts, once you've collected enough materials, you go into the cell editor, add parts to your cell, then get back into the world and the cycle continues. That loop is simple and enjoyable enough, it's basically the same loop as Spore's Cell Stage. My issue is information fatigue. I think there are too many stats, abilities, cell parts, and other various mechanics, and the tutorial in general does not do a good job helping me to understand what is happening. Even after my 2.5 hours of play, I still only barely understand how to actually play this game beyond the simple game loop, and I don't think that is a good sign. Spore in contrast is very easy to pick up, there's not a lot of text to read, and there's a fraction of the stats to have to manage. In Thrive, I find that I don't know exactly where to look for the information that I need. I find that the tutorial gets in the way more often than not, I can't interact with previously learned mechanics before the tutorial has thrown something new at me. I find that a lot of the information that tooltips and stats are giving to me, I don't care much for, I ignore it, not knowing what it's for, if it's important, or even what it does. I do actually enjoy complex management games, I play factorio, oxygen not included, and surviving mars, those games are very system, stat, and management heavy. However, those games have a way of making the gameloop enjoyable, interesting, and attention keeping. In my opinion, Thrive lacks a real hook into the gameplay and systems that are being displayed. I think the devs of Spore knew about this too, this may be the dichotomy of this game loop: add more mechanics and stats, and the gameplay lacks interest. simplify the mechanics and make gameplay faster, maybe slightly more fun, but the game ends sooner, people don't have fun for a long time, engagement goes down. Spore gets over this issue by having more stages of gameplay, you don't stay in cell stage forever, you will move on and have fun doing something else. Thrive doesn't have that right now, and it's unclear if stages beyond multi-celled microbes will be implemented in the future. My recommendation to the Devs of Thrive would be if you decide to add stages of gameplay beyond Thrive's Cell Stage, you're going to have to find a way to streamline the additions you've made to Spore's original Cell Stage gameloop, otherwise this game is going to be too much for the average player to digest. In general, I'm excited for the future of this game, I think Spore is unironically one of the best games that has ever been made, and there's not enough people trying to recreate or improve upon that games concept. with modern technology, I feel like Spore could be so much more than what it is, and I will always encourage those who have the balls to make the attempt, Game development isn't easy. Thank you Thrive devs for keeping the dream of a Spore successor alive, thank you for being out here putting effort into this dream. Give me a reason to change my review, I WANT to change it, I WANT to play a game like this, I WANT to recommend it.
Have been playing this game for years, i am very proud of how far this game has progressed and am excited to see where it goes, even if the later stages are never finished this game is still one of the most complex yet accessible evolution simulations out there. I remember once i was an apex ambush predator, and my prey evolved to be indigestible, so i had to adapt quickly or risk starving to extinction. The difficult strategy aspect alongside the evolution makes it much more immersive than the spore cell stage that was simple and way to easy.
идеальная игра, надеюсь разработчики смогут завершить её до конца. У меня довольно слабый ноутбук (офисный), если будет полноценный макроскопичекий этап, тогда будет очень веская причина обновиться Я слышал что у вас проблемы с разработкой и финансами, сделайте Supporter Pack, думаю что многие его купят ради дальнейшей разработки игры. Пожалуйста продолжайте делать эту потрясающую игру
Development has made excellent progress so far. Fun and worth the buy in it's current state, can't wait to see where things go.
Игра полностью переведена на русский хотя в стиме это не указано. В целом игра прикольная, ака бесконечный симулятор этапа клетки из спор
It's like if Spore was good. Already worth the cost and its not even done yet.
супер круто,в своё время играл в spore,была очень интересная игра. Thrive же детальнее разглядывает этап клетки,и это очень круто,очень жду обнов,что бы полностью пройти игру мне хватило 4,5 часа
Amazing Game I Became An Algae And Accidentally Deleted Every Other Lifeform By Growing Super Big In Population, Which Removed All Of Their Food :)
has a lot of potential! cant wait for the next update
Good game. but unfinished
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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