
DOOM: The Dark Ages is the prequel to the critically acclaimed DOOM (2016) and DOOM Eternal that tells an epic cinematic story worthy of the DOOM Slayer’s legend. Players will step into the blood-stained boots of the DOOM Slayer, in this never-before-seen dark and sinister medieval war against Hell.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 29.57/day in the week to Sep 15 → 17.71/day in the week after.
About
BECOME THE SLAYER IN A MEDIEVAL WAR AGAINST HELL
DOOM: The Dark Ages is the prequel to the critically acclaimed DOOM (2016) and DOOM Eternal that tells an epic cinematic story worthy of the DOOM Slayer’s legend. In this third installment of the modern DOOM series, players will step into the blood-stained boots of the DOOM Slayer, in this never-before-seen dark and sinister medieval war against Hell.
DOOM: The Dark Ages is a dark fantasy/sci-fi single-player experience that delivers the searing combat and over-the-top visuals of the incomparable DOOM franchise, powered by the latest idTech engine.
REIGN IN HELL
As the super weapon of gods and kings, shred enemies with devastating favorites like the Super Shotgun while also wielding a variety of new bone-chewing weapons, including the versatile Shield Saw. Players will stand and fight on the demon-infested battlefields in the vicious, grounded combat the original DOOM is famous for.
STAND AND FIGHT
Experience an epic story of the DOOM Slayer’s rage in this cinematic and action-packed story. Bound to serve as the super weapon of gods and kings, the DOOM Slayer fends off demon hordes as their leader seeks to destroy the Slayer and become the only one that is feared. Witness the creation of a legend as the Slayer takes on all of Hell and turns the tide of the war.
DISCOVER UNKNOWN REALMS
In his quest to crush the legions of Hell, the Slayer must take the fight to never-before-seen realms. Mystery, challenges, and rewards lurk in every shadow of ruined castles, epic battlefields, dark forests, ancient hellscapes, and worlds beyond. Armed with the viciously powerful Shield Saw, cut through a dark world of menace and secrets in id's largest and most expansive levels to date.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 46.1Kreviews | 88% | — | $47.5M |
| $49.99 | 18.8Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3061 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
10/10 DLC. It has pretty much what i expected and what i love Doom for. RIP ID software, and fudge microslop for what they did.
BAYA KALİTELİ
by far my favorite of the modern DOOM trilogy. Really love the shield and the way the slayer feels like a walking tank
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 58.43/day in the week to Jul 30 → 59.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Korean, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese, Spanish - Latin America* +3 more
| $69.99 |
| 16Kratings |
| 93% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
fajne giera POLECAM
GG
parryslop in my doom game on goddd
Das neuste DLC ist mit Sicherheit extrem Einfallslos .
[h1]Rip, Tear, and Find the Flow[/h1] I've just finished my last fight with the ultra-final boss, and I'm still riding the emotional high. Short version up front: this is the game that made me understand what "emotional spikes" in a shooter actually feel like - fights where every single second is balanced on the edge of death, and one mistake turning into another can erase you in seconds. This was my first proper modern AAA blockbuster. Before this, I mostly played games like Portal 2, Kerbal Space Program, Terraria, and indies. The only modern DOOM I'd played was DOOM (2016), and I thought I'd already seen everything this kind of game could offer. It was fast, powerful, brutal. Then DOOM: The Dark Ages completely rewired how I see the series. [h2]An unstoppable tank with a very big mace, a shield, and a spear that ruins your brain[/h2] Here, you feel like an unstoppable tank. You can wipe out hordes just by crashing down among them, and watching the mace charge build up, then going [b]CHKA-BOOM[/b] into a crowd, never gets old. The Shield Saw is the mechanic that ties everything together. It's not a defensive crutch - you block with it, parry with it, throw it, and launch yourself straight at enemies, which speeds up the ripping and tearing tenfold. Alongside your main arsenal you always carry one off-hand tool, Shield Saw or Chain Spear, and the combinations you can pull off get completely wild. At first, it's genuinely difficult - you're relearning which button answers which attack. Then something clicks and you stop thinking about buttons. I hit that click twice: once in the base campaign, once again with the Chain Spear in the DLC. Both times it came the same way - a long, furious streak of deaths, me getting angrier