
DOOM: The Dark Ages is the prequel to the critically acclaimed DOOM (2016) and DOOM Eternal that tells an epic cinematic story worthy of the DOOM Slayer’s legend. Players will step into the blood-stained boots of the DOOM Slayer, in this never-before-seen dark and sinister medieval war against Hell.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 29.57/day in the week to Sep 15 → 13.6/day in the week after.
About
BECOME THE SLAYER IN A MEDIEVAL WAR AGAINST HELL
DOOM: The Dark Ages is the prequel to the critically acclaimed DOOM (2016) and DOOM Eternal that tells an epic cinematic story worthy of the DOOM Slayer’s legend. In this third installment of the modern DOOM series, players will step into the blood-stained boots of the DOOM Slayer, in this never-before-seen dark and sinister medieval war against Hell.
DOOM: The Dark Ages is a dark fantasy/sci-fi single-player experience that delivers the searing combat and over-the-top visuals of the incomparable DOOM franchise, powered by the latest idTech engine.
REIGN IN HELL
As the super weapon of gods and kings, shred enemies with devastating favorites like the Super Shotgun while also wielding a variety of new bone-chewing weapons, including the versatile Shield Saw. Players will stand and fight on the demon-infested battlefields in the vicious, grounded combat the original DOOM is famous for.
STAND AND FIGHT
Experience an epic story of the DOOM Slayer’s rage in this cinematic and action-packed story. Bound to serve as the super weapon of gods and kings, the DOOM Slayer fends off demon hordes as their leader seeks to destroy the Slayer and become the only one that is feared. Witness the creation of a legend as the Slayer takes on all of Hell and turns the tide of the war.
DISCOVER UNKNOWN REALMS
In his quest to crush the legions of Hell, the Slayer must take the fight to never-before-seen realms. Mystery, challenges, and rewards lurk in every shadow of ruined castles, epic battlefields, dark forests, ancient hellscapes, and worlds beyond. Armed with the viciously powerful Shield Saw, cut through a dark world of menace and secrets in id's largest and most expansive levels to date.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 46.1Kreviews | 88% | — | $47.3M |
| $49.99 | 18.7Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2983 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Weapons, environments and enemy design are all completely forgettable. Nothing has any bite or personality, everything's insipid and uninspired. The soundtrack does nothing to compensate, it's just there, and goes unnoticed five minutes after you hear it. Combat's nothing but a Simon-says QTE simulator. Green flash = slowmo parry, built for ADHD brains that need a constant win state fed to them. No flow to it, just an endless string of QTEs. On top of that you get the dragon and turret sections thrown in as padding completely disconnected from the actual combat loop, breaking whatever pacing the game had going on. Marvelsop tier writing, supposedly serious cutscenes chopped off mid-line to dump you back on the chapter select screen. Whatever narrative momentum they're trying to build gets killed at the end of every single chapter. 79.99€ slop that recommends a 3080 to look worse than 2016 btw.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 58.43/day in the week to Jul 30 → 59.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Korean, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese, Spanish - Latin America* +3 more
| $69.99 |
| 16Kratings |
| 93% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I made it to Chapter 19 on Nightmare and quit. Easily the worst of all the modern Doom games. Combat is just a series of neverending quick times, and laughably easy. They tried to put a story in the game and it just doesn't work. Why do I have to listen to some NPCs sob story? I don't care about her or her dad. I want to put the fear of God into Demons. There are points in the game where you don't even feel like the main character; it is bizzare. Awful.
Жду мод с музыкой от Мика Гордона
For the DLC, Revelations : I wasn't super fond of sweaty eternal style, kinda felt it went too far on some aspects. The spear is very balanced and offer an aggressive playstyle. Great, i launched doom last time i checked not Sekiro, Mr Hugo Martin. Once you get the hang of it (don't get filtered by hell's core) it never felt punishing, each death felt fair. Movement tech is super fun and welcomed. OST is honestly insanely good, Finishing move and more particularly Alex Klingle delivered a nearly perfect score, with little throwback to classic games, very well done. Levels / level design is strong, they probably could've done slightly better for Chasm of Xal'Goroth and Uprising, still very enjoyable to run. Now the main game : i still can't believe not a single soul dared to mention the Slow motion effect on every interaction possible. I get you wanted to emphasize the heaviness, but for people that want fast FPS (basically your target) as opposed to a turn-based game, it was a massive miss. Glad you fixed this in an update, but damage was already done. No Comment on the turret sections seriously. Atlan sections were fine for a first playthrough, same with Dragon / Serrat section. Levels are kinda hit / miss. I really enjoyed the cosmic realm for instance, well at least City of Ry'uul is pretty interesting, maybe a bit too empty to my taste, Temple of Lomarith is still good but the area is pretty bland, the secrets were pretty clever and fun still. Not gonna do them one by one, but for 1 great level there is a meh one. OST on this one is mostly serviceable with some good tracks. As whole, Doom the Dark ages base campaign is a pretty good package, but a Mid Doom game. Good thing the Art team were mostly the one at the top of their game for this iteration, without them you could've slapped any other fps name to it and it would've been credible. Speaking of which, with the lay-off and those former employees sharing concept arts and such, they definitely had some crazy idea for you to implement, shame you choose the safe bet rather than go wild as you should've for a Doom game. TL;DR : Game is recommended, at the very least for the DLC which is unfortunately very short if you are a quick learner or experienced (around 6 hours for the full clear in nightmare for me, difficulty is there still, so you might put a bit more). Gameplay loop felt satisfying enough to leave me wanting more, but with the current state of the studio, it probably won't happen, shame. You can totally wait for a sale still, won't hurt anyone now.
