
DOOM: The Dark Ages is the prequel to the critically acclaimed DOOM (2016) and DOOM Eternal that tells an epic cinematic story worthy of the DOOM Slayer’s legend. Players will step into the blood-stained boots of the DOOM Slayer, in this never-before-seen dark and sinister medieval war against Hell.
Modeled estimate, not a reported figure. How we estimate →
About
BECOME THE SLAYER IN A MEDIEVAL WAR AGAINST HELL
DOOM: The Dark Ages is the prequel to the critically acclaimed DOOM (2016) and DOOM Eternal that tells an epic cinematic story worthy of the DOOM Slayer’s legend. In this third installment of the modern DOOM series, players will step into the blood-stained boots of the DOOM Slayer, in this never-before-seen dark and sinister medieval war against Hell.
DOOM: The Dark Ages is a dark fantasy/sci-fi single-player experience that delivers the searing combat and over-the-top visuals of the incomparable DOOM franchise, powered by the latest idTech engine.
REIGN IN HELL
As the super weapon of gods and kings, shred enemies with devastating favorites like the Super Shotgun while also wielding a variety of new bone-chewing weapons, including the versatile Shield Saw. Players will stand and fight on the demon-infested battlefields in the vicious, grounded combat the original DOOM is famous for.
STAND AND FIGHT
Experience an epic story of the DOOM Slayer’s rage in this cinematic and action-packed story. Bound to serve as the super weapon of gods and kings, the DOOM Slayer fends off demon hordes as their leader seeks to destroy the Slayer and become the only one that is feared. Witness the creation of a legend as the Slayer takes on all of Hell and turns the tide of the war.
DISCOVER UNKNOWN REALMS
In his quest to crush the legions of Hell, the Slayer must take the fight to never-before-seen realms. Mystery, challenges, and rewards lurk in every shadow of ruined castles, epic battlefields, dark forests, ancient hellscapes, and worlds beyond. Armed with the viciously powerful Shield Saw, cut through a dark world of menace and secrets in id's largest and most expansive levels to date.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Korean, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese, Spanish - Latin America* +3 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 730 reviews with recorded playtime.
Reviews
Themes across 726 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Mejor que el sexo
Rip and tear my bussy ̿̿ ̿̿ ̿̿ ̿'̿'\̵͇̿̿\з= ( ▀ ͜͞ʖ▀) =ε/̵͇̿̿/’̿’̿ ̿ ̿̿ ̿̿ ̿̿
太好玩了
If you love the franchise Of DOOM then absolutely, from the gameplay to the soundtrack! Get after it!!!
jak dla mnie DLC psuje zabawe z podstawki 3/10. Gdy w podstawce walczysz z 100 demonów jest odczucie ze to ty masz przewage w DLC zmiana broni do walki w zwarciu pokazuje ze teraz to my jestesmy workiem do bica. NIE tego oczekuje od SLAYERA
Amazing game, doesnt loose the doom feeling, this game its more brutal and heavy duty rather than speedy( from eternal) , which perfectly fine, it has its own style. The story and cutscenes where fascinating(i could wait to watch each one). Overall an amazing AAA action and story packed game.
Fine game
More doom
I liked The Dark Ages when it came out, but was ultimately slightly disappointed because it didn't live up to the highs of the previous installments of this modern Doom trilogy. It couldn't match the elegant minimalist storytelling and heavy atmosphere of 2016 and neither the mechanical perfection of Eternal's gameplay. While I appreciated the classic Doom inspired weaving in between the projectiles, it always stayed just within the realm of me liking it, but never quite loving it. Dark Ages base campaign gameplay is in my eyes about the player achieving more by doing less. I actually noticed this by coming back to my old clips of doing the UN of TAG1 in Eternal which, barring master levels, is the most intense stretch of the game and compared them to my gameplay from some of the tougher Ripatorium challenges in TDA. And that way I clearly saw that I'm theoretically doing more in TDA, I juggle more enemies, rip and tear more demons. But ultimately the controls are so streamlined, simple and intuitive (which from a different perspective is a feat of smart design) it never quite rivalled the raw satisfaction of mashing half the keyboard at once in Eternal, nor the old school simplicity of 2016 imo. That all completely changed with the Revelations DLC. The increased mechanical complexity and introduction of new movement tech invigorates the game and makes it a delight to play. Starting out, you'll hate the spear. But as you slowly get accustomed, a new dimension of play opens up, with skill ceiling so high, it's impossible to get close to it unless you spend dozens of hours just figuring stuff out and building up the muscle memory. It's a damn shame that id's reward for perfecting their formula and making yet another modern classic of the first person shooter genre was Microsoft laying off half their personel. Shame on them.
some of the most fun you can have in an fps game
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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