
Gather your party and get ready for the kick-ass new version of GameSpot's PC Game of the Year 2014. With hours of new content, new game modes, full voiceovers, split-screen multiplayer, and thousands of improvements, there's never been a better time to explore the epic world of Rivellon!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best RU #94, worst CN #96 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.86/day in the week to Sep 14 → 6.67/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−90% | 33.1Kreviews | 89% | — | $2.9M |
| $39.99 | 2Kratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1133 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
5 часов в ожидании кента..
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Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 8.67/day in the week to Aug 4 → 10.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Polish, Czech, Simplified Chinese, Korean, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
- Спустя столько лет? - Всегда
好玩,就是陷阱太多了!比起神界原罪2稍逊一筹的神作! 优秀的剧情设计,中文翻译很好! 推荐萌新阵容3弓1水电
I only played this with a friend and we played it multiple times as different builds really let you try creative ways to deal with encounters and more times than not it works. Basically player agency is very high in this game which to me is what is fun about games. I found the sequel to be very limiting in your agency in combat and it was fairly easy to get to optimal skills and wash, rinse, and repeat. To me this is Larian's most fun game.
Muito bom do mesmo nível do segundo
I enjoyed this. The game is great and I'm happy I took my time to finish it, but there are some things that are annoying, which can be attributed to that game being the first of its time with this kind of groupbased/turnbased combat system. What I did not like is that the game went from fairly tactical fights in the beginning where you use CC to the mid/endgame fights where there are more and more enemies at once and you get extremly high damage and range AoE spells that nudge you towards just blasting everything in just a few turns and only kill stragglers with your martial character. Traps also are fairly annoying. Either you have a character that sees them and then your team dodges them automatically or you dont see them and reloading is faster then healing your team. So I don't see a reason why are in the game, but who knows maybe id miss having my whole team die out of nowhere. And well extremly small buttons to progress are also a no go. If you are stuck and not sure the solution can be to zoom in and scan all walls for these tiny buttons, but you also can't be sure that maybe theres a different way. Or your perception is too low. The story line is cool. Pretty interesting to think about. The music is also banging. It does not sound as epic. A bit more playful, but really enjoyable to listen to. The whole game presents itself a bit more playful then extremly epic, but I dont think it's a bad thing.
Играл сразу на тактике, дошел до 4 лвла и не выдержал такого увлекательного геймплея мага каста 2 кнопок и ожидания их отката. Так и не понял почему люди рейтят эту часть выше 2, когда тут нудятина начинается уже спустя 2 часа, где тебя ваншотают все ловушки(которые вообще не видны). Где не чувствуется урон от заклинаний магов (которых и так на начале я не нашел во всем городе, кроме аэро и гидро). Где существует стан в любом виде с 1 хода без возможности защититься(за это еще хвалили 1 часть и говнили 2). Где всем неписям абсолютно все равно на воровство. И судя по отрицательным отзывам дальше будет еще хуже и скучнее
其他都还好,没指引这点真是有点丧病,不是自由度高,是没指引!!!!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 11.9K | 92% | — | |
| $606K | 925 | 77% | $12.49 | |
| — | 0 | — | — | |
| $48.5M | 48.2K | 88% | $49.99 | |
| $3.4M | 43.8K | 88% | $3.99 | |
| $11.3M | 17K | 88% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.9M | 2.1K | 77% | $39.99 | |
| $2.9M | 6K | 74% | $24.99 | |
| $2.9M | 7.5K | 76% | $19.99 | |
| $2.9M | 6.8K | 66% | $19.99 | |
| $2.9M | 13.3K | 99% | $5.99 | |
| $2.9M | 4.1K | 89% | $19.99 |