
DJMAX RESPECT V is the latest installment from the creators of the critically acclaimed rhythm game franchise ‘DJMAX.’ Experience tracks from popular artists such as Marshmello, Porter Robinson, and Yukika, exclusive Full HD Music Videos, online multiplayer, new game modes, and more!
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About
DJMAX RESPECT V delivers an unrivaled rhythm game experience, introducing new modes, new artists, more than 150 unique tracks, exclusive music videos, and for the first time in franchise history, competitive online-multiplayer!
Experience new tracks and music videos from world renowned artists like Marshmello, Porter Robinson, and Yukika, as well as the return of friendly names including BEXTER, ND LEE, Paul Bazooka, and Makou, among others.
Whether you crave a casual freeplay session, or desire to crush your friend’s recent high score in real time, DJMAX RESPECT V has you covered. ‘AIR Mode’ will allow you to enjoy a continuous, random playlist, during which you can choose to play or simply listen, as well as leave comments for other players! But if bragging rights and glory are what you crave, new ‘Online Modes’ will put your skills to the test, pairing you against friends and rivals around the world.
Featuring both keyboard and full controller support (Coming Soon™), and an extensive tracklist spanning numerous genres, like Pop, Rock, Electronic, Ambient, Jazz and even Easy Listening, DJMAX RESPECT V will leave no rhythm gamer wanting!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, French, Italian, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Portuguese - Portugal
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 603 reviews with recorded playtime.
Reviews
Themes across 601 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h2]Style & Presentation[/h2] DJMAX RESPECT V is an absolute visual aura farming fest for rhythm game fans. The developers completely nailed the presentation. From the sleek menus to the gorgeous background animations that play during each track, the game has a remarkably polished identity. It creates an incredibly immersive environment that makes you want to keep playing just to see what the next song [i]feels[/i] like. The customizable gears, note skins and sound fx also add a lot of personalization to the gameplay. [h2]DJMAX RESPECTs Your Time [/h2] There's no campaign or story timesink, you can play whenever, stop whenever, which is really all we rhythm game fans need. Gameplay-wise, the core mechanics are incredibly tight and satisfying. You can choose between multiple key modes ranging from 4B to 8B. This makes it accessible for newcomers while offering an insanely high skill ceiling for veterans. The base game alone already comes with a large variety of tracks spanning EDM, pop, rock, and more. There is also a competitive online mode if you want to test your reflexes against the community. [h2]Technicals & Additional Notes[/h2] Performance is buttery smooth. I have had no issues with input lag whether I am playing on a keyboard or a controller. [b]Things to Note:[/b] [list] [*] [b]DLCs:[/b] There is a massive amount of DLCs available and buying every expansion can be expensive. The game has frequent sales, so I recommend waiting for a sale before picking up the extra song packs. [*] [b]Always Online:[/b] The game requires a constant internet connection to play. This applies even in single player freestyle mode. [/list] Overall, it is one of the best rhythm games available on PC right now. The sheer quality of the music and visuals makes it highly engaging and worth the time investment. [quote][i]I write concise and in-depth reviews via the Steam Curator Program. If this was helpful, please consider following my Curator, [url=https://store.steampowered.com/curator/44230955-Narmaya-Onee-chan][b]Narmaya Onee-chan[/b][/url], for future recommendations.[/i][/quote]
好玩,但是这视频部分能不能改成可选择下载的DLC,在硬盘大涨价的时代能玩上一把DJMAX真算的上是奢侈了。
