
DOOM: The Dark Ages is the prequel to the critically acclaimed DOOM (2016) and DOOM Eternal that tells an epic cinematic story worthy of the DOOM Slayer’s legend. Players will step into the blood-stained boots of the DOOM Slayer, in this never-before-seen dark and sinister medieval war against Hell.
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About
BECOME THE SLAYER IN A MEDIEVAL WAR AGAINST HELL
DOOM: The Dark Ages is the prequel to the critically acclaimed DOOM (2016) and DOOM Eternal that tells an epic cinematic story worthy of the DOOM Slayer’s legend. In this third installment of the modern DOOM series, players will step into the blood-stained boots of the DOOM Slayer, in this never-before-seen dark and sinister medieval war against Hell.
DOOM: The Dark Ages is a dark fantasy/sci-fi single-player experience that delivers the searing combat and over-the-top visuals of the incomparable DOOM franchise, powered by the latest idTech engine.
REIGN IN HELL
As the super weapon of gods and kings, shred enemies with devastating favorites like the Super Shotgun while also wielding a variety of new bone-chewing weapons, including the versatile Shield Saw. Players will stand and fight on the demon-infested battlefields in the vicious, grounded combat the original DOOM is famous for.
STAND AND FIGHT
Experience an epic story of the DOOM Slayer’s rage in this cinematic and action-packed story. Bound to serve as the super weapon of gods and kings, the DOOM Slayer fends off demon hordes as their leader seeks to destroy the Slayer and become the only one that is feared. Witness the creation of a legend as the Slayer takes on all of Hell and turns the tide of the war.
DISCOVER UNKNOWN REALMS
In his quest to crush the legions of Hell, the Slayer must take the fight to never-before-seen realms. Mystery, challenges, and rewards lurk in every shadow of ruined castles, epic battlefields, dark forests, ancient hellscapes, and worlds beyond. Armed with the viciously powerful Shield Saw, cut through a dark world of menace and secrets in id's largest and most expansive levels to date.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Korean, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese, Spanish - Latin America* +3 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 730 reviews with recorded playtime.
Reviews
Themes across 726 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Weapons, environments and enemy design are all completely forgettable. Nothing has any bite or personality, everything's insipid and uninspired. The soundtrack does nothing to compensate, it's just there, and goes unnoticed five minutes after you hear it. Combat's nothing but a Simon-says QTE simulator. Green flash = slowmo parry, built for ADHD brains that need a constant win state fed to them. No flow to it, just an endless string of QTEs. On top of that you get the dragon and turret sections thrown in as padding completely disconnected from the actual combat loop, breaking whatever pacing the game had going on. Marvelsop tier writing, supposedly serious cutscenes chopped off mid-line to dump you back on the chapter select screen. Whatever narrative momentum they're trying to build gets killed at the end of every single chapter. 79.99€ slop that recommends a 3080 to look worse than 2016 btw.
wish steam had a mixed option. not necessarily a bad game, if Eternal and 2016 didnt exist i would say Dark Ages is good even great. the shield is cool, and this is definitely the most accessible Doom has ever been. but the music sucks and there are too many questionable design choices imo. all in all, i can respect that this recent "trilogy" each have their own identity and everyone has a favorite.
Жду мод с музыкой от Мика Гордона
Cons: 1. I don't know if it is a glitch or what, but for some reason I was unable to get a steady FPS with path tracing turned on this time around. When I first played the game last year on Xbox GamePass I had no such issues. Might get patched in the future. 2. The Dark Ages compared to Eternal and Doom (2016) is 1-2 missions too long and could have used a bit of a trim. By the penultimate level I was ready to be done (even if everything I was doing as the Slayer was still metal as hell). 3. DLC Con: The learning curve on the new spear is a bit steep for such a short experience and I never really managed to master the controls by the end (I do still have some clean up on End Game stuff though). Pros: 1. At first I was not on board with the more defensive/tank-like nature of the Slayer in this game, but then something clicked and I fell in love with this style of fighting. Then, in the last third, I realized this was the Bloodborne-style game I've been craving since 2015. 2. I actually dig the story in this one. It takes some interesting swerves in the final act that had me going, "huh, I'm shocked it took them this long to go there, but I'm glad they did." 3. Graphically (other than my path tracing issue) the idTech engine is still a beast and I was getting a steady 240 FPS for the whole journey with barely a dropped frame. It amazes me how these people continue to do it (but now they are laid off which is legitimate tragedy). 4. DLC Pro: I was excited for the Revelations DLC, but I didn't expect to be floored by it. Other how odd the controls are, the story was deeply compelling. Almost more compelling than the main game. They keep finding new and interesting ways to make the Slayer among the top tier of video game characters regardless of his mute nature (which just adds to it) Is Dark Ages better than Eternal. No. Eternal is one of my favorite games of all time, but it is deeply commendable for id to try something new rather than just repeat what they did in Eternal. I hope they are able to make a follow up. I'm far more interested in a sequel to this rather than Eternal.
