
Gear up, sling cards, roll dice and power through the endless doors of a deeply unhinged Purgatory in Doors of Insanity: ReOpened!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A downgrade from the original version. No character customization. Dumbed-down mechanics with stuff randomly shuffled around. Lame cards. Unnecessary changes to existing encounters to crowbar in references to crypto scams or whatever. Just play the original version if you can.
I like this gsme! It has a unique and colorful art style that is pleasant to look at. A bit on the difficult side, but I recommend giving it a shot!
Первая дверь комом. Около трех лет назад вышла Doors of Insanity. Баги, глюки, скандалы, интриги, расследования - игру аж убрали с продаж, настолько все было плохо. И вот оно, значица, переоткрылося. И что я могу сказать? Если коротко - стало гораздо лучше. Графически игра теперь не выглядит как старый мультик под ЛСД вперемешку с грибами. Я понимаю, фирменный стиль, но я таки безмерно благодарен, что разрабы сочли приемлемым не насиловать меня в глаза. При этом в плане собственно стиля все замечательно - каждый монстр, каждое событие прекрасны, их приятно и интересно разглядывать. Посоветовать двум торчкам, что отпиливать двуручной пилой у третьего? Решить за гигантского змея, что использовать в сэндвиче? Здесь есть это и многое другое. Вынужден, правда, надавать по жопе за анимацию - она откровенно деревянная. Так что гляньте сперва ролики на странице с игрой - готовы вы такое терпеть или нет. Забавные и довольно интересные скилы и карты. Принести в жертву немного (а местами много) здоровья, чтобы получить с монстров побольше денег? Запросто, только не переусердствуйте. Или вот вызов существ. Их довольно много, причем есть вполне обычные (наносят урон кому придется), а есть и нестандартные (минус ваше здоровье, но плюс урон, например). Экипировка! Ее тонны. Есть скучная и простенькая (плюс то, минус это, плюс все по чуть-чуть), а есть с особыми свойствами (читай, легендарки). С артефактами (пассивные бонусы) - та же штука. Все как положено. Карты хороши, много действительно интересных, которые дают плюс на минус, но самое главное - дизайн. "Лицо" каждой карты легко запоминается и узнается краем глаза, как оно и должно быть. Игра явно как-то связана с Great Hero's Beard (намеков полно), что интригует. Как итог. У разработчиков хватило кохонес, чтобы переделать, перевыпустить и переоткрыть. Как по мне, получилось.
It's great fun, really enjoying it! Combo = good, troll=fun.
不是太有意思,正常玩感觉比较难打,拿到花钱买胜利的卡又太容易,攒点钱留给boss就通关了。
I tried this one based on a suggestion. It was a very good design similar to slay the spire, with some special additions; Speed being five instead of three, basic strike being 10 vs 6 for the two comparisons. There were some interesting card dynamics that I still haven't figured out. Very fun to play! I found some interesting mechanics - more use of 3 point cards and more damaging things.
Played the original Doors of Insanity a lot. It's probably my third or fourth most played game on Steam. The new version offers some seriously great quality of life changes. Fights feel more challenging. Builds feel more unique and specialized. The tongue in cheek humor and interesting card effects make the game feel engaging. The card art is banging. I'm not sure if it still exists, but I can't locate character customization like I used to. It's a feature I definitely miss and I'm hoping they can either bring it back or someone can tell me where it is. I also hope Multiplayer returns. I only got to try it once, but having goofy matches between people that are quick would do a lot to get me to come back and keep playing. Would recommend, but would recommend more if customization and multiplayer returned.
Terribly boring and unbalanced.
We all know Slay The Spire. This game seems to have all the right elements, quite nice art, challenging fights, a good amount of new mechanics like your equipment boosting your cards. Solid!