and more determined with every attempt, refusing to stop, and then, almost always after a good night's sleep, clearing the exact same fight first try the next day. Screaming and cursing at the demons the whole way through the next few chapters. By the last third of the game you can feel when you've actually mastered the combat: you're switching Shield Saw and Chain Spear on the fly without thinking - shield-dashing point-blank into a demon or yanking yourself out of a crowd to line up a one-shot super shotgun kill, then a second later flying like a fighter jet on the spear, not touching the ground for twenty seconds straight. [h2]The campaign, then Revelations kicks the door in[/h2] The base campaign keeps feeding you new weapons and Shield Saw upgrades almost until the very end, so combat never stops opening up - that alone makes this worth the money. Then Revelations arrives (if you bought it) and hands you the Chain Spear, which scrambles your muscle memory even harder than the base game did on day one. [h3]Please rebind the spear[/h3] [b]Strong recommendation: rebind the spear controls, most of them onto your mouse's side buttons.[/b] The setup that worked best for me: [list] [*][b]Spear Slash:[/b] move it from R to Right Mouse Button. [*][b]Spear Throw:[/b] move it from Right Mouse Button to Mouse 4. [*][b]Spear Stab:[/b] move it from G to Mouse 5. [/list] Slash is your main spear action for parrying and breaking armor, so putting it on RMB feels natural. This keeps the spear entirely under your mouse hand while the keyboard stays free for movement and weapon selection. I also tried a controller myself for a bit. Camera control feels genuinely tank-like and it's hard to track enemies with it, so I dropped it fast. It's a real option if you want to play on the couch on an easier difficulty and just relax through fights, but for the way I wanted to play, mouse and keyboard were non-negotiable. [h2]Nightmare, the numbers, and the road to 100%[/h2] I don't get why people say the base campaign takes 20 hours and the DLC around 12. My numbers: roughly 50 hours on the base campaign for a full 100% clear (would've been closer to 30 without going for full completion), and about 25 hours on Revelations, including the final boss - which alone took several days. That ultra-final boss earns the reputation: it uses basically everything you've learned across the whole game and multiplies it by three. A solid two-thirds of its moveset is stuff you only learn by dying on its arena over and over. Playing on Nightmare is where the real payoff is - I can't speak for Pandemonium or Ultra-Nightmare, those are for actual sadomasochists 😭. I died constantly, and that's exactly why every win felt incredible. Getting to 100% isn't much of a slog either. In the base campaign you'll probably need a guide for the last few secrets. Revelations is friendlier about this - it doesn't gate its main completion goals behind every secret. The real cleanup work is reassembling all the Relics and clearing the post-game path to the true final boss. [h2]Performance[/h2] Quick note for anyone wondering: on an RTX 5060 Ti at 1440p with DLSS Frame Generation x2, I got a comfortable 111 FPS; without, around 60. The game largely ignores whatever you manually set and just pushes the highest settings your GPU can actually handle, and NVIDIA's current DLSS/Frame Gen stack makes that genuinely worth leaning on. If you're on Full HD with a GPU no older than 6-7 years, you shouldn't have any trouble. [h2]The soundtrack deserves better mixing[/h2] The legendary DOOM sound design is here, and the music leans more rhythmic and groovy than previous entries - more than once I noticed I was ripping through demons exactly in time with the riff. [b]My one real complaint: the mix.[/b] Gunfire, combat noise, and screaming usually bury the melody entirely. It doesn't wreck the experience, but the balance clearly deserved another pass. [h2]The story does its job[/h2] Nobody buys a game like this for the story, and it knows it: it's built around emotional beats rather than a gripping plot, clearly drawing the line between good and evil without leaning on the most tired clichés. That's exactly what it needed to be. No complaints, nothing more to add. [h2]Final thoughts[/h2] Very few games have given me spikes like this - fights lasting five-plus minutes with every second on a knife's edge. The game is stacked with content, and even after the ultra-final boss there's still plenty left to chase. It's almost perfect at being exactly what it promises. I came away completely satisfied. [hr][/hr] [h2]THE FINAL JUDGEMENT[/h2] [b]🔥 9 / 10 🔥[/b]
great game. it was totally worth the buy and dlc buy too.
Pretty nice
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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