
DOOM: The Dark Ages is the prequel to the critically acclaimed DOOM (2016) and DOOM Eternal that tells an epic cinematic story worthy of the DOOM Slayer’s legend. Players will step into the blood-stained boots of the DOOM Slayer, in this never-before-seen dark and sinister medieval war against Hell.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 29.57/day in the week to Sep 15 → 17.71/day in the week after.
About
BECOME THE SLAYER IN A MEDIEVAL WAR AGAINST HELL
DOOM: The Dark Ages is the prequel to the critically acclaimed DOOM (2016) and DOOM Eternal that tells an epic cinematic story worthy of the DOOM Slayer’s legend. In this third installment of the modern DOOM series, players will step into the blood-stained boots of the DOOM Slayer, in this never-before-seen dark and sinister medieval war against Hell.
DOOM: The Dark Ages is a dark fantasy/sci-fi single-player experience that delivers the searing combat and over-the-top visuals of the incomparable DOOM franchise, powered by the latest idTech engine.
REIGN IN HELL
As the super weapon of gods and kings, shred enemies with devastating favorites like the Super Shotgun while also wielding a variety of new bone-chewing weapons, including the versatile Shield Saw. Players will stand and fight on the demon-infested battlefields in the vicious, grounded combat the original DOOM is famous for.
STAND AND FIGHT
Experience an epic story of the DOOM Slayer’s rage in this cinematic and action-packed story. Bound to serve as the super weapon of gods and kings, the DOOM Slayer fends off demon hordes as their leader seeks to destroy the Slayer and become the only one that is feared. Witness the creation of a legend as the Slayer takes on all of Hell and turns the tide of the war.
DISCOVER UNKNOWN REALMS
In his quest to crush the legions of Hell, the Slayer must take the fight to never-before-seen realms. Mystery, challenges, and rewards lurk in every shadow of ruined castles, epic battlefields, dark forests, ancient hellscapes, and worlds beyond. Armed with the viciously powerful Shield Saw, cut through a dark world of menace and secrets in id's largest and most expansive levels to date.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 46.1Kreviews | 88% | — | $47.5M |
| $49.99 | 18.8Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3061 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Better than Eternal, not as good as 2016. Good game, but good god I hate the cinematics. Thank you for the SKIP button, much appreciated.
Writing this off the heels of finishing the main campaign, not including DLC. I have mixed feelings for Doom: The Dark Ages because overall, I enjoyed myself. I played the game on Nightmare throughout it's 22 mission count which felt meaty to go through. Overall the game is great, but the main campaign suffers from the "death of a thousand cuts" problem where the majority of the experience on offer is good, but many small nicks over my 21.8 hour run of the main game makes this a 'softer reccomend' than over Doom 2016 or Eternal. Positives: - The game does a great job to make you feel powerful with how badly you are kicking the ♥♥♥♥ out of things. High impact sound design with animations make this game feel very visceral and raw. Or the way how the flesh and vicera peels away from the demons as you shoot them. Really big highlights for me. - World design and map vista's are legitimatly breath taking. Id's artists (or sadly whats left of them) really cooked with the visual design of the levels. - Guns feel very powerful and satisfying to use - Cutscenes add a lot of big specticle that is cool watch - The Dark Ages Demons are a good visual change up from 2016 & Eternal. - Difficulty Accessibility is very streamlined so you can fine tune the best way for the game to play for you Negatives: -Parrying (at least imo) gets old really fast. I know it's the whole point of this games "Stand and Fight" mantra, but after about half way through my playtime, I realized it was becoming very repetetive. Since all enemies shoot the same kind of projectile to parry, the mechanic becomes a much more OVER - reactionary one than I beleive intended. In the late-game. enemy encounters often devolve into a predictable loop of waiting for green prompts, blocking, and counter-attacking rather than keeping fast, fluid movement. - No glory kills. To me, the executions blend together with the kicks and counter attacks you end up doing while parrying. The only advantage I have seen from them is that you can look around while the animation is happening to look for your next target, rather than being in a fixed animation like a glory kill. - While the weapons are cool