
Hardcore open-world survival where preparation is everything. Scavenge, craft, fortify during the day. When night falls, the infected hunt in numbers. Play solo or with friends in a brutal post-apocalyptic sandbox where survival is earned through smart decisions. How many Nights will you survive?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Sep 1 → 3.86/day in the week after.
About
Prepare during the day. Survive the night.
Survive the Nights is a hardcore open-world survival game where preparation is everything. Scavenge, craft, fortify, and plan during the day — because when night falls, the infected hunt in numbers, and mistakes are punished.
Play solo or with friends in a brutal post-apocalyptic sandbox where survival is earned through smart decisions, strong fortifications, and cooperation under pressure.
Zombie difficulty comes from numbers, not individual strength. By day they roam slowly — by night they gather into massive hordes drawn to player activity. The longer you survive, the bigger and more dangerous the nights become.

Structures and vehicles are fully fortifiable. Cover windows and add strength to gain the advantage.


Like to be on the move? Take your home on the road. Cook, sleep and store your items in your mobile base.

Settle into your new home by using pegboards, player storage and blueprints to put your stamp on the place. Physically place your items in the world to make your perfect survival hideout. Use traps to get the upper hand. Traps can give you the edge when zombies or raiders arrive.


Cook over an open fire or directly on a stove to manage your calorie and hydration needs. Maintaining your player vitals will increase your overall strength and carrying capacity over time.

Sick of canned food? Head out into the wilderness to hunt for larger animals.

When food stores start to run out, turn to farming for your calorie needs. Protect your crops indoors under light or grow them outside in the warmer months to produce food that will last through winter.

Weapon attachments let you customize your gun and get it just right for your play style.

Every vehicle is repairable. Engine and wheel parts are required to get a vehicle running. Items can be stored in trunks and on truck beds.

Explore the different points of interest to find valuable location-specific loot.

The weather is dynamic including all four seasons along with seasonal vegetation and foliage.

Spend your days preparing to survive the onslaught at night. Zombies are more aggressive and alert when the sun goes down.
Day Objectives: During the day, focus on resource gathering and fortification. Fell trees, craft planks, engage in hunting and trapping. Collect loot, food, and fortify a structure. Ensure doors and containers are locked, fuel generators, and prepare power systems. Keep your health up by lighting fires, crafting bandages, and gearing up for the night.
Night Objectives: At night, prioritize safety and stealth. Team up with friends in a secured structure, favor melee over firearms to stay quiet. Activate generators, power up structures, set traps, and cook meals indoors on wood stoves. The key is to survive until morning.
The mental health system discourages the "Kill On Sight" mentality, promoting alliances for better survival against the zombie threat. While PVP is still a factor, players have ways to correct a negative mental state.
Survival and zombies how you like them! Browse hundreds of scenarios that set the scene for your perfect survival experience. Zombie survival just how you want it.

