
Hell’s armies have invaded Earth. Become the Slayer in an epic single-player campaign to conquer demons across dimensions and stop the final destruction of humanity. The only thing they fear... is you.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 18.43/day in the week to Jul 30 → 27.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 217.5Kreviews | 91% | — | $111.4M |
| $29.99 | 42.6Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2457 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
DOOM 2016 был лучше.
The core combat loop lacks the beauty of simplicity
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Portuguese - Brazil*, Simplified Chinese, Spanish - Latin America*, Traditional Chinese, Polish* +1 more
| $29.99 |
| 266ratings |
| 82% |
| #109 |
| not modelled |
| $29.99 | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Al principio cuesta acostumbrarse a la poca munición, pero cuando entiendes que el juego va de moverte, cambiar armas y generar recursos constantemente, engancha muchísimo. Los combates son rápidos, la música es brutal, los enemigos tienen mucha variedad y cuando entras en ritmo la sensación de poder es increíble. Muy recomendable si te gustan los shooters intensos.
Doom Eternally out of ammo
I just can't like this one, I have tried multiple times over the years. DOOM 2016 had all the itches scratched in a DOOM game, I've destroyed it fully and completely including ultra nightmare multiple times and all of multiplayer. This one is just comical nonsense forcing you to watch tutorials on enemies that don't need them because we need 3 bajillion mechanics to fight a single enemy, platforming, and SWIMMING in a DOOM game. Just let me RIP AND TEAR.
It feels like that they lost the creative freedom that they had back when they made the 2016 game... the main villan of that game the inpersonal cooperate leader has become our aly... why, how?... instead of a relevant critique of the uncaring nature of cooperations, literally unleasing hell we fight god??? and hell priests??? what was the point??? I know it's a shooting game and story is just one part... why did we need soo many platforming... nothing say Rip and tear like some platforming... and pusle solving... why did we need ship??? it just interrupted the flow of the game... the only thing that you could do there was to buy a few extra upgrades... Just play DOOM 2016...
RUBY MEDAL-This game ran like 60 fps medium graphics ON MY PC, THİS BEST GAME EVER!
Помойка, а не игра, марио с пушками
DOOM Eternal учит важному. Если проблема не решается дробовиком, значит, ты недостаточно близко подошёл.
Se il primo DOOM era una splendida rissa dove bastava correre e sparare a tutto, con DOOM Eternal i programmatori hanno deciso che dovevi sputare sangue. Non è solo un seguito, ti costringe proprio a cambiare approccio se non vuoi vedere la schermata del game over ogni due minuti. La differenza brutale sta nel fatto che non puoi più fare il rambo con la stessa arma per tutto il tempo. Finisci i colpi subito, quindi devi continuamente usare la motosega sui fanti per ricaricare, dare fuoco alla gente col lanciafiamme per l'armatura e fare le uccisioni epiche per la vita. Praticamente non spari e basta, devi fare i calcoli mentali a duecento all'ora mentre ti trovi addosso l'inferno. Se ti fermi un secondo a pensare, sei morto. Le arene sono enormi e piene di pedane e pali per saltare, e la mobilità con lo scatto e il gancio della doppietta è pazzesca, ma serve tutta perché i nemici sono aggressivi da fare schifo. A proposito di nemici: c'è quel maledetto del Razziatore (Marauder) che è qualcosa di illegale. Quando spunta lui il gioco cambia completamente e diventa una tortura. Ha quello scudo del ca**o che para tutto, ti salta addosso se stai lontano, ti spara se sei vicino e come se non bastasse ti lancia contro quel cane fantasma dorato di mer*a che ti insegue ovunque. Per tirarlo giù devi aspettare che gli si illuminino gli occhi di verde per colpirlo nell'unico millisecondo utile. Roba da farti lanciare il mouse contro il monitor e tirare giù tutto il calendario. Però, c'è da dire che quando trovi il ritmo giusto, impari a gestire le risorse e riesci a superare quelle arene assurde con la musica metal di sottofondo a palla, ti senti un dio. È un gioco che ti punisce senza pietà e ti fa incazzare, ma quando ne esci vivo ti dà una soddisfazione che pochissimi altri sparatutto riescono a dare. Sotto con i DLC adesso.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $71.6M | 221.7K | 96% | $19.99 | |
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| $53.2M | 135.9K | 90% | $29.99 | |
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| $7.2M | 29.1K | 97% | $9.99 |