
Become the custodian of a store dealing in occult antiquities. Explore the quaint and gloomy town of Undermere, where strange goings-on and dark mysteries abound. Find and identify arcane artefacts, use your collection to aid the townsfolk with their unusual problems — and remember to pet your cat!
Modeled estimate, not a reported figure. How we estimate →
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About

Dear Applicant,
I am pleased to offer you the role of Apprentice Thaumaturge at Strange Antiquities.
You show promise – a sharp mind and a strong stomach – exactly what this work demands. I need you to run the shop while I attend to other pressing matters. You will need a keen eye for detail as you provide the townsfolk of Undermere with occult objects for their arcane needs.
Undermere might seem unassuming at first – a serene little town on the edge of a grand lake. But it also sits at the edge of our world and the world beyond – and it falls on us to preserve reality’s frayed edge.
Permit me now to outline your duties – you’ll need to be up to speed from day one.

Every day, you will welcome new customers into the cosy, candle-lit interior of the shop. Their needs are unpredictable and often alarming, but never dull!
Study and Identify: Examine, identify and catalogue strange artefacts. Observation, deduction, and careful reference to our collection of illustrated tomes will serve you well. Mistakes can be… costly.
Help… Or Hinder: When dealing with powerful items, your choices matter. Will you help someone with their problem, or curse them with a horrid affliction? In a small town like this, people remember your misdeeds.
Explore and Discover: From time to time, you will have to leave the safety of the shop. Whether investigating rumours or retrieving artefacts, my well-loved hand-drawn maps will guide you to where you need to go.
Solve and Uncover: Your day-to-day might already feel like a puzzle, but this store holds many more. Few know how old this building is, and fewer still know what secrets lie within its walls.
Tending the Familiar: And, of course, Jupiter, the shop’s cat, demands daily affection. In return for his company, please oblige him with the occasional scratch behind the ears.

These ravens are an omen. There is a sickness in this town and I intend to investigate it.
Barton Potter told me that his bad eye has been aching again. That can’t be a good sign. And a creeping dark has set up in Jack Hungerford’s house. I have business in Ravenglass but I will consult with the occult scholar, Verona Green, before I leave.
There are always forces at play that would see our beloved Undermere unmade. We stand between them and the threshold. If events take a turn, you may be called upon to take a stand.


This shop is my life’s work. And, for the most part, it has been good to me. May it now offer you equal parts reward and mystery! But remember: some curiosities are best left untouched, and some visitors are not what they seem.
I look forward to your arrival.
Yours,
Eli White
Thaumaturge & Proprietor
Strange Antiquities, Undermere
Purveyors of the Arcane since 1683


We are two brothers from the UK who have been making games together for over a decade. In 2022, we released our occult puzzle game Strange Horticulture, and the response has been incredible; from amazing reviews and award nominations to appearing in numerous best-of-the-year lists. Most importantly, it has been a joy to read the kind words left by so many of our players on Steam, where we are still rated Overwhelmingly Positive after close to 12,000 reviews!
Strange Antiquities is not a sequel, not a direct one, at least. You’ll see some familiar faces, and maybe some plants will pop up, but it’s a brand new story. If you have a fondness for Strange Horticulture and the dark, but welcoming world we’ve created, know that you’ll feel right at home.
We want to thank everyone who has played Strange Horticulture, left us a review, told their friends, or supported the game in any way. It has been an amazing journey and we can't wait to share the next chapter with you.
Many thanks,
Rob & John
Please wishlist and follow Strange Antiquities to stay up-to-date with the development and help us spread the word.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 68 reviews with recorded playtime.
Reviews
Themes across 68 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I had hoped to like this, I really liked the first game. I just felt that most of the puzzle clues and solutions were a bit nonsensical (like how sometimes you had to weigh the item but for most it didn't say when, sometimes the solution would be in the gemstones, the material it was made of, the field it produced etc....and sometimes it was actually something that looked like something vaguely alluded to in the sketches). It made for a lot of guess work, and to me it didn't feel too much like a puzzle game at most points.
This game definitely has [i] The Vibes [/i], just like the first game, and I recommend playing this if you enjoyed Strange Horticulture. [b] BUT I'm gonna be so real with you [/b] I FELT SO DANG STUPID PLAYING THIS GAME. I barely had to use a walkthrough for Strange Horticulture, and I had a blast playing it even on my tiny phone screen. I don't know if it's just me but I felt like this game was wayyyy harder than the first. I kept losing my sanity from choosing the wrong Objects to the point where I had a walkthrough open on my phone for the majority of the game from around Day 10. Don't get me wrong, it's still a great lil game and I recommend playing it for the story alone. But yeah I might be a lil too small brain for games like these.
It's an evolution from its predecessor, sure. But in this case, I didn't want an evolution. I played the first few days and none of the quests were as rewarding as in Horticulture. In my opinion, there are just too many levels to check whether an artifact fits. Example: Customer wants X, but you don't know X. There's an index in the book, telling you that X might be Y. The description of Y says that the artifact may (!) be marked with the symbol for A. You open the other book and search for A. You find A, but there is no artifact with A. Ok, dead end. Open first book again. It tells something about the surface of the artifact. You inspect your inventory. But to inspect the surface, you have to cursor over the complete object because object can have different surfaces. Sounds like a neat idea, but it's incredibly tiresome. In the end, it felt like brute-forcing and accepting the RNG game in case of too many bad guesses was faster than examining all the clues and objects. And that didn't feel rewarding. NB: I played on Steam Deck. Maybe it's easier on computer, but on Steam Deck everything just felt cumbersome. Strange Horticulture was much more rewarding because the hints were straight forward most of the time.
The game has some good and spooky vibes. So far my only issue with it is startling the poor feline every time I ring the bell D:
Started off okay but about half way through it completely abandons it's own rules and you're left guessing to locate each object.
if you loved strange horticulture then you'd be making the best decision trying this one out. it's got the same mystique and allure but with upgraded puzzles and mechanics! this game never stops making the gears in your brain turn (in a very very good way)
Quick little puzzle game with a great atmosphere that blends logic puzzles, escape room-like puzzles, and veeeeery light shopkeeping simulation elements. Never overstays its welcome, and the presentation is phenomenal. Has a cat.
A very enjoyable game both to play casually and to 100% , definitely worth the price and the investment.
Puzzles? Yeah! Reading? Yeah Fun story? Suprisingly yeah, very invested Very good, I recommand
好玩,谜题有挑战性但是又不会觉得太难。伟大的奇术士打通了一个天谴结局,好像对于不太正常的人一开始就不能惯着啊。朱庇特是好猫猫,猫猫最好了。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
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