
A new, remade version of the Panzer Dragoon game – true to the original, with improved graphics and controls, that suit modern gaming standards!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


A new, remade version of the Panzer Dragoon game – true to the original, with improved graphics and controls, that suit modern gaming standards! On a far, lone planet, you encounter two dragons awaken from the ancient times. Armed with a deadly gun from the past, and the guidance of your armored blue dragon, you must fulfill your destiny and keep the Prototype Dragon from reaching the Tower or die trying.
Pilot through seven unbelievably realistic levels ranging from tropical blue ocean cities to intricate subterranean ruins.
Fight the Prototype Dragon who appears together with evil giant dragonflies, frightening man - sized wasps, giant sandworms, and lethal flying battleships.
Attack enemies approaching from all sides, quickly and without mercy, with improved 360-degree controls and a lock-on targeting.

Genres
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 973reviews | 78% | — | $490.4K |
| $2.49−90% | 800ratings | 76% | — | not modelled | |
Engagement
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Another one with a Steam Deck unsupported tag which run perfectly on the Deck.
当年世嘉的DC和索尼的PS大战之时,我还不知道这两种游戏机的存在,自然也从未听说过知名的《铁甲飞龙》系列。当时的我只知道表哥能借他朋友的红白机来打《魂斗罗》和《忍者神龟》,只知道爸爸的诺基亚手机上能玩《贪食蛇》,只知道有的同学能玩电子宠物,以及文曲星上的《英雄坛说》。如今,借着世嘉授权开发的重制版《Panzer Dragoon: Remake》登陆Steam,我终于知晓了这个系列的历史和趣事,并且还能亲手玩上一玩了。 [h2]初见十分惊艳[/h2] 我对这款游戏的初体验所留下的印象相当不错,而且这个惊艳是不带情怀滤镜的,毕竟我之前从未玩过。虽然游戏发行于2020年,不论从哪一个方面来说都无法与现代游戏相比,包括很多独立游戏。然而,我对游戏的发展史还算熟悉,因此对二十多年前就能做到如此地步产生惊叹!我之前所接触的类似作品大都是些现代游戏投币厅里的射击游戏,或者竖版弹幕射击游戏,像本作一样的360全方向3D射击游戏并不多,因此第一印象不错。其次本作开场、结尾和章节之间夹杂着不短的过场动画,显然有着自身的世界观设定。这个世界遍布遗迹,显然是个曾经很辉煌的世界,目前也有科技很发达的组织存在,所能看到的一切只是冰山一角。 游戏的画面看起来也蛮不错,一开始的动画呈现的是沙漠和遗迹内部,但正式开始游戏的时候,海边的场景是非常好看的。后期又有沙漠、丛林、城市、山脉、大海、遗迹等多个场景,十分丰富。敌人种类也非常多,特别是两段拼接的巨型机甲非常震撼!游戏的模型设计和美术看起来吸取了当年很多动漫的影响,能看出《风之谷》的影子。海面反射拥有了反射效果,射出的子弹真的能发光,能照亮环境。音乐也蛮好听的,实际上算是原版的重新录制版。 [h2]细节一塌糊涂[/h2] 开发商MegaPixel Studio SA成立于2018年,位于波兰,是同在波兰,成立于2010年的发行商Forever Entertainment SA的子公司。一开始就是承接移植工作的,属于自己的IP则没啥影响力。他们后来接下了世嘉老街机游戏的重制版单子,第一款作品就是本作。他们还制作了两代《死亡之屋》,之后还将推出《铁甲飞龙》二代的重制版。世嘉虽然给了他们授权,但并未参与制作,甚至没有代理发行。或许是因为这个原因,游戏处处透露着预算不足的样子,很多细节禁不起细看,特别是把原版和本作放在一起对比的时候。 从制作组同样负责重制的《死亡之屋》一起来看,重制版的贴图清晰度肯定是高的,但是美术水平真的不咋地,主要是太丑了!原版游戏的分辨率和贴图现在看来肯定一塌糊涂,但十分舒服。这个重制版一对比就能发现,他们增加一层黄色滤镜,而且最糟糕的是打光!原版主要还是自然光为主,重制版的光源感觉非常多,又很亮,对比度也很高,有种大红大绿的俗气感和廉价感。这使得游戏的氛围发生了很大的变化,荒凉的末世感淡化,写实和神秘感也减弱了。由于游戏已经高清化了,原本看不清的细节都能看清了,后果就是糟糕的打光、贴图、人物表情、颜色搭配,僵硬无比的动作,失调的比例等全都看得清清楚楚。 游戏的发射机制基本照搬原版,但是丝毫不考虑鼠标玩家啊(手柄玩家可能也一样)。子弹无法连续发射,必须按一下发射一颗,如果不常用锁定,左右键交替狂按鼠标不仅会大大降低鼠标使用寿命,甚至能给玩家玩出腱鞘炎来。得亏游戏时间短,要不对这方面的抱怨能淹没评论区。游戏的瞄准基本也跟原版一致,但是制作组就是不肯加入更现代的设计,不去掉最外围的几个方框。你知道吗,如果飞的离敌人或者地面很近的话,最外层比较小的那些方块会被直接挡住,让你只能用最外围的大方框瞄准。除了面向前方以外,其他方向的瞄准是无法同时改变飞行方向的,意味着你无法躲开敌人的炮弹或者酸液等,只有打掉一个选项。躲避敌人攻击的时候,鼠标位置会跟着乱窜,也影响体验。 [h2]注意事项[/h2] 游戏总共7个关卡,每一关都只有几分钟。虽为家用机游戏,但还带有强烈的街机风格,比如后期难度快速上升。即使算上过场动画,整个游戏玩下来也就一个多小时。如果熟练的话,不看过场动画,全程只需40分钟,甚至通关后退款都来得及。本作不像《死亡之屋》那样存在多种路线,也不存在多结局,因此重玩的价值并不高。新玩家需要注意的是可以用QE改变朝向,左键按住可以锁定目标后自动攻击,左右键轻点就是普通攻击。通关后,游戏可以通过作弊码进入潘多拉的盒子。如果键鼠玩家按键盘进不去,怀疑B键是不是代表别的什么键。别怀疑,就是字母B,只是按作弊码的速度一定要快。如果按鼠标按的实在难受,可以像我一样,找个AutoClicker,相当于自动射击了。我不清楚游戏是否设置了每秒钟鼠标点击次数的上限,但是借助AutoClicker你可以实现极快的射击速度,甚至可以直接当修改器用。有了我的方法,可以助你轻松通关困难模式,并轻松拿到Useless feature成就。另外,制作组设置了一个玩超过100小时的成就,纯粹就是蛋疼折磨玩家,直接用SAM解开就行。 [h2]总结[/h2] 本作让我这样的新玩家有机会在三十年后亲手体验这个世嘉曾经最知名的IP之一,支持中文、键鼠和成就,也确实爽玩了几小时,因此还是给个好评。游戏保留了原作的几乎全部内容,画面升级,至少完全高清化了,音乐在保留了原作特点的情况下重新录制。不过,目前的Unity引擎下整体看起来有股明显的廉价感,美术水平不及原作,色调、打光、颜色搭配、表情动作等方面都不尽如人意,适合打骨折的时候购入。只是希望他们能给重制的质量定个更高的标准,也多加入点新内容和现代化改进,至少改进一下准星也行啊。
