
DOOM: The Dark Ages is the prequel to the critically acclaimed DOOM (2016) and DOOM Eternal that tells an epic cinematic story worthy of the DOOM Slayer’s legend. Players will step into the blood-stained boots of the DOOM Slayer, in this never-before-seen dark and sinister medieval war against Hell.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 29.57/day in the week to Sep 15 → 13.6/day in the week after.
About
BECOME THE SLAYER IN A MEDIEVAL WAR AGAINST HELL
DOOM: The Dark Ages is the prequel to the critically acclaimed DOOM (2016) and DOOM Eternal that tells an epic cinematic story worthy of the DOOM Slayer’s legend. In this third installment of the modern DOOM series, players will step into the blood-stained boots of the DOOM Slayer, in this never-before-seen dark and sinister medieval war against Hell.
DOOM: The Dark Ages is a dark fantasy/sci-fi single-player experience that delivers the searing combat and over-the-top visuals of the incomparable DOOM franchise, powered by the latest idTech engine.
REIGN IN HELL
As the super weapon of gods and kings, shred enemies with devastating favorites like the Super Shotgun while also wielding a variety of new bone-chewing weapons, including the versatile Shield Saw. Players will stand and fight on the demon-infested battlefields in the vicious, grounded combat the original DOOM is famous for.
STAND AND FIGHT
Experience an epic story of the DOOM Slayer’s rage in this cinematic and action-packed story. Bound to serve as the super weapon of gods and kings, the DOOM Slayer fends off demon hordes as their leader seeks to destroy the Slayer and become the only one that is feared. Witness the creation of a legend as the Slayer takes on all of Hell and turns the tide of the war.
DISCOVER UNKNOWN REALMS
In his quest to crush the legions of Hell, the Slayer must take the fight to never-before-seen realms. Mystery, challenges, and rewards lurk in every shadow of ruined castles, epic battlefields, dark forests, ancient hellscapes, and worlds beyond. Armed with the viciously powerful Shield Saw, cut through a dark world of menace and secrets in id's largest and most expansive levels to date.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 46.1Kreviews | 88% | — | $47.3M |
| $49.99 | 18.7Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2983 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Худшая часть серии, но всё еще лучший шутер Месить чертей под топовый саунд в брутальной мрачной атмосфере всё также приятно и я в целом приветствую, что разработчики от части к части экспериментируют, но тут они немного перемудрили. - Это уже 50% шутер, а 50% файтинг. Как промежуточная механика борьбы вблизи интересно, но когда вся игра построена вокруг этого... - Катсцены... Я хз. Я просто потерял часа 3-4 жизни смотря эти ролики. Каждая миссия начинается и заканчивается катсценой. Зачем? Сюжет это не двигает, персонажей не раскрывает. Кармак еще говорил: "Сюжет в игре как сюжет в порнофильме". Прислушайтесь к создателю серии. - Полуоткрытые локации. Просто для растягивания прохождения. В коридорном шутере, где вы упор делаете в ближний бой - сомнительное решение - Атлан... Ну, помимо файтинга они сюда еще и бокс добавили. Для разнообразия ок, терпимо. Но вот дракон, ну, это треш. Space invaders изобретательнее, чем эти мини-игры на нём - Оптимизация. Прошлая часть дала красочный мир в 2к на ультра в 120+ кадров. Здесь кое-как с танцами на средне-средних+ получилось вытащить 60 кадров в среднем. Но я бы не сказал, что увидел что-то на голову выше прошлых частей в кадре. Но если вы фанат серии, то вам однозначно понравится и эта часть, потому что такого качественного экшна всё еще с трудом можно найти
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 58.43/day in the week to Jul 30 → 59.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Korean, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese, Spanish - Latin America* +3 more
| $69.99 |
| 16Kratings |
| 93% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not quite as perfect as Doom Eternal, but thats hard to achieve, so no points deducted for that. Good amount of content, got this on sale with DLC included for 36 bucks, would say it was worth it. Also really well optimized. Dont hesitate to grab this, if you liked Doom Eternal, which you probably did / will if you havent played that yet
doom at its best !!
