
DOOM: The Dark Ages is the prequel to the critically acclaimed DOOM (2016) and DOOM Eternal that tells an epic cinematic story worthy of the DOOM Slayer’s legend. Players will step into the blood-stained boots of the DOOM Slayer, in this never-before-seen dark and sinister medieval war against Hell.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 29.57/day in the week to Sep 15 → 17.71/day in the week after.
About
BECOME THE SLAYER IN A MEDIEVAL WAR AGAINST HELL
DOOM: The Dark Ages is the prequel to the critically acclaimed DOOM (2016) and DOOM Eternal that tells an epic cinematic story worthy of the DOOM Slayer’s legend. In this third installment of the modern DOOM series, players will step into the blood-stained boots of the DOOM Slayer, in this never-before-seen dark and sinister medieval war against Hell.
DOOM: The Dark Ages is a dark fantasy/sci-fi single-player experience that delivers the searing combat and over-the-top visuals of the incomparable DOOM franchise, powered by the latest idTech engine.
REIGN IN HELL
As the super weapon of gods and kings, shred enemies with devastating favorites like the Super Shotgun while also wielding a variety of new bone-chewing weapons, including the versatile Shield Saw. Players will stand and fight on the demon-infested battlefields in the vicious, grounded combat the original DOOM is famous for.
STAND AND FIGHT
Experience an epic story of the DOOM Slayer’s rage in this cinematic and action-packed story. Bound to serve as the super weapon of gods and kings, the DOOM Slayer fends off demon hordes as their leader seeks to destroy the Slayer and become the only one that is feared. Witness the creation of a legend as the Slayer takes on all of Hell and turns the tide of the war.
DISCOVER UNKNOWN REALMS
In his quest to crush the legions of Hell, the Slayer must take the fight to never-before-seen realms. Mystery, challenges, and rewards lurk in every shadow of ruined castles, epic battlefields, dark forests, ancient hellscapes, and worlds beyond. Armed with the viciously powerful Shield Saw, cut through a dark world of menace and secrets in id's largest and most expansive levels to date.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 46.1Kreviews | 88% | — | $47.5M |
| $49.99 | 18.8Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3047 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i payed in discout, if i payed the total ammount of 100 euro, the base game plus DLC i would asked for a refound. the story here is simple, the game is fun and fast, but overall the quality and details of allthe game are super low, the graphic looks like less then eternal and came straight from 2016 vibe. the textures are awfull, the models of the enemy are the worst the level design and artistic direction absent, the quality of everything in this game whitch is Doom the FPS are so low that is absurd. they ruin the Best fps game bc they thought it would became again the best fps in town but they made it so basic like only diseny would do, they eliminate multiplayer bc the fan base was so strong that it wouldnt attire new players and so became a basic fps with no quality whatsoever. so i didnt like the enemies design and quality, the scene and the models of the characters are like a JOKE, the level design its like a school exams for 3d artist at the worst school, the designs of the items ingame is worst than this you cannot find in a game. the texures are ♥♥♥♥, models quality ♥♥♥♥, the musich its meh, AWFULL GAME for tik toker wannabe content creators. if you liked this game you never played the real games out there. its a fun game with the worst quality. and i played all the dooms, quake, unreal turnaments games ever made.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 58.43/day in the week to Jul 30 → 59.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Korean, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese, Spanish - Latin America* +3 more
| $69.99 |
| 16Kratings |
| 93% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
masterpiece
DOOM: The Dark Ages Desde o excelente reboot lançado em 2016, a franquia Doom voltou a figurar como um dos pilares fundamentais dos FPS e jogos de ação em primeira pessoa, graças à sua gameplay intensa, nível elevado de desafio e uma abordagem que premia a movimentação constante e abordagem agressiva. Em 2020, Doom Eternal elevou a série a um novo patamar de qualidade e ofereceu o melhor jogo da história da série até então, o que naturalmente gerou enorme expectativa para o aguardado Doom: The Dark Ages, que volta ao passado da franquia e serve como um elo de ligação entre a era clássica dos anos 1990 e a era moderna, iniciada com o reboot. Em muitos aspectos, The Dark Ages cumpre o que promete e oferece mais um ótimo jogo, agora com uma abordagem um pouco mais lenta e com bem menos verticalidade que Doom: Eternal. Por outro lado, The Dark Ages traz uma série de mecânicas defensivas inéditas, com destaque para o versátil escudo de Slayer, o combate a bordo do gigantesco robô Atlan e até mesmo a possibilidade de voar e lutar controlando o dragão Serrat. È fantastico você tem uma baixa nostalgia nos gráficos atuais, Embora não ofereça uma campanha do mesmo nível de Doom: Eternal, Doom: The Dark Ages é mais um acerto da iD Software desde o reboot lançado em 2016. Impulsionado por novidades muito bem-vindas à franquia, como o combate com mechas e a possibilidade de voar e lutar controlando um dragão, o novo capítulo da série é um título obrigatório para fãs de FPS e jogos de ação em geral. Com uma enorme variedade de armas que mudam completamente o combate, inimigos com mecânicas bastante distintas entre si e mapas com muitos segredos a serem explorados, Doom: The Dark Ages diverte do começo ao fim. Contudo, a aposta em mergulhar excessivamente em uma história desinteressante e com personagens unidimensionais mostra um foco exagerado em um aspecto que nunca foi o ponto forte da franquia. Ainda assim, The Dark Ages parece ser o embrião de uma nova fase de Doom e se destaca como um dos melhores FPSs da nova geração, esperando logo um novo doom quem sabe faça ligação com doom Eternal e continue com a história. Guia completo Colecionável 100% https://www.youtube.com/playlist?list=PLIMIy8mwxdtbdBwWKiMGfQtjd65a7PP4W