I’ll put this as a recommendation just in case, but there are definitely some things worth mentioning. Let's start with the positives. The UI is very neat, clean, and easy on the eyes. Everything feels modern and polished. The visual novel mode was also a pleasant surprise. I honestly didn't expect a rhythm game to include a VN, but it's an interesting addition that helps it stand out from the crowd. The game is supporting their respective artist that is included in this game. Now for the negatives. If you're only looking for a standard keyboard rhythm game (4K, 5K, 6K) I honestly think you're better off playing osu!mania or Quaver. If you're looking at this game, chances are that you've already heard of those titles anyway. First of all, the main thing is that they're free. More importantly, they give you access to an enormous library of songs, also for no additional cost. You can choose exactly what maps you want to download and play at any time without restricting you to some songs, which makes managing storage much easier (Yes, osu! does provide paying monthly by "supporter" but its mainly optional and with the soon about to finish osu!lazer you can already download via in-game for free anyway). Naturally, the more maps you download, the larger those games become, but at least you're in control of that. This game on the other hand, comes with around 150 songs alongside other content such as the visual novel mode, tower-stacking minigames, and more, all packed into roughly 84 GB (as of writing this review). If you want additional songs, you'll need to purchase DLC packs that they offer. I wouldn't really recommend those unless they're on sale or you genuinely love the songs included. This next point is purely personal preference. Since I started playing rhythm games through osu! around 2017, I've become much more accustomed to Japanese vocals. While this game does feature songs in multiple languages, I wasn't familiar with probably 90% of the songs included in the base game. I'm far from being a top player, but I've stayed involved with the osu! communities over the years, so the soundtrack felt surprisingly unfamiliar to me. For some that could be good, but not for me. Another thing worth mentioning is the skin system. Unlike osu! or Quaver where you can freely customize your notes and UI, skins here are tied to progression. I mean there are some customization that you could do in-game but not as open as others, there are only set presets that you could do to personalize it. So if you're used to playing with circle notes, arrow notes, or heavily customized skins, you're out of luck. If you're already comfortable with bar notes, though, you'll probably feel right at home. Also... there's a battle pass. In a rhythm game. Why? 6/10
It's a very well presented rhythm game with tons of content in various difficulties in 4, 5, 6 and 8 button modes. Unfortunately, the music that comes with the base game is pretty bad on the whole, which in a music game is just a killer. I found maybe 3 songs I wanted to play a second time, out of the 30 or so I tried.
[h2]本作からDJMAXに触れる方へ [/h2] 自分も本作から初めてDJMAXシリーズに触れた新規勢でしたが、 steamにある買い切り型の縦レーン式の音ゲーでは一番楽しめてます。 [b]ただし、 本作を楽しむにあたっては本体のみではなく、一緒に各種趣向にあったDLCも一緒に買うことをおすすめします。 [/b] その理由としては本体収録楽曲は歴史あるシリーズの為か、過去の新旧楽曲が入り混じっているので曲やBGAのクオリティ・方向性にバラつきが結構あります。新規勢から見るとどれがいつ頃の曲なのか判別がつかず、有名アーティストのライセンス曲もポーターロビンソンやマシュメロなど海外EDM系だったりと、収録楽曲も国産の音ゲーと異なる傾向があるので少しとっつきづらい傾向にあると思います。 (『U.A.D』や『PUPA(remix)』などの良曲もありますが) ですので本体と一緒になるべく以下の方向性でDLCとセットで買うことを推奨します。 [h3]Q.新しめの曲やキャッチーな曲がもっと欲しいんだけど?[/h3] V EXTENTIONパックを最初に買う事をおすすめします。 セール時数百円ながら本体発売以降の新曲はこれらのDLCに収録されており、よりキャッチーめ、かつ叩いて楽しい曲が多いのが特徴です。 (最新シリーズはV LIBERTYパックですが、安くなっている V EXTENTIONを各種購入していくのがおすすめです) [h3] Q.国産音ゲーっぽい楽曲が欲しい! [/h3] MuseDash、Arcaea等のコラボDLCをおすすめします。 国産音ゲーで聞いたことがある曲やコンポーザーが多く馴染みやすいと思います。 (キー音なしでもOKならCHUNITHM、Deemoなどもおすすめです) 自分も基本的にDLC曲を気に入ってプレイしている為、本体だけ買って合わないと感じるのは 非常に勿体ないと思ったので上記記載してみました。参考になれば幸いです。 頻繁にセールが行われるのでその時に購入すれば十分元が取れるクオリティの為おすすめします。
我真的很想冲着4B模式点一个差评,如果我来玩4B模式说明我想在游戏里按4个键而不是6个键,如果我想在游戏里按6个键那我会去玩6B模式而不是在4B模式里多按两个“带来模拟真实DJ打碟体验”的莫名其妙的侧键。
게임이 너무 어렵네요... 노트를 봐야하는데 자꾸 오른쪽에 시선이 갑니다... 그리고 이상하게 게임만 시작하면 어딘가가 가려워요.
