
Hell’s armies have invaded Earth. Become the Slayer in an epic single-player campaign to conquer demons across dimensions and stop the final destruction of humanity. The only thing they fear... is you.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 673 reviews with recorded playtime.
Reviews
Themes across 671 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
👍
i
This game is just "fine". It's way too overwhelming for it to be fun for me, and there are just too many damn buttons that you need to press for everything. You have butttons for moving, a button for dashing, a button for jumping, a button for interacting, a button for punching, a button for shooting, one for using your weapons' secondary fire, one for SWAPPING your weapons' secondary fire, 10 different buttons for switching between your weapons, plus 3 more for switching to your next/last/previous weapon, a button to shoot grenades, a button to change what grenade you shoot, a button for using your flamethrower, a button for using your chainsaw, a button for using your sword, a button for using your superweapon, a button for changing what superweapon you have, a button to show objectives, and a button to show the map. All of these button are NEEDED to progress in the game, and it's just too overwhelming for me to be having fun, especially when I mix up the 20+ buttons and end up losing because of it. This game is just too overwhelming in general, with the amount of enemies, projectiles, sounds, and particles, and the game's incredibly brightly-lit environments don't help either. So much happens so fast that I just can't tell what I did wrong that leads to me losing. The enemies are just not fun to fight either, and every single enemy is more unbearable than the last. The arachotrons are bullet sponges with lasers. You can destroy their lasers, but they're still bullet sponges. Then the Mancubus is an even tankier bullet sponge with dual laser cannons, and a flamethrower, and a gas AOE attack. The Revanant is a bullet sponge that can fly and shoot missiles at you. The Pain Elemental is another tankier bullet sponge that flies and shoots rockets at you. The Baron of Hell is one of the tankiest enemies in the game with no counterplay other than "spam it before it kill you". The Maraduer is a boss fight that later becomes a common enemy where you only have a window of about 3 seconds to damage it, but it has so much hp that it takes 30-50 seconds to kill one, despite them being spammed everywhere. The doom Hunter is another boss-turned-common-enemy but it move fast and rapid-fires lasers at you and this one has about 20x more health than the marauder. So many enemies have so much health that it chews through your ammo, and the game knows that you don't have enough ammo to kill them, so it gives you an infinite-use chainsaw that instantly maxes out your ammo when used. This chainsaw mechanic is so f***ing stupid because I'd rather just have my max ammo be large enough to actually use the weapons I want to, but instead I have to switch weapons to the ones that aren't that fun to use until my chainsaw recharges and then I can get back to using the fun weapons. The chainsaw feels like a band-aid fix to a problem that the developers chose to create. The level design is okay, but the game focuses way too much on the story, which I just don't care about because it was written by Bethesda and Fallout 4 taught me never to take a Bethesda story seriously.
Знают демоны в аду Что накликали беду, Чуют точкой номер пять Что пора быстрей бежать, Плачут импы и бароны Разлетаясь как вороны В норы прячутся как мыши И сидят как можно тише. К ним идет с ружьем двухствольным, С автоматом, недовольный, Парень с крепкою броней, Чтобы стать для них судьей; Их свинцом накормит бодро, Заполняя кровью ведра, Кости все сломает в раз, На OCHKO натянет глаз, Будет резать, будет бить, Всех стараясь истребить, Расчленять, сжигать и рвать, Расщеплять, ломать, взрывать. Хоть ты тумбочка, хоть шкаф, Хоть ты гладок, хоть шершав, Не спасут тебя от смерти И ни боги и ни черти Лучше с парнем не шути - Десять BFG из десяти.
Doom pa siempre.
Greatest singleplayer arcade shooter of all times
玩的很心累,或许以后会在玩吧。愿你复仇的渴望从未熄灭,剑血永不干涸,愿我们永远不再需要你。
RIP AND TEAR!
Tam 90’lardaki o eski Doom havasını yakalamış. Hiçbir şey karıştırmamışlar, direkt aksiyon. Oynanış hızı ve hissi hâlâ aynı, sadece grafikler çok daha iyi. Stres atmalık, bayağı zevk aldım.
rip and tear.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Portuguese - Brazil*, Simplified Chinese, Spanish - Latin America*, Traditional Chinese, Polish* +1 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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