When this was first announced, I was extremely confused and dubious. I gave it a cursory look at release via gamepass and quickly decided it wasn't for me - too big of a deviation from the stuff I like about DOOM and far too much emphasis on lore and story. I picked it up again when Revelations dropped and it actually clicked a lot more this time, enough for me to go through the game, but my core issues are still there. Dark Ages is excellent for half of its runtime, when the game still has comprehensive enemy encounters built around momentum and option select. This is chiefly because early game enemies tend to have more varied attack patterns and are used in far more interesting setups. For a good while, it's actually really solid. The second half is middling. It's not bad, it's just a point where the game begins to really fatigue. The chief culprit of this is the parry system, which is ubiquitous throughout the game but becomes overwhelmingly the main mechanic once you hit the halfway mark, and it's just not good enough to justify how perpetual it gets. A lot of Doom Dark Ages is sort of tedious by volume. Map completion tends to be a chore, challenges aren't particularly creative or interesting, the setpiece additions like the dragon and the mech are genuinely just thin air stretched out over way too long with far too little to do and none of the mechanical complexity that makes the base game fun. The story, for how omnipresent it is, is also frankly bad. I could never shake the feeling that this should have been some sort of Quake installment over Doom. It's entirely possible and honestly recommended to skip the story altogether. There are exactly two cutscenes worth watching in the whole game. The DLC, however, is much better. That's in part because it skips the grind of upgrading your core arsenal, and much more importantly because parrying is no longer your one and only core mechanic. The game feels like it truly becomes realized when you get to switch between shield, spear and every gun at will, but it only lets you do so for a very short amount of time in only a handful of levels. It feels cruel that the spear is just not in the base game. In short, worth picking up on sale like I did if you get the DLC with it. You can honestly play the base game as a tutorial then as soon as you're comfortable with the weapons ditch it and move on to Revelations. I came out of it feeling a little peeved, because the encounters that are bad really highlight just how limited this particular framework is for Doom.
The best game and great DLC. I grew up on this series. Doom is in my heart forever.
Awesome shooter
This game bangs, actually. Each of the chapters seem to end just before they overstay their welcome. Some of the gameplay does get a bit repetitive, insofar as some of the combat mechanics like the shield usage. DLC is pretty good, the spear I thought was a little clunky at first, but I can see the potential, but the number of key binds to use in such a fast paced game kind of adds to its clunkiness, imo. The music is not memorable, it's okay, and I can sometimes hear callbacks to older games in it, but other than that it isnt noteworthy. Probably like 7.5-8/10 Better than Eternal, not as good as 2016
雖然比不上前作的高機動性爽快 但是盾牌的引入和簡潔的操作仍然讓它成爲一款佳作
С одной стороны хочется поругать знакомого за спойлеры к думу ("спойлеры к думу" уже смешно). С другой стороны не скажи он, что в дополнении нашлась тварь, что смогла победить Палача, я бы никогда не прикоснулся к одному из лучших шутеров. Потому что в прошлом году все только и говорили, какой же Dark Ages скучный и проходной. Особенно, секции робота и дракона, которые должны были быть прям разъебными. На мой взгляд, эти секции наоборот дают немного отдохнуть от неебически крутого геймплея с кучей возможностей как можно грохнуть демона. И даже они играются интересно, хоть и не особо разнообразно. На счет сюжета. Вроде говорили, что эта часть ничего нового не рассказывает. На мой взгляд, там приехало достаточно лора. Рассказали и главное, что показали быт и нравы стражей, про их взаимодействие с Творцами. Как строился конфликт между стражами, демонами и Творцами. Еще даже в кинули предысторию Палача. Музыка мне понравилась, кстати, больше, чем в Eternal. Не хочу объяснять почему, просто дело вкуса. В целом, игра мне так понравилась, что прошел запоем. И если на Бонде я порой прям страдал от скуки, не запускал днями, то тут постоянно хотелось вернуться к игре. В итоге это был первый дум, который я прошел, так еще и с дополнением. 10 из 10 крутых игр по Вархаммеру, как примеров как нужно делать игры по вахе. Палач тут очень хорошо ощущается как сверхчеловечный свехчеловек, который делает дела. На порядок лучше, чем это было показано в Спаси Марину.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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