Doors of Insanity: ReOpened is a roguelite deck-building strategy game developed by One Shark in collaboration with Neon Doctrine and published by Neon Doctrine. This version serves as a reworked and expanded edition of the original Doors of Insanity, refining its mechanics while introducing additional cards, enemies, and gameplay systems. The game blends traditional roguelike progression with deck-building combat, placing players in a strange, surreal purgatory where each door leads to an unpredictable encounter. Its design emphasizes experimentation, humor, and chaotic strategic possibilities rather than a structured narrative experience, making each run feel like a strange and unpredictable adventure. The game’s premise is intentionally eccentric. Players awaken in a bizarre afterlife environment where a seemingly endless series of doors leads to different events. Each door represents a new challenge or opportunity, ranging from combat encounters to strange interactions with unusual characters. The objective is to survive these encounters, strengthen your deck, and travel deeper into the labyrinth of doors. Rather than presenting a traditional story with defined chapters, the game relies on environmental storytelling and absurd humor to create its world. The strange creatures, surreal dialogue, and bizarre equipment encountered along the way reinforce the idea that this purgatory exists outside normal reality. At the heart of the experience lies the game’s deck-building combat system. Players begin each run with a basic set of cards representing attacks, defensive maneuvers, and special abilities. As they progress through different doors, they acquire new cards that expand their deck and alter their strategic options. The game features a large pool of cards, each with different effects that can interact with each other in creative ways. Some cards deal direct damage, others provide defensive shields or healing, and some introduce unusual effects that disrupt enemies or manipulate the flow of battle. Learning how these cards interact becomes the central challenge of the game. One of the most interesting aspects of ReOpened is how equipment influences card behavior. Players can find weapons and items that significantly alter how certain cards function. These pieces of equipment may enhance damage, modify card effects, or trigger additional abilities when specific cards are played. Because equipment can change the behavior of multiple cards at once, it opens the door to highly creative builds where certain combinations become far more powerful than their individual components. This system encourages players to experiment constantly and adapt their strategy depending on the equipment they find during each run. Another layer of unpredictability is introduced through dice mechanics that occasionally influence battles. At specific moments, dice rolls can modify outcomes by granting bonuses, increasing damage, or triggering special effects. Sometimes these rolls provide significant advantages, while other times they may introduce unexpected complications. While this randomness can occasionally feel chaotic, it also reinforces the roguelite nature of the game by ensuring that each encounter carries an element of uncertainty. Enemy encounters throughout the game are designed to reflect its bizarre tone. Players face a wide variety of strange creatures and unusual opponents that often behave in unexpected ways. Some enemies rely on straightforward attacks, while others manipulate the player’s deck, inflict strange status effects, or change the rules of combat entirely. These unusual enemy mechanics force players to think carefully about how they approach each battle, as relying on a single strategy rarely works against every type of opponent. The visual design contributes heavily to the game’s unique personality. Characters and enemies are illustrated using a colorful, cartoon-inspired art style that feels playful and surreal. The strange creatures that inhabit this purgatory are intentionally exaggerated, with bizarre shapes and humorous animations that make them memorable even during difficult battles. The environments themselves are minimal but imaginative, emphasizing the idea that players are traveling through a strange dimension filled with unpredictable events. Sound design complements the game’s chaotic tone with energetic music and whimsical audio effects. The soundtrack helps maintain the fast-paced rhythm of combat while reinforcing the game’s humorous atmosphere. Sound effects accompany card actions and enemy abilities, providing clear feedback during each turn of combat. While the audio presentation is not the main focus of the experience, it helps reinforce the lively and sometimes absurd nature of the world. Despite its many creative ideas, Doors of Insanity: ReOpened does have some limitations that become noticeable over time. The roguelite structure means that players repeat the same basic gameplay loop across multiple runs, which may eventually lead to some repetition. While the large number of cards and random encounters helps maintain variety, experienced players may eventually recognize familiar patterns in enemy behavior and event outcomes. Additionally, the reliance on randomness through dice mechanics and random card draws can sometimes make victories or defeats feel influenced by luck rather than purely by strategy. Even with these shortcomings, the game succeeds in delivering a highly entertaining roguelite deck-builder that encourages experimentation and creativity. The combination of card synergies, equipment effects, and random events creates a system where players are constantly discovering new ways to approach combat. Each run becomes an opportunity to test unusual combinations and push deeper into the strange labyrinth of doors. Ultimately, Doors of Insanity: ReOpened stands out as a quirky and imaginative entry in the roguelite deck-building genre. Its unusual humor, colorful visual style, and flexible card systems create an experience that feels chaotic but rewarding. While it may not offer the depth of some of the genre’s largest titles, it provides an engaging gameplay loop that rewards experimentation and keeps players curious about what strange encounter might lie behind the next door. Rating: 8/10
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