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $490.2K | 1.2K | 77% | $14.99 | |
| $490.6K | 1.6K | 79% | $14.99 | |
| $490.2K | 4.6K | 67% | $4.99 | |
| $490.6K | 945 | 75% | $15.99 | |
| $489.9K | 713 | 61% | $19.99 | |
| $490.9K | 2.6K | 97% | $8.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $5.7M | 22.4K | 94% | $13.99 | |
| $235.1M | 377.6K | 92% | $39.99 | |
| $2.2M | 8.9K | 97% | $12.99 | |
| $1.3M | 4.5K | 91% | $14.99 | |
| $190.9K | 724 | 77% | $9.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Polish, Russian, Simplified Chinese
| $2.49−90% |
| 123ratings |
| 74% |
| #239 |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 58 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not much here, just barely 1.5 hours of gameplay and got most of the achievements. Whoever thought of the 100 hour achievement for this game is an idiot. Other than that it's an ok game but only if you get it super cheap 90%+ off.
Got to have been one of the most awfully designed games I've ever come across. You do 3 things in this game. 1) Move the reticle and shoot. 2) Change the camera orientation like you're playing Super Mario 64. 3) Sorry, I meant you do two things. Oh and yeah you move around and aim with the same stick which feels like ass when you try to hit enemies whilst trying to move away from enemy fire. There might've been a fix to this as I played on the default "Classic" mode. Or wait did I? Because you can't really tell what setting you have turned on. A checkmark (✓) means disabled, whilst (✖) means enabled. I'm actually unsure about that too. I don't mind simplicity but when you feel like you can't even do enough to get by, or that you get cornered despite the simplicity, it feels like something is missing. You're never taught what buttons do what, so I might've missed the dodge button, because oh god you tank a lot of projectiles. And oh brother! The excitement of getting bombarded by stuff you can hardly dodge! SO EXHILARATING!! I understand that this is a remake of the first game in a classic series that I've had my eyes on for a while. I love to see old non-mainstream games like this getting remade. Just so sad to see them being outsourced to some random Polish company who has nothing on their CV. The competence of this company could be summed up pretty well I think by the achievement "Lifeless", which is unlocked once you've got "100+" hours of playtime. This game has 7 short ass levels and takes LESS THAN AN HOUR to beat. What do you mean 100+ hours? I'm glad to know the designers on this game unlocked the "Designerless" achievement. It might look alright in the screenshots, but oh how deceiving it is. "VSYNC" my ass, screentearing my eyes apart. Gotta love the [url=https://youtu.be/onglKYSlr1Y?t=2319] earrape [/url] too that's accompanied by barrages of incoming enemy fire that only make themselves visible to you mere milliseconds before you get struck. Never have I been so tempted to refund a €2 game like in this clown fiesta's case. Thank ♥♥♥♥♥♥♥ god it took longer to write this review than it took to beat the game. Not that I enjoy ♥♥♥♥♥♥♥♥ on games. There's more to be said about this game, but I think I've made myself clear.