Powering a structure can provide light to make nighttime activities easier. Some structures also require electricity to power interior and exterior doors.
Full Steam Workshop support with the ability to mod all areas of the game. Mods can be browsed and installed directly ingame.
If achievements are your thing, we’ve got you covered. With almost 100 achievements, you’ll be busy for some time. Can you ‘Choke a Chicken’?
Simple game hosting that uses steam relays. There’s no need to port forward. Simply choose your settings and start playing.
Expand electrical systems - This will include electrical traps, house alarms, heating systems, working stoves, more lighting in towns and roadways, light towers, functioning water pumps (water tied to power).
Expanding weapons - New weapons and improved handling.
Additional vehicles - Expanding on “mobile survival” such as adding box trucks, trailers and light aircraft.
Fishing - Spend your days shore side with a line in the water, if you think it’s safe.
Character customization - A full scale character customization feature including the implementation of a female character
Expand on STN+ and Workshop - This includes more furniture, structure painting, holiday lights and decorations, proper Steam workshop implementation and working arcade’s with API.
Grouping system - Players can join a grouping system with friends.
Island wide community missions and events - Come together to clear out larger structures. Band together and share your loot to repair the power station and provide the entire island with power.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 871 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Got this because it looked fun on Neebs Gaming. Then I played it. Wow...totally different experience. The game is insanely difficult in the way that it's more frustration than fun. You need a minimum for 3 people to get past the first 2 days. This as a player of VEIN, 7 Days To Die, etc. for over a decade. The zombies move 3x faster than you do even with empty inventory, your starting melee is shorter range than their arms...endless spawning at your base even during the day, etc. The game is nowhere near ready for live. I hope they paid a ton of money to Neebs Gaming for the playthrough, because this game wouldn't draw the natural players. On paper, looks great. If it ever gets optimized, it could be good....maybe they need to get AI to audit their code and fix it. I got it on discount for like $5...and still refunded it. Not worth the $5 let alone the some $20 they're asking.
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Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.9M | 6.4K | 59% | $19.99 | |
| $2.9M | 9.9K | 83% | $12.99 | |
| $2.9M | 6.2K | 81% | $12.99 | |
| $2.9M | 6.6K | 96% | $18.74 | |
| $2.9M | 33K | 89% | $3.99 | |
| $2.9M | 3K | 81% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7M | 34.5K | 77% | $9.99 | |
| $6.5K | 17 | 88% | $9.99 | |
| $3.2K | 44 | 66% | $4.99 | |
| $357.4M | 469.5K | 78% | $49.99 | |
| $3.8M | 8.8K | 56% | $14.99 | |
| $53.8K | 822 | 77% | $2.49 |
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian +7 more
Hours played at review time, across 873 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Always Online Ruins the Fun[/h1] This one aspect of the game completely ruins the entire experience. Even in single-player the game is sending telemetry back to... somewhere. Where and what that is, who can say? [u]Even if you [b]Opt-Out[/b], you are still required to have an active Internet connection to play.[/u] There is no excuse for this. The issue is compounded if you play online as you can find yourself kicked without warning and lose all your progress to a random zombie that you were next to when you lost control of your character. Because you don't know what data this software is sending, I would strongly recommend staying away from this product.
[i][h2] Survival-игры и симуляторы. Обзор №34. [/h2][/i] [hr][/hr] Survive the Nights - выживалка-песочница с тематикой зомби. Присутствуют все привычные механики survival-игр, кроме полноценного строительства своей базы. [h3] Игровой мир и его исследование: [/h3] Карта достаточно большая с разными пейзажами и локациями. Исследование мира обычное, можете передвигаться пешком, либо на транспорте. Присутствует несколько ключевых локаций, которые повлияют на ваш прогресс в игре, а города в основном ничем не отличаются друг от друга. [h3] Система боя, NPC и боссы: [/h3] Очень багованная система боя. Часто пули как-будто проходят сквозь зомби, хотя пули летят четко в него, урон от оружия ближнего боя также частенько не проходил. Задумка с чисткой оружия прикольная, мало где в выживалках такое встретишь, но тут она немного бесполезна из-за кривого геймплея в целом. [h3] Строительство и крафт: [/h3] Система строительства в игре отсутствует в привычном для выживаний виде, вашей базой будет уже готовый дом на карте, который вы будете укреплять и готовить к обороне от орд зомби. Единственное, что мне понравилось, это возможность создания базы в фургоне иди автобусе, поставить верстак, ящики и передвигаться по миру. Система крафта в игре мне не понравилась, мало верстаков (если быть точным, то в игре только 1 верстак для крафта и там можно сделать всё), мало предметов для крафт, ну и разнообразие ресурсов тоже оставляет желать лучшего. [h3] Прогресс и цели игры: [/h3] Цели у игры нет, можете развлекать себя сами. Целью для себя я поставил выполнение всех достижений. Прогресс в игре как таковой