不推荐。 先亮明身份:我是2004年街机EZ2DJ入坑,拥有整整22年音游资历的初代老玩家,DJMAX是我整个音游生涯的启蒙与初心。 最早在本地街机厅接触EZ2DJ,之后转战网吧接触盛大代理的DJMAX ONLINE,经历过PSP全系列:DMP1、DMP2、DMPBS、DMPCE、DMPFEVER、DMP3、TR,DMT并未深接触。当年常年潜水彩风论坛、DJMAX贴吧,玩过O2JAM、BMS、MYDJ以及DMO私服。后陆续接触IIDX、DM、POPN、RB等BEMANI系音游,以及发狂BMS、OSU、TAPSONIC等其他音游类别,算是半个扎根音游圈的老玩家。 我的全网通用ID Dr_Brain(人称DB),根源就来自DJMAX曲目《Brainstorm》里的Dr.Storm这个角色。这个ID陪了我二十年,我本人也早已和DJMAX这款游戏深度绑定。 PS4版《DJMAX RESPECT》首发我曾全程深耕,一直到V曲包推出前,我对这个系列始终抱有绝对的热爱。 随着年龄增长、生活愈发繁忙,我渐渐脱离PC平台、转战主机,没有了年轻时熬夜练歌、啃铺、刷分的精力,慢慢淡出音游圈。即便如此,PS4版的DJMAX我依旧玩得不亦乐乎,是我最后的音游情怀寄托。 近期新配电脑,时隔多年重新在Steam看到DJMAX RESPECT V,凭着情怀和无条件信任,我没有任何犹豫,直接全款购入大全套。本想着重温青春、找回当年的热爱,可这近半个月的游玩体验,只剩下彻头彻尾的失望与愤怒。我不断反问自己:这真的还是我热爱二十年的DJMAX吗? Rocky Studio接手后的DJMAX,彻底丢掉了Pentavision的内核与初心。为了讨好新玩家、简化榜单数据,制作组用最偷懒、最粗暴的方式,阉割了系列二十年的独家特色与核心玩法,把一款有层次、有策略、有温度的独家音游,改成了和市面上普通下落式音游毫无区别、唯准确率数值论的平庸流水线产品。 【个人认为的几点原罪】 一、彻底删除功能性道具,砍死独有的游玩乐趣与分层体系 老玩家都记得,DJMAX ONLINE当年的核心乐趣之一就是攒钱买装备。不止是为了更换皮肤界面,更多是为了各式各样的功能性道具与装备。AUTO+5、DEF+20这些经典头像装逼,是无数老玩家刻在青春里的情怀记忆。 装备系统构建了最完美的双向游玩生态: 新手依靠AUTO容错头像降低门槛,能完整通关整首歌曲、看完完整BGA,轻松获得满满的游玩成就感; 老玩家可以开AUTO混歌养老、纯听歌放松,也可以裸装硬核冲分、比拼真实实力。 自由搭配装备的乐趣、因人而异的游玩方式,是当年DJMAX独有的差异化体验。 而现在所有功能性道具全部删除,所有头像、皮肤只剩空洞的外观,没有任何实际作用。游戏变成绝对零容错机制,摁错一个、漏一个key就直接断连,没有任何兜底空间。可以说我菜,但曾经灵活自由、层次丰富的玩法彻底消失,全员统一模板化游玩,枯燥、僵硬,毫无乐趣可言。 二、阉割FEVER、DJ-Q两大灵魂系统,彻底抹除系列独家差异化 这是最让我痛心、最无法原谅的改动。老DJMAX从来不是单纯比拼手速、比拼准度的音游,精准判定+爆FEVER全局运营分数才是系列延续多年的核心灵魂。 曾经手动积攒、卡时间点爆多层FEVER倍率,需要玩家通读整首曲谱,精准规划爆发时机、权衡断连的取舍决定是否摁FEVER,这套全局运营思路,是区分普通玩家和顶级玩家的核心门槛。还有DJMAX标志性的DJ-Q判定系统,自带合理的兜底1%容错,搭配AUTO道具形成独一无二的COMBO和分数体系,是彻底区别于osu、IIDX的独家特色。 我查阅过更新记录,S12赛季的无脑大改,直接废除FEVER全部分数倍率。如今的FEVER只剩虚假的连击数字和花哨特效,对分数、段位、DJ POWER没有任何实际加成。整套计分体系彻底单一化,全程只看冰冷的准确率百分比。 