
Hell’s armies have invaded Earth. Become the Slayer in an epic single-player campaign to conquer demons across dimensions and stop the final destruction of humanity. The only thing they fear... is you.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 673 reviews with recorded playtime.
Reviews
Themes across 671 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Game downloaded, I'm ready to play -> you have to make bethesda account... Okay, this sucks but ♥♥♥♥ it and make that ♥♥♥♥, let's play -> menu welcomes you with popup after popup... Okay, I managed to click onto those bazzilion windows, now let's finally play -> game pauses to let you know that by pressing jump twice you can doublejump... 24 minutes in still not had fun edit: I can deal with launcher crap, I can deal with account crap, I can deal with unskippable tutorial crap (here is minimap data, this game has minimap, now open minimap like a good monkey because closing this popup without opening the map would mean you can play), I can deal with pausing the singleplayer if I lose internet because you can't spy on me... but there is almost more invisible walls than real ones... and that thing I just refuse to deal with
전작보다 확실히 어려워졌지만 재미는 보장함. 악마를 정신없이 뛰어다니며 찢고 죽이고 싶다면 추천. 근데 머로더나 무적 천사같은 기믹 적은 확실하게 마이너스 요소인거같음. 내가 둠슬레이어인데 왜 몬스터가 떄리는걸 기다려야하냐고 ㅋㅋ 추신 : 무슨 버그인지는 모르겠지만 임무를 끝내고 다음미션으로 넘어가는건 상관없는데 저장후 나가기 메뉴를 선택할시 프리징 해버리는 버그가 있음. (인게임에서는 문제가 없었음) 클리어 도전과제가 뜬걸 확인후 스팀 오버레이를 끄고 한번더 클리어하니 정상적으로 저장후 나가기 메뉴가 실행이 되었음
RUBY MEDAL-This game ran like 60 fps medium graphics ON MY PC, THİS BEST GAME EVER!
This game is just "fine". It's way too overwhelming for it to be fun for me, and there are just too many damn buttons that you need to press for everything. You have butttons for moving, a button for dashing, a button for jumping, a button for interacting, a button for punching, a button for shooting, one for using your weapons' secondary fire, one for SWAPPING your weapons' secondary fire, 10 different buttons for switching between your weapons, plus 3 more for switching to your next/last/previous weapon, a button to shoot grenades, a button to change what grenade you shoot, a button for using your flamethrower, a button for using your chainsaw, a button for using your sword, a button for using your superweapon, a button for changing what superweapon you have, a button to show objectives, and a button to show the map. All of these button are NEEDED to progress in the game, and it's just too overwhelming for me to be having fun, especially when I mix up the 20+ buttons and end up losing because of it. This game is just too overwhelming in general, with the amount of enemies, projectiles, sounds, and particles, and the game's incredibly brightly-lit environments don't help either. So much happens so fast that I just can't tell what I did wrong that leads to me losing. The enemies are just not fun to fight either, and every single enemy is more unbearable than the last. The arachotrons are bullet sponges with lasers. You can destroy their lasers, but they're still bullet sponges. Then the Mancubus is an even tankier bullet sponge with dual laser cannons, and a flamethrower, and a gas AOE attack. The Revanant is a bullet sponge that can fly and shoot missiles at you. The Pain Elemental is another tankier bullet sponge that flies and shoots rockets at you. The Baron of Hell is one of the tankiest enemies in the game with no counterplay other than "spam it before it kill you". The Maraduer is a boss fight that later becomes a common enemy where you only have a window of about 3 seconds to damage it, but it has so much hp that it takes 30-50 seconds to kill one, despite them being spammed everywhere. The doom Hunter is another boss-turned-common-enemy but it move fast and rapid-fires lasers at you and this one has about 20x more health than the marauder. So many enemies have so much health that it chews through your ammo, and the game knows that you don't have enough ammo to kill them, so it gives you an infinite-use chainsaw that instantly maxes out your ammo when used. This chainsaw mechanic is so f***ing stupid because I'd rather just have my max ammo be large enough to actually use the weapons I want to, but instead I have to switch weapons to the ones that aren't that fun to use until my chainsaw recharges and then I can get back to using the fun weapons. The chainsaw feels like a band-aid fix to a problem that the developers chose to create. The level design is okay, but the game focuses way too much on the story, which I just don't care about because it was written by Bethesda and Fallout 4 taught me never to take a Bethesda story seriously.
Tam 90’lardaki o eski Doom havasını yakalamış. Hiçbir şey karıştırmamışlar, direkt aksiyon. Oynanış hızı ve hissi hâlâ aynı, sadece grafikler çok daha iyi. Stres atmalık, bayağı zevk aldım.
Проходил несколько раз полностью с дополнениями, сейчас прохожу заново, после истории Dark Ages, +DLC. Очень нравится атмосфера, музыка, графика, и сюжет. плюс есть много прокачек - скинов, коллекций, доска рейтинга. короче 10/10!
The best representation of a modern Doom experience.
RIP AND TEAR!
Greatest singleplayer arcade shooter of all times
Doom pa siempre.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Portuguese - Brazil*, Simplified Chinese, Spanish - Latin America*, Traditional Chinese, Polish* +1 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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