заканчивается после посещения какого-либо города, так как вы найдете все возможные ресурсы, топовое оружие вы найдете в отдельных, специальных локациях, что тоже достаточно легко. [h3] Графика и звук: [/h3] Обычная графика, ниже среднего, сильно отличается от изображений в стиме, игра выглядит хуже. Звуковое сопровождение также средненькое. [h3] Мультиплеер / Сервера сообщества: [/h3] Мультиплеер есть, можно зайти поиграть с друзьями. [h3] Плюсы и минусы: [/h3] [i] Плюсы: [/i] • Создание базы в фургоне, автобусе [i] Минусы: [/i] • Очень много багов • Система крафта и строительства • Нет сюжета, заданий и тд. Будете развлекать себя сами. • НЕ ОБНУЛЯЙТЕ ПЕРСОНАЖА, так как ваш прогресс обнулится полностью (это относится к достижениям в стиме). При обнулении прогресса персонажа (если вы, например, решите зайти в новую игру и захотите начать с 0 прокачкой персонажа) полностью обнуляются достижения в стиме, надо открывать их заново. (Но радует, что можно настраивать мир, чтобы это получилось быстрее) [h3] Общая оценка: [/h3] 2 / 10 [h3] Вывод / Рекомендация: [/h3] Игру не рекомендую, слишком багованная, неинтересная, однообразная. Игра получила релиз, но это очень сырой продукт. Можно взять только по очень большой скидке.
Я подходил к этой игре с мыслью «очередное багованное говно». Низкая цена, мало положительных отзывов — всё кричало о том, что я зря потрачу деньги. Но друг уговорил, и знаете что? Мне понравилось. Да, поначалу приходится разбираться. Нужно немного времени, чтобы прокачать персонажа и хотя бы 2-3 уровень сбора ресурсов. Но когда вкатываешься — начинается настоящий кайф. Мне очень зашла атмосфера. Пока мой друг героически носился по городу и получал пиздюлей от зомби, я с комфортиком обосновался в домике на отшибе. Делал мебель, расставлял вещи по полочкам и наслаждался прекрасным эмбиентом из стонов зомби и криков моего друга, которого сжирали уже в двенадцатый раз. Простенькая, атмосферная и со своим шармом игра. Если есть друг, с которым можно поржать — рекомендую.
Had this game for years. I still remember what this game ORIGINALLY promised - another kickstarter failure, and it should have been abandoned then. The two (three?) developers who stayed behind attempted to salvage it, but its just sub-par in every single way to any other survival game, and has been for years now. Look at how fast that new VEIN game is progressing compared to this.... 'game' oh but there's an in-game store and a monthly supporter subscription..... what??? This game is in 1.0??? How
Fun concept with good potential but the ui needs alot more polishing. It seems exactly the same like 3 years ago.
After many many years of waiting and hoping, this game seems stagnaent. I feel like the dev should have either invested in a publisher for funding, or hired people to help with development. I remember seeing this game through FrankyonPC SO long ago, and game seemed like the best thing since slice bread, but ultimetly fell short. I wanted to hold out as long as I can, but since they added paided objects in a shop menu, and no modding community(or not the right modding tools avalible.) Its just never changing or imporving. Sorry man, I think you need to rethink your road map, or get help with it.
This game has a lot of potential, they just need to keep updating the game, but for a 20 dollar game don't get your hopes up for a non-finished buggy game.
Рекомендую для тех кому интересно развевать персонажа постепенно и без резких скачков прокачки но это если не знать механики то можно и устроить базу где угодно. еще мне по нраву то что игра довольно хорошо оптимизирована под слабые устройства
I really wanted to like this game because the core idea is excellent. It has the potential to be a genuine competitor to 7 Days to Die, but right now the execution lets it down. Unfortunately, I couldn't even complete the tutorial because of a combination of bugs and gameplay balance. The horde sizes feel excessive to the point of being frustrating rather than challenging. It often feels less like you're being tested and more like you're being overwhelmed with no realistic chance of survival. I also ran into several bugs: - The RV is a great vehicle, but it won't come to a complete stop. It slows down, but I have to either hit something or get out of the vehicle before it fully stops. - Flamethrowers feel almost useless. They don't seem to do enough damage to justify using them. - The axe only hits one zombie at a time, which makes close combat feel clunky when you're surrounded. The biggest issue for me is the looting system. Interacting with cupboards frequently causes random items in my inventory to become selected, then immediately closes the loot window. It almost feels like pressing E is being interpreted as a mouse click. More than once this has unequipped my weapon while I was looting, leaving me defenceless when a zombie wandered up behind me. I've died because of this multiple times. These bugs, combined with the overtuned horde difficulty, have made me put the game down for now. That said, I don't think this game is beyond saving. The foundation is genuinely promising. If the developers focus on fixing the bugs, improving the looting system, balancing the hordes, and making some quality-of-life improvements, I'll happily come back and give it another shot. I genuinely hope they do, because this game has the potential to become a real 7 Days to Die killer.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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