Bu oyuna neden laf edildiğini çok anlamamakla beraber fenasal bayılmış buunmaktayım. Seride yeni şeyler denemeleri çok hoş. Artık böyle oyunları pek görmüyoruz malum. Ana oyundaki müzikler evet bir Mick Gordon kalitesi ve özgünlüğünde değil ama bu kötü oldukları anlamına gelmiyor. Çıkışından 1 yıl geçmesine rağmen hatalar ile karşılaşmak üzücü olsa da oyun akıp gidiyor. Revelations DLC'si ile rahatlıkla söyleyebilirim ki bu oyun serideki en iyi oyun. Hatta bırakın Doom serisini bugüne kadar çıkmış en iyi büyük bütçeli FPS oyunu bile diyebilirim. Mızrak ile parry yapmak çok tatmin edici ve aynı aletin oyuna sağladığı çeşitlilik baya baya doyurucu. İndirimde kapıp yardırmanızı şiddetle tavsiye ederim.
Very good, DLC gets dangerously close to Doom Eternal shenanigans with encounters being several waves long with empowered demons and similar junk but, thankfully, never gets as bad as Eternal's DLC got.
игра выше всех похвал!
똥손인 편이라 리부트랑 이터널은 정신없이 몰아쳐서 겜을 하면 너무 피곤했음 그에 비해 이번엔 방패를 사용해서 살짝 느린 템포를 가져가지만 묵직한 맛이 있다 개인적으로 이런 느낌을 선호하기에 더 재밌게 즐길 수 있었다. 시원시원하게 잘 놀다감
rest in peace id
Great addition to the Doom series! The Parry mechanics take some getting used to be once mastered offer alot of fun.
Justice for id Software. With 500 hours across the classic games, 2016, and Eternal, I'm a pretty big DOOM fan and was anticipating this to be a great game like the rest, but needed a GPU upgrade to play. I ended up getting that upgrade and this game shortly after the team at id Software was gutted by layoffs. The sheer amount of talent at that studio that had the opportunity to grow with each other while making groundbreaking game after groundbreaking game that lost their jobs the day before the DLC released is heartbreaking and infuriating, and frankly I find it hard to not mention that in this review. In this day and age, having a team that's as talented as the folks that worked on this trilogy are and to be able to cultivate that talent and build knowledge within the studio is so rare, Microsoft and Xbox executives should be ashamed of themselves for effectively cutting this prolific studio's institutional knowledge all for earnings calls and multi-million dollar bonuses. Justice for id Software. . As for DOOM TDA, it's an excellent take on the DOOM combat we've all grown to love since 2016 that's every bit as fast, aggressive, and lethal as Eternal's. Going in, my concerns weren't too great since I trusted that the designers would make good calls, and that they did. Resource management is still here, certain weapons countering certain enemies make a return, and swapping things while managing cooldowns return, but none of these are as prominent as in Eternal, since they're all things you'll be doing while parrying projectiles, shield flying across the arenas, and duking it out with demons in melee combat. With that added layer, pulling focus back a bit from all the resource management and quick swapping keeps the combat at similar intensity levels while not overloading the player with things to keep track of. It's a really well tuned combat system. Levels are often sprawling with tons of secrets tucked away like the rest of the series going back to Knee Deep In The Dead. The visual spectacles are breathtaking and varied, as are the litany of demons, new and old, you'll be ripped and tearing. The sound design, like Eternal, is punchy with hard transients that cut through combat to alert the player well, with my only gripe being the overused warbly granular sound that seems to be so pervasive across games these days (personal preference thing since I hear it in almost every single sound demo reel I watch). The music by Finishing Move is good, but the shoes to fill from Mick Gordon, Andrew Hulshult, and David Levy's scores are absurdly massive and I don't know that it quite hit the highs it could've. Being fully honest I don't know that it should've gone in the direction it should have; I think I would've liked more medieval and Nordic folk influence than straight metal, and even the Exultia theme from Eternal has trappings of that. I haven't played much of the DLC yet, only half of the first level, but the music there has already surpassed everything in the base campaign. Review's getting long, I'm getting hungry, it's a DOOM game, it's incredible, id Software deserved so much better than what happened to them.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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