Not replayable enough to justify the $25 dollar price tag, there are other rail shooters and shmups that possess greater value. The remake in particular is too easy, you can almost max out the scores in less than half an hour on hard mode and forget about it. The game throws continues at you like its nothing but you'll be lucky if your health bar drops low enough to even change color. This game feels like it desperately wants to get itself overwith. If that doesn't concern you, then I'm sorry to disappoint you but this remake is also not as polished as the trailers would have you believe. Two of the FMV cutscenes straight up do not work and show NTSC color bars. Graphics are almost acceptable for a half-price remake by a smaller team but do not impress. More importantly there is a feeling of laziness and very little effort made to improve the presentation. There are some very simple visual bugs and oddities that should have been ironed out through testing. The framebuffer that holds screen space reflections is forced to 16:9 which means if you play on any other aspect ratio it will only capture that 16:9 area and then stretch it across the screen so the reflections are broken. The UI is cut off the screen. There is no way to unlock the framerate with VSYNC off. The game only runs at either your monitor's refresh rate or at 60FPS. My X server doesn't correctly report its refresh rate to games and so this makes it impossible for me to make the game display properly on my monitor. This sort of thing is not acceptable for a PC release post-CRT era. Animations have not been updated from the Saturn original and look like total ♥♥♥♥♥♥♥♥ during the entire game. Render distance is way too short on the highest settings for a game that doesn't really demand that much processing power for the time it released, and there are parts of the scenery that obviously have not been changed much from their Saturn counterparts: a handful of areas look barren and lifeless or have weird architectural quirks that made sense on the Saturn but not here. Example: at the end of level 3 you are chased into a cave. Instead of using fog, a fake fog model, or a fragment shader to fade the playermodel as they fly into the cave using the depth buffer... the player just flies into a brown wall like he has noclip on. On the Saturn this was covered up by the camera angle, low detail and the fact other models were in the way so you couldn't see the jank. Also the cheat menu you unlock at the end of the game is almost impossible to open. You have to enter the code ridiculously quickly or it just doesn't work. For a moment I thought the game didn't recognize "B" on my keyboard and wanted me to right click because it just was not responding. The sound mixing is bad. The music is too quiet by default and the effects are mediocre. No other complaints... because there is nothing else in this game. This is about the quality I would expect from a five dollar iPhone app.
The original comparison: Before playing this I finished the ps2 version of the game. And let me tell you. The missing or lackluster parts of this remaster do not justify the incredible struggle of playing the original. Unlocked refresh rate (FPS) of this remake is especially good. Doing final boss in the original game with all his in you face animations that require you to dodge by shifting the dragon (and camera) up and down all the while getting shot from 8 or more points at 30 fps (or less) was insufferable. Fiddling in drivers: You'll need to fiddle with GPU driver settings for the game to have more than 60fps. Just follow PCGW instruction. What went missing in remaster: Some attacks got simplified (final boss tail attack for example), The guardian boss doesn't have parts of armor falling towards you as he dies. The remade assets while looking good sometimes lack a level of details actual modern assets should have. Imperial flying stronghold has what appears to be inserts that can serve as decks when they are horizontal, but there is no door or rails on them. And there is rather noticeable mirroring of textures present on this boss. Things like that wasn't an issues on 450p and lower for old consoles, but in 4k it's rather noticeable. The unlocked resolution and framerate together with ability to move & aim separately more than compensate for all the missing parts. The "Cheats" The extra features or "cheats" are a little cumbersome to use. But some of them are a very much a must have QOL after you beat the game first time. Like alternative weapon that does button mashing for you or increase game so it can be at least somewhat challenging since getting aforementioned QOL and the ability to use mouse or gyro to mouse makes game rather easy even on max difficulty. Achievements: If that's you thing, you can have 100% in under 2-2.5 hours. The only troublesome one is a troll one: "playing for 100 hours" that require you to do some save file editing (you can find instruction in guides or steam forums). Performance: There wasn't any noticeable stutters. I believe the game can easily do 120+ fps on anything a generation above recommended settings.
I played the original as a kid and loved the game. When playing this version I kept thinking to myself I want the old graphics. The new stile looks clean, but it just doesn't work as well. The controls don't feel as good as the original and the lock on is not as satisfying. I'd recommend trying an emulator instead of buying this. I got it on sale for $2.66, which should be the retail price imho.
Please remake Orta as well
Fun, definitely worth it on sale. I wish the ambiance/lightning were more close to the original but oh well. Wishing best of lucks to the devs in their next release.
They're calling it the worst remake of all time (me) ((i'm they))
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