
DOOM: The Dark Ages is the prequel to the critically acclaimed DOOM (2016) and DOOM Eternal that tells an epic cinematic story worthy of the DOOM Slayer’s legend. Players will step into the blood-stained boots of the DOOM Slayer, in this never-before-seen dark and sinister medieval war against Hell.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 29.57/day in the week to Sep 15 → 15.67/day in the week after.
About
BECOME THE SLAYER IN A MEDIEVAL WAR AGAINST HELL
DOOM: The Dark Ages is the prequel to the critically acclaimed DOOM (2016) and DOOM Eternal that tells an epic cinematic story worthy of the DOOM Slayer’s legend. In this third installment of the modern DOOM series, players will step into the blood-stained boots of the DOOM Slayer, in this never-before-seen dark and sinister medieval war against Hell.
DOOM: The Dark Ages is a dark fantasy/sci-fi single-player experience that delivers the searing combat and over-the-top visuals of the incomparable DOOM franchise, powered by the latest idTech engine.
REIGN IN HELL
As the super weapon of gods and kings, shred enemies with devastating favorites like the Super Shotgun while also wielding a variety of new bone-chewing weapons, including the versatile Shield Saw. Players will stand and fight on the demon-infested battlefields in the vicious, grounded combat the original DOOM is famous for.
STAND AND FIGHT
Experience an epic story of the DOOM Slayer’s rage in this cinematic and action-packed story. Bound to serve as the super weapon of gods and kings, the DOOM Slayer fends off demon hordes as their leader seeks to destroy the Slayer and become the only one that is feared. Witness the creation of a legend as the Slayer takes on all of Hell and turns the tide of the war.
DISCOVER UNKNOWN REALMS
In his quest to crush the legions of Hell, the Slayer must take the fight to never-before-seen realms. Mystery, challenges, and rewards lurk in every shadow of ruined castles, epic battlefields, dark forests, ancient hellscapes, and worlds beyond. Armed with the viciously powerful Shield Saw, cut through a dark world of menace and secrets in id's largest and most expansive levels to date.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 32.2Kreviews | 88% | — | $47.5M |
| $49.99 | 18.7Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3010 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game keeps freezing on me. I'm playing on a ROG Ally X handheld. I've tried messing with some of the settings to no avail. However to be honest I am rather limited with my computer skills. I believe its only an issue with the revelations dlc. I haven't experienced this issue with the base game. Anyway I also noticed that the chain spear isn't automatically mapped for the controller and had to play around to get it to work. If anyone has suggestions that may fix the issue I am open to reading them.
Probabilmente il migliore Doom della saga, forse anche tra i migliori sparatutto 1p di sempre. La migliore aggiunta è stata quella dello scudo, implementando la tecnica del parry, rendendo il gioco ancora più divertente. Grafica spettacolare, come le animazioni, i mostri e le armi bilanciate. Consigliato
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $47.5M | 91.8K | 97% | $19.99 | |
| $47.5M | 102.9K | 96% | $19.99 | |
| $47.4M | 92.9K | 93% | $19.99 | |
| $47.7M | 56.7K | 93% | $49.99 | |
| $47.1M | 109.9K | 93% | $24.99 | |
| $47.1M | 82.4K | 77% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $111.4M | 217.5K | 91% | $29.99 | |
| $71.6M | 221.7K | 96% | $19.99 | |
| $19.3M | 13.6K | 61% | $49.99 | |
| $810.2K | 8.8K | 93% | $4.99 | |
| $53.2M | 117.5K | 90% | $29.99 | |
| $13.6M | 18.8K | 92% | $39.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 58.43/day in the week to Jul 30 → 59.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Korean, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese, Spanish - Latin America* +3 more
| $69.99 |
| 16Kratings |
| 93% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Release the Slayer! Doom: The Dark Ages is a pedal to the metal high octane adrenaline fueled first person shooter with some of the best combat in any game I've ever played. Doom 2016 was a great first step. Eternal, for me at least, has always been a bit too experimental and hard to fully enjoy. Dark Ages though? Absolute peak! Good: Performance is absolutely stellar. On my rig, at 1440p, locked 60 FPS with nary a drop in frames even when maps have upwards of 20 or more enemies all vying for a piece of the Slayer. ID Tech is without a doubt one of the best engines in use today for FPS gameplay. Combat is nothing short of near perfect. While parrying may not be everyone's cup of tea, I never once got bored of it. The sound when you reflect a projectile off your shield, or the impact of your boots hitting