
Lovecraftian Doctor Simulator. Diagnose patients by analyzing unsettling symptoms and treat them using your Book of Medicine. Make moral choices — decide who to save or kill, discover whom to trust, and unlock multiple endings! Can you endure 30 days of perilous decisions?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 24 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Do No Harm is a doctor simulator with a Lovecraftian twist. You take on the role of a village doctor, diagnosing and treating patients using ancient and often cryptic medical procedures.
If you’re a fan of profession-related simulators or games that test your decision-making under pressure, Do No Harm is a unique blend of strategy and horror that will keep you guessing until the very end.

Lovecraftian Atmosphere
Nightmarish entities that warp reality as you play, causing hallucinations, blocking your ability to interact with items, and even deceiving you about treatment results.
Anomalies creeping into your daily medical practice, impacting your Sanity.
Lovecraftian story involving the proxy war between Azathoth and Cthulhu over the island village and through it the world and humanity.

19-th century Doctor Simulator
Diagnose patients based on their symptoms
Use tools to narrow down treatment possibilities, and inject the patients with the medicine
Consult your Book of Medicine—a beautifully crafted grimoire-like guide.
Experiment with remedies inspired by Early Modern medicine, and hope they work… or brace for the consequences.

Rich Story & Multiple Endings
Reputation system impacting how villagers act around you
Each diagnosis, treatment, and moral decision impacts the outcome, leading to multiple endings. Find all 12 Endings.
Survive 30 Days: Navigate the pressures of treating the sick while also surviving for 30 days in an increasingly hostile environment.
Will you save the villagers, descend into madness, or uncover the truth behind the horrors?
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99 | 945reviews | 75% | — | $490.6K |
| $9.25−42% | 4ratings | 66% | — | not modelled | |
Engagement
Reviews
Themes across 65 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really really wanted to like this game, as a lover of stylized Lovecraftian games. That being said, I only made it about 5 days in before calling it quits. The mechanics could be fairly fun, but the instructions are either overly complicated or quite vague to the point where I feel like I'm having to guess and hope for the best when either treating or diagnosing the patients. Sometimes you'll also miss things (like the eye in the window) if you're not paying attention, which the time crunch of the regular mode makes hard to focus on anything but treating the patient (especially as you're getting used to the new mechanics and rules or double checking the book). The dialogue also feels a little lackluster, which I could overlook if the core mechanics were smoother and more engaging but it ends up feeling more frustrating than anything else. I'll keep giving it more chances, but this is definitely a game you might need to pull up a walkthrough or a tutorial for more often than should be necessary.
I don’t want to give *Do No Harm* a negative review because I genuinely enjoyed it, especially its Lovecraftian medicine concept. For Darts Games’ first title, it has a lot of potential, but also several problems. The 30-day campaign is far too long for the gameplay loop and becomes repetitive, especially constantly treating patients, handling hallucinations and drinking laudanum. The game also keeps adding poorly explained mechanics and tools—such as the Humor Circle, magnifier and later diagnosis systems—but many are barely used, creating unnecessary cognitive overload rather than meaningful depth. The story also progresses too slowly because everything is stretched across so many days. It is a shame that the developer seems to have moved on to the sci-fi RTS *Lunar Ascendant* instead of improving this game further. I still recommend it, but I hope a future sequel is shorter, simpler and explains its mechanics much better.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Korean, Russian, Simplified Chinese, Turkish, Portuguese - Brazil, Polish, Traditional Chinese, Japanese +1 more
| $16.99 |
| — |
| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 66 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Evaluating the symptoms is so dry and boring without narration. This game is $20 and has done relatively well so it's just stingy to not hire a few novice voice actors off fiverr imho. There are some interesting concepts but they're both divorced from the actual treatment of humors in medical history and quite repetitive. The lack of narration puts it over that edge into making me check my watch and consider whether I care enough to get through the in game month.
Egregiously disappointing. What a cool concept, let down by such abysmal gameplay and writing/
A mid-priced game worth hours of play. Im only 4 in but the detail is fantastic. Devs layers come smooth as the game progresses and even able to redo each day out of the 30 if you wanted to change the outcome. Not sure so few hours in how many runs i'll take but for $15, i'll guess on story mode alone, 60 hours of fun.
Fun game, kinda tedious to play multiple runs for the different endings
I got this on sale so I can't really complain. It's a fun game to run through maybe 2 times. After that it just gets super boring. I still don't fully understand the Humor Wheel functionality, but I was able to run through the whole game piecing it together, so it's definitely doable without it. My biggest problem with it is having to go through the entire thing again just to choose different options. It takes much to long even when I know which medicine to give. I do think it's well made and I like the art. I wish it was creepier and had more anomalies to notice. If you don't mind how repetitive it is, it's a decent game. Definitely advise going crazy it has a fun effect :D
I really enjoyed playing this game. I loved all the different ailments people would come in for. I liked how you eventually get the hang of things and don't really need to reference your book anymore after a while. The art is creepy but good. I had a great time and I'm glad I played it. (However I do not appreciate the creepy thing that will stare at you from beyond your counter, that thing haunts my dreams) 8/10 for creepy fish people.
Ну чтож первое прохождение дожила до 15го дня, затем меня арестовали. Переиграла заново, по итогу прожила все 30 дней и свалила с острова) Главное розобраться с механиками игры (в особенности с колесом) (хотя честно как лечить рыболюдей я так и не догнала до конца, но видимо силой подбора все таки удавалось их лечить) Что могу сказать по самой игре. В целом прикольная задумка, рисовка, тема Лавкрафта, атомсфера. Но, как-будто все равно что-то не то, не дают выбора чтоли, одни хотят чтобы спасала, другие чтобы убивала, другие чтобы вкалывала неведомую жижу. Хотелось никого не убивать, типа реально помогаю всем, но по итогу то этот чертов каннибал (ну чисто по совести нужно было его грохнуть), потом могильщик начал угрожать мол вали всех по списку, неведомое стырило сову и начало запугивать. Они просто не дают играть по "своему" сценарию. Эта механика лечения Рыболюдей тоже хрен пойми что (да я понимаю что там нужно тщательно считать все, но трудно это) И сову мне не вернули, хотя их условия я выполнила. И спасти всех положительных героев нельзя, почему с острова я могу свалить только с одним персонажем. Вообщем.. не смотря на все это, игру рекомендую. Атмосферненькая игра на пару вечерков, почему бы и нет?
4/10 (Drop) Игра представляет симулятор врача в мире ктулху Игровые механики простые, есть запрос от больного, есть нюансы и твоя задача подобрать вылечить, попутно избегая галлюцинаций и замыслов существ После часов 4-5 становиться очень скучно, ты реально оказываешься в шкуре врача и больные приходящие с одними и теми же симптомами, уже не кажутся чем-то особенным вперемешку к этому ты должен распознать недоброжелателей Для любителей статичной работы и фанатов лавкрафта, будет норм, для остальных скучновато
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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