to use, there are too many to make each weapon class needed or neccassary to use. I found myself sticking to 3 weapon classes MAX because either the other guns didn't fit my playstyle OR their upgrades didn't seem worth investing into. -Level exploration is also repetetive. Using the same methods for bashing through walls with the sheild to access a "hidden area" that was just off to the left doesn't make me feel like I am actually discovering how to get to that secret. - Story is bloody incomprehensible. The story is supposed to be about the wars between the Sentinels and the Demons over Argent Den'ure, but the name of the world the Demon slayer is helping to save is not mentioned until the final cutscene. The Story is just a vechile for the levels to move in between with little context for what or why the Demon slayer is doing it for is not explained. I had to watch a Youtube video to be caught up which did a better job explaining the story than the game did. - The first time you pilot the Atlan Mech and the Dragon are the only time those spcticle levels feel unique or fun because they are bassicaly mech & aerial fights BUT with parrys. - The final boss and villian is a piss ant. Needing to fight him 4 times across 6 phases and 2 levels is just stupid. By that time the game had lost my patience. - First and only Id game where I got softlocked twice in a row on the same level. I also experience a handful of audio bugs and 2 continual loading screens. Overall, DTDA is a good game and I softly reccomend it, but get it on a sale. I hope the DLC fixes or does things differently that the main game does not. That being said, I do think it is the weakest of the modern Doom trilogy, but that isn't an insult or a bad thing for this game. That's like saying DS2 is the weakest of the Dark Souls games but it still got GOTY in 2014. I do think this game will grow on me over time as I play it. I was just burnt out by the time I was finished, which was not the way I felt after finishing Doom 2016 or Eternal. That being said, despite all my negatives, I think the core visceral combat was the thing that kept brining me back. The sounds of crushing bones under my feet as I fall upon the demons and shoot them as I drift across the level at moc 5 is a great time indeed. Even if it is my 3rd favourite in this modern Doom trilogy.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 58.43/day in the week to Jul 30 → 59.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Korean, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese, Spanish - Latin America* +3 more
| $69.99 |
| 16Kratings |
| 93% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's definitely a step down from Eternal, but it's still pretty fun
i cannot tell when both armor pickups and parry windows have the same color; they both sort of fly toward you and they should not both be green
dear god, state of flow on the max expression
Another GLORIOUS chapter in the DooM saga! I was a bit apprehensive when they announced The Dark Ages would have melee combat and I wasn't sure about the shield. Well, the shield is absolutely awesome and the parry mechanic is so glorious that when the DLC started and the shield was destroyed I was VERY ANNOYED and was debating if I should continue the DLC or not! Thankfully the Shield returns quickly and its glory can be enjoyed again. Excellent main campaign and DLC (aside from the first pesky mission without my dear shield, that is!). id does it again! ALL HAIL THE SLAYER!
good game
Hermoso juego asi como su DLC. Accion y lore uffff
once you play revelations you'll never stop wanting to beat xbox to death with your bare hands
Есть ощущение, что копьё должно было быть со старта игры, без DLC. Базовая игра довольно длинная, и, на мой вкус, скучная. Геймплейная петля хоть и ощущается новой и свежей, но построена на 80% на парированиях. Вот DLC - совсем другое дело. Без преувеличения - лучший геймплей в синглплеер шутерах когда-либо созданных. Я большой фанат Eternal, и мне казалось, что дальше уже некуда - TAG2 показал, что формула Eternal себя изжила, и любые добавки выглядят уже пятым колесом. Здесь же вертикальный концепт переиначен, и настолько изящно, что ты буквально не можешь оторваться. Хочется сказать и о музыке - Finishing Move в этот раз выдали что-то крайне интересное, и я действительно делал музыку чуть громче эффектов, чтобы ловить ритм. Очень жаль id, ребята явно не заслужили сокращений, тем более в день релиза Revelations. Остаётся надеяться, что idTech (лучший движок на планете, если кто не в курсе) не будет забыт.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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