
DOOM: The Dark Ages is the prequel to the critically acclaimed DOOM (2016) and DOOM Eternal that tells an epic cinematic story worthy of the DOOM Slayer’s legend. Players will step into the blood-stained boots of the DOOM Slayer, in this never-before-seen dark and sinister medieval war against Hell.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 29.57/day in the week to Sep 15 → 17.71/day in the week after.
About
BECOME THE SLAYER IN A MEDIEVAL WAR AGAINST HELL
DOOM: The Dark Ages is the prequel to the critically acclaimed DOOM (2016) and DOOM Eternal that tells an epic cinematic story worthy of the DOOM Slayer’s legend. In this third installment of the modern DOOM series, players will step into the blood-stained boots of the DOOM Slayer, in this never-before-seen dark and sinister medieval war against Hell.
DOOM: The Dark Ages is a dark fantasy/sci-fi single-player experience that delivers the searing combat and over-the-top visuals of the incomparable DOOM franchise, powered by the latest idTech engine.
REIGN IN HELL
As the super weapon of gods and kings, shred enemies with devastating favorites like the Super Shotgun while also wielding a variety of new bone-chewing weapons, including the versatile Shield Saw. Players will stand and fight on the demon-infested battlefields in the vicious, grounded combat the original DOOM is famous for.
STAND AND FIGHT
Experience an epic story of the DOOM Slayer’s rage in this cinematic and action-packed story. Bound to serve as the super weapon of gods and kings, the DOOM Slayer fends off demon hordes as their leader seeks to destroy the Slayer and become the only one that is feared. Witness the creation of a legend as the Slayer takes on all of Hell and turns the tide of the war.
DISCOVER UNKNOWN REALMS
In his quest to crush the legions of Hell, the Slayer must take the fight to never-before-seen realms. Mystery, challenges, and rewards lurk in every shadow of ruined castles, epic battlefields, dark forests, ancient hellscapes, and worlds beyond. Armed with the viciously powerful Shield Saw, cut through a dark world of menace and secrets in id's largest and most expansive levels to date.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 46.1Kreviews | 88% | — | $47.5M |
| $49.99 | 18.8Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3061 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
No es el mejor DOOM pero entretiene bastante
Peak modern Doom. Best of the trilogy IMO, sad what happened to the studio after this incredible DLC. Revelations took the already great foundation and perfects the gameplay outright, with better enemies and weapons and an even wilder story than base game. Cutscenes are pure cinema. Just an all-around pleasant experience with this installment.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 58.43/day in the week to Jul 30 → 59.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Korean, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese, Spanish - Latin America* +3 more
| $69.99 |
| 16Kratings |
| 93% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Très bon jeu
blood
Main campaign 6/10 - most weapons are good and fun except for both "skull" guns, which suck - atlan sections are cool for the first time but after that become extremely boring to replay - missions could have more enemy density overall, some sections felt really empty and most of the time i was expecting more waves of demons to kill - campaign is easy even in the hardest difficulty the game offers (nightmare, i dont count pandemonium or ultra nightmare because i dont like perma-death mechanics), though i did die 2 times on enhanced azhrak - i won't say "music bad because no mick gordon" but the main campaign music isn't as iconic as mick's nor does it hype you up like older DOOM songs or the DLC soundtrack, still an ok soundtrack though DLC 9/10 (taking out 1 point just because of how short it is and because Xal'Goroth is pretty easy) - combat is actually challenging, i died multiple times during some sections of each mission - enemy density got "fixed" and arenas felt like actual arenas, unlike the campaign with 2 waves of fodder demons + a few heavies - puzzles are more engaging, removing them from the map until they are found was a nice touch - spear feels amazing, the most fun weapon in all of DOOM games - the new lore, even though it's short, is really good and hooked me more than the main campaign lore - the DLC soundtrack is the best music this franchise has ever gotten, saying mick's is better is cope (i still love 2016's and eternal's soundtrack but finishing move took DOOM music to a whole different level in the DLC)
Yeah, I mean, what can I say, it has a slightly different flavour but at bottom it's still just more DOOM and what's not to like about that?
Banger game, as was Eternal and Doom 2016. Granted it's much different from Eternal, more so than Eternal was from the first. It's a big departure but having played it, it's very welcome. It's not just fresh, it flows better than anything before. Less movement, different movement. The shield is a huge addition, it gives the game many new options, parrying fits the game surprisingly well. The weapons feel great, especially the new additions, the melee options. Awesome imagery, great ideas for this setting and they indulge in it with silly things which is great to see. You even get to play with ancient mechs and a dragon, the latter is admittedly not that fleshed out. The game runs like a dream with frame generation, but without it it's heavy, don't mistake good optimization with the game being viable for old hardware, it's not. Definitely try frame gen. Some things I didn't like, the story is eye-rolling and boring you to tears at the beginning. Later on it's alright but it doesn't get you on board to begin with. Not many will care but the game as a whole would work better with a proper narrative. The music is not much of a factor sadly, it's alright but mostly forgettable and indistinct. I wish there were more finishers, there isn't much variety when the opportunities were endless. It's a great way to tie off the trilogy, 3 different but super fun and brutal games each in its own way. If you liked the other 2 games I don't see how this is not for you.
Great game, finished it in just a couple of days. The combat in this is easily the best of any DOOM game, IMO. Compared with Eternal, the time it takes to perform executions feels much quicker and there's generally fewer of them which helps preserve flow. The shield and spear were a lot of fun to use and the parry system felt really satisfying as well.
норм
Eu amei este jogo, sem palavras compraria de novo.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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