Así me gustan los juegos, para hombres muy machos!
I made it to Chapter 19 on Nightmare and quit. Easily the worst of all the modern Doom games. Combat is just a series of neverending quick times, and laughably easy. They tried to put a story in the game and it just doesn't work. Why do I have to listen to some NPCs sob story? I don't care about her or her dad. I want to put the fear of God into Demons. There are points in the game where you don't even feel like the main character; it is bizzare. Awful.
Худший дум, в который я играл. Всего того, что я любил в этёрнале, более нету. Игра стала гораздо медленнее, у игрока забрали возможность избежать получения урона, в игре более нету деша в стороны. Новый Шит не может этого компенсировать в полной мере, ведь щит вынуждает тебя парировать врагов в ПЕРЕД ТОБОЙ, И ПАРИРОВАТЬ ТЫ НЕ СМОЖЕШЬ ВСЕХ, а 2 ,ну максимум 3 или 4 противника. Те, кто, стоят сбоку от тебя будут тебя просто JlИ3диTb. (и да, быстро двигаться ты теперь можешь только вперёд) Больше никак врывов и уничтожение противника на реакции, тут у нас парирования теперь, а ускорение только вперёд. Спасибо большое. Отдельно хочу добавить спасибо за появление противников-турелей. Именно этого игре не хватало. Ведь именно стоящей туши, которая СТОИТ И cEpИT по тебе с дистанции, не имея при этом атак ближнего боя, и не хватало. Ты не можешь одним метким выстрелом отстрелить назойливый пулемёт при помощи пробойника, ведь теперь он не ломается, у нас тут ШАГ ВПИРЁТ) и ты либо терпишь спам и сражаешься с остальными, в ожидании расправы с этим сраным пауком, либо идёшь через всю араву с целью уничтожить его первым. Стоит добавить деградацию окружающих тебя арен, больше никакого веселья, когда ты летел на джамп паде и стрелял из ракетомёта, арены теперь строго горизонтальные. А то вдруг работяга после работы не сможет разобраться в арене с вертикальностью? А от такого проджаи падают. Боёвка на мехе вообще не впечатляет, она максимально примитивная. Не могу не отметить подачу сюжета и кат-сцен. Показывают новых персонажей так, будто ты смотришь сериал, у которого уже было 22 сезона. Кто это, зачем они воюют, что 6Jl9дb за аргент сердце ♥♥♥♥♥ оно нужно? Да чёрт его знает. Оно сильное. Хватит на этом. Кат-сцены, местами, обрываются на половине слова. Вот ты добрался до конца уровня, тебе показывают Короля Новика, Палач поднялся при помощи поврежденного меха... выстрел!... Король новик бежит, бежит.... и кат-сцена резко обрывается и тебе показывают подсчёт итогов. В ведьмаке 3 охоте крепкой они более логичные, чем тут. Ну и заправить коричневый торт хочется музыкой, которая тут никакая от слова совсем. Если музыку из Дум2016 и дум этёрнал я ставил на тытубе при игре в другие игры и помню её до сих пор, то музыка из этой игры забывается сразу после выхода из неё. И да, кстати, где глори килы делись? Резюмируя - это не тёмные века, это - Doom the scuf age
I like it more than Eternal
Cool game, DLC made is x20 better. Welcome back Doom Eternal.
When I first played this on launch, I hated it. I couldn't' stand it. I came straight out of an ultra-nightmare run for Doom Eternal, ready for more high-speed gameplay with fast movement. I was very dissatisfied after beating the first mission, so much so that I never touched it again after that. Then, when Revelations released, I figured I'd give it another go. I can't call myself a huge Doom fan if I don't even give it a chance, right? I'm glad I did!!!! While there are still a few things I think the game got wrong, i believe the things that it got right heavily outnumber them. I started my run on nightmare with the parry window as tight as it can be. I struggled, I suffered, and when I had those "lock-in" moments i felt like i hit ♥♥♥♥♥♥♥ nirvana dude. The gameplay loop is very different, but when it hits, it really ♥♥♥♥♥♥♥ HITS. I just wish that 2/3rds of the weapons were fun to use. When I found my small little loadout, I never touched anything else. Maybe on the ultra-nightmare run for TDA.
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
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