the ground creating a shockwave that turns lesser demons into chunks - glorious. Weapons are also well thought out and all have their uses, from the overheating accelerator or the wrecking ball that is the chainshot, to the classic super shotty that tears through anything, it's simply sublime. Level design is fantastic. Whether it's the large open arena fights with leader demons and their minions, or side areas with minor encounters or puzzles involving the shield, it's all well thought out and never comes across as ID being lazy just to get their work done for the day. The in-game map is also extremely well designed, with easy to read layouts and clearly placed icons that are overlayed with a checkmark once you've found the item, making it easy to know where you've been, where you haven't yet, and what you may have missed. Upgrades are meaningful and worth experimenting with. While it may seem tempting to stick with one form of a weapon, switching its perks around can be useful if you're getting your tushy handed to you on the higher difficulties. The accelerator with the heatblast modification has saved my bacon more than once against some of the tougher enemy groups. Difficulty sliders for a custom experience should be the standard in every game going forward. This allows players of any skill level to get their feet wet and eventually overcome the challenges, tempting them to dive into the deep end when their skills have improved enough to warrant it. Neutral: The story is hit or miss. Entertaining, but nothing amazing. It serves the forward movement of the levels and at least shows how powerful Hell's armies are when they're at literal war. People have touched on this before, but the soundtrack is not amazing. There are some bangers here to be sure, but there are more tracks I zone out to than jam to. The ones I do really enjoy are absolutely killer though. Bad: This is fairly annoying. The collectible counter in the corner of the screen accounts for every piece of loot you can pick up in the level, but does NOT account for how many pieces of loot are in the current map, and since a number of levels have transition points with no way to return, you may miss gold or other upgrapde materials if you aren't thorough enough, and since many of these levels are very large, it can be easy to miss things and not realize it until you finish a level and it shows 99% instead of 100% all because you missed a single piece of gold. A simple solution to this would have been to have counters for map sections, rather than for the entire level. A small gripe, but there has to be something in an otherwise near perfect game. In conclusion: If you like razor sharp combat, meaningful upgrades, performance that is as smooth as a freshly lotioned lady, play this game. It is so bloody good that it just might put other FPS games to shame and show why ID Software are some of the best in the industry at what they do.
hi i love this game so much If you're holding off because it's not like Eternal or 2016, DON'T. It's a super fun middle-ground between both and it's lore (especially in the Revelations DLC) makes it ABSURDLY great for a Doom game.
Return of the King.
战斗爽!
Great Doom game, the gameplay might be a little bit different from eternal however I like the parry mechanic. Please create more Doom
Игра сама по себе отличная, но Path Tracing реализован ужасно с точки зрения производительности и плавности. У меня RTX 5090 + Ryzen 9 9950X3D + 64 ГБ DDR5 + 4K/240 Гц OLED. В нативном 4K с DLAA и Path Tracing я получаю около 40–45 FPS, что само по себе ещё можно было бы принять. Но проблема в другом: игра ощущается так, будто у меня 15–20 FPS. Движение, камера и дождь идут рывками и будто в замедленном режиме. При этом с теми же настройками, но с TAA и динамическим разрешением игра работает значительно плавнее. DLSS Quality тоже работает нормально. А DLAA + Path Tracing остаётся проблемным даже при включении Multi Frame Generation 4×/6×: счётчик показывает 150–200+ FPS, но игра всё равно ощущается плохо. Для сравнения, в других играх с Path Tracing при 40–45 базовых FPS управление и frame pacing ощущаются значительно лучше, а после Frame Generation игра действительно становится плавной. RTX 5090 — самая мощная игровая видеокарта, и если даже она не может нормально обеспечить плавный нативный 4K + DLAA + Path Tracing, проблема уже не в мощности железа, а в реализации и оптимизации Path Tracing. Зачем делать режим максимальной графики, который даже топовое железо не может нормально отрабатывать в нативном 4K? Надеюсь, разработчики исправят именно производительность и frame pacing Path Tracing.
기대했는데 하..
Forces my machine into 4K, max settings, drains my power and forces a shutdown. Can't even get into settings before everything dies.
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