当年DMO、DMP2经典的金碟、冰碟、-1红碟收碟收藏机制,极具特色的成就体系也全部消失。 如今界面上只剩下干巴巴的数值。曾经的PVP对战,比拼的是玩家对歌曲的理解、FEVER爆发时机的把控、独有的拉面手法,是有思路、有博弈、有深度的高阶对抗;现在彻底沦为IIDX式的纯准度比拼,毫无策略、毫无博弈,枯燥至极。 官方借口道具和倍率导致榜单不公平、数值不统一,纯粹是糊弄玩家的懒政借口。十几年前的老DJMAX ONLINE,早就落地了成熟的房间对战机制,可以禁用道具、锁定纯竞技规则,也可以完整保留装备、旧FEVER倍率和DJ-Q容错机制,两套系统完美并行,既保证了竞技公平,又兼顾了老玩家情怀。 十几年前的老游戏都能实现的基础功能,现在的制作组反而做不到?无非是懒得维护双系统、懒得为老玩家妥协,一刀切阉割所有经典机制。最讽刺的是,22年前EZ2DJ因为下落式风格相似被Konami起诉,当年的制作组靠着大量独创系统曲线救国、走出差异化道路;如今官方亲手删掉所有独家灵魂,自我阉割成了当年对手的同质化模样,彻底丢掉了Pentavision的全部遗产。 三、无逻辑强行创新,侧键设计破坏原生铺面手感,任务模式彻底报废 我完全理解DMP3中.2T模式的设计,专属独立音频轨道由特定的音效FX支撑,逻辑通顺、贴合音乐本身。但现在官方强行硬加的侧键,算不上正统4BFX、6BFX、8BFX,也算不上独立常规按键,完全是无意义的为了创新而创新,没有任何音乐逻辑支撑。 强行拆分原生铺面、打碎经典铺面布局,彻底打乱了老玩家熟悉的肌肉记忆和节奏手感。如果强行加侧键就算新模式,那为什么不直接把现在4K改叫6K?6k叫8k?8k叫10k?徒有其表、堆砌数字,纯粹是强行凑内容、凑更新,徒增别扭、本末倒置。 更可惜的是曾经的Mission任务模式,老版本需要玩家自主搭配装备、权衡道具效果、针对性规划通关思路,玩法刺激、极具探索乐趣。而现在的任务模式毫无可玩性,机制单调、毫无策略,几乎没有任何玩家会专门体验,所有人都只刷自由模式,一大经典玩法彻底报废。 四、曲包区别对待、新曲质量滑坡,彻底丢失音乐游戏的核心初心 首先是极其恶劣的区别对待运营,NEXON曲包大陆用户无法正常购买,存在专属内购限定曲包,赤裸裸的地域区别对待,完全不尊重国内深耕多年的老玩家群体。 我理解老作曲家淡出、行业迭代更新,也接受新团队接手创作。但现如今的音游曲质量堪称灾难,通篇流水线堆砌的Supersaw音色打架、无脑轰头的Kick鼓点,听两秒就能分辨出是模板化的future bass、dubstep、hardcore流水线阴鱿曲,完全是为了做音游曲而做曲,为了难而难。 对比当年《Hello Pinky》这类曲目,旋律轻快治愈、曲谱完美贴合音乐律动,观赏性、游玩性拉满,哪怕是偏儿歌的轻快曲风,也打磨得极致精致。而现在的新曲杂乱刺耳,铺面癫狂无序,全靠高密度乱键堆砌难度,毫无音乐性可言。曾经的DJMAX,是音乐服务于游玩,谱面贴合旋律、兼顾好听与好玩;现在彻底本末倒置,只为硬核难度内卷铺面,曲子难听、铺面折磨玩家,彻底丢掉了音乐游戏的本质。 五、UI优化敷衍至极,跟风氪金套路,整体体验全面倒退 作为一款售价高昂、拥有海量DLC的付费大作,基础优化极其敷衍。我使用主流带鱼屏,游戏至今没有21:9分辨率适配,UI强制拉伸填充、界面元素错位,无法完美适配主流显示器,这种基础适配问题常年不修复,态度极其敷衍。 选曲界面杂乱拥挤、观感极差,满屏堆砌DJ POWER、DJ CLASS这类新概念各种数据和元素,杂乱无章。对比当年EZ2DJ、DMO、DMP炫酷流畅、切换时带搓碟音效,类似真正DJ挑选CD一样的选碟选曲UI,完全是全方位倒退。系列经典精致、高辨识度的设计风格全部抛弃,反而跟风市面上烂大街的通行证氪金系统,好的传统一点不留,氪金套路学的淋漓尽致。 