Худший дум, в который я играл. Всего того, что я любил в этёрнале, более нету. Игра стала гораздо медленнее, у игрока забрали возможность избежать получения урона, в игре более нету деша в стороны. Новый Шит не может этого компенсировать в полной мере, ведь щит вынуждает тебя парировать врагов в ПЕРЕД ТОБОЙ, И ПАРИРОВАТЬ ТЫ НЕ СМОЖЕШЬ ВСЕХ, а 2 ,ну максимум 3 или 4 противника. Те, кто, стоят сбоку от тебя будут тебя просто JlИ3диTb. (и да, быстро двигаться ты теперь можешь только вперёд) Больше никак врывов и уничтожение противника на реакции, тут у нас парирования теперь, а ускорение только вперёд. Спасибо большое. Отдельно хочу добавить спасибо за появление противников-турелей. Именно этого игре не хватало. Ведь именно стоящей туши, которая СТОИТ И cEpИT по тебе с дистанции, не имея при этом атак ближнего боя, и не хватало. Ты не можешь одним метким выстрелом отстрелить назойливый пулемёт при помощи пробойника, ведь теперь он не ломается, у нас тут ШАГ ВПИРЁТ) и ты либо терпишь спам и сражаешься с остальными, в ожидании расправы с этим сраным пауком, либо идёшь через всю араву с целью уничтожить его первым. Стоит добавить деградацию окружающих тебя арен, больше никакого веселья, когда ты летел на джамп паде и стрелял из ракетомёта, арены теперь строго горизонтальные. А то вдруг работяга после работы не сможет разобраться в арене с вертикальностью? А от такого проджаи падают. Боёвка на мехе вообще не впечатляет, она максимально примитивная. Не могу не отметить подачу сюжета и кат-сцен. Показывают новых персонажей так, будто ты смотришь сериал, у которого уже было 22 сезона. Кто это, зачем они воюют, что 6Jl9дb за аргент сердце ♥♥♥♥♥ оно нужно? Да чёрт его знает. Оно сильное. Хватит на этом. Кат-сцены, местами, обрываются на половине слова. Вот ты добрался до конца уровня, тебе показывают Короля Новика, Палач поднялся при помощи поврежденного меха... выстрел!... Король новик бежит, бежит.... и кат-сцена резко обрывается и тебе показывают подсчёт итогов. В ведьмаке 3 охоте крепкой они более логичные, чем тут. Ну и заправить коричневый торт хочется музыкой, которая тут никакая от слова совсем. Если музыку из Дум2016 и дум этёрнал я ставил на тытубе при игре в другие игры и помню её до сих пор, то музыка из этой игры забывается сразу после выхода из неё. И да, кстати, где глори килы делись? Резюмируя - это не тёмные века, это - Doom the scuf age
Cool game, DLC made is x20 better. Welcome back Doom Eternal.
I genuinely don't understand all the positive reviews. Just launching the game was enough to PMO with your ai garbage slop upscaling. game is extremely unstable and looks like garbage compared to Doom Eternal (which I could run 4k high settings with raytracing) Not even able to get past 60fps in 1440p on Dark Ages. Every combination of settings looks like SH@# in comparison to the old game. #@!! you and actually optimize your games instead of using garbage ai tech NO ONE ASKED FOR THANK YOU
I like it more than Eternal
Двоякое ощущение от игры. С одной стороны разработчики пытаются разнообразить каждую игру в серии при помощи изменения основных механик игры, чтобы она не ощущалась вторичной по отношению к прошлым частям, но с другой стороны дум стал играться как серьезный сем, слишком радикально поменяли формулу. Также игру оказуалили, на кошмаре игра не вызывает особых проблем по сравнению с этерналом.
thank you for letting me get into doom, dad
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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