【总结】 最后说说二十年的情怀与遗憾。 很多人会说我是老登、不懂变通、跟不上新版本玩法。但我始终认为,DJMAX能火二十年、能让无数老玩家念念不忘,靠的从来不是单一的准度内卷,而是独有的玩法层次、策略深度和专属情怀温度。 Rocky Studio手握Pentavision留下的顶级IP和成熟设计遗产,却完全不会继承、不懂珍惜、不愿打磨。全程摆烂偷懒,一味妥协新玩家、简化核心机制、阉割系列灵魂,全程只为氪金和流水服务,丝毫不为陪伴系列二十年的老玩家做半点妥协。 二十年前,想起每天跑网吧逛彩风、蹲DJMAX贴吧,看LFMM、亮亮、电脑神童、成吉思汗、N骡子T,粉丝基等一众前辈的帖子,刷DJlain的优酷上的手元视频,回家半夜躲被窝里反复练习连纵、楼梯、拉面,馅蜜,为了一张用PSP到处的游戏截图、一个更高的分数、一张特殊碟就能满心欢喜,发到贴吧爬分楼就能傻呵呵乐上半天。 如今我全款购入全套内容,心甘情愿为年轻时的情怀补一张迟到的车票,但这趟车坐得满心遗憾。 有一种感觉,就像现在很方便就能能坐高铁,但是当年坐绿皮火车奔赴远方上大学的时光,却再也回不去了。 我还是当年那个热爱DJMAX的我,但这款游戏,早已不是当年陪伴我青春的模样。 情怀可以买单,但失望不能将就。 真心不推荐所有DJMAX老玩家入手,除非你只是想单纯听歌。 新玩家可以尝试打折入手目前市面上仅存的下落式音游。 经典已死,情怀殆尽,【官恩俊霸 何殴秦】,也许只能永远留存在我过去的时光和记忆当中了。
유저와 게임사의 잘못된 선택으로 유입을 완전히 끊어버려 곧 말라죽을 예정입니다. 마이너 중에 마이너 장르인 리듬게임을 그나마 메이저로 끌어올리려고 했던 대표적인 게임이었고, 초창기에는 그래도 유입하는 유저들을 잡기 위해 이런저런 의견을 수용하려던 모습을 보여주었으나 기존 게이머들의 수준이 상상 이상으로 문제가 많았던 것이 드러나며 그 여론에 편승할 수 밖에 없었던 게임사 덕분에 디제이맥스는 이제 리듬게임이라는 장르를 마이너에서 심연 저 아래로 추락시켜버린 게임의 대표주자로 변질되어버렸다고 볼 수 있겠습니다. 게임성이 좋았기에 한 때는 게이머로서 재미있게 플레이하였으나 이제 대중적인 인식은 나락으로 떨어졌고, 디맥 뿐만이 아닌 다른 리듬게임 종사자들은 이제 다른 음악 및 게임 업계에서조차 기피되는 상황까지 치닫게 되었습니다. 게임사 측에서 이걸 보고 있다면 이 게임을 살리기 위해 어떤 방향으로 나아가야 되는지 진지하게 고민할 필요가 있다고 판단됩니다.
DRM is so bad. That's the only reason it is not compatible with the steam deck lmao. Game is pretty fun other than that. Practice mode got added so I can play those complex songs at slower speeds too. Note: I did play this game much more on PC Game Pass before buying the Steam version eventually
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
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Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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