
Dragons: they have been hunted, they have been slain, but now the hour to strike back has come.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Russian*, Polish, Italian, Spanish - Spain*languages with full audio support
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра детства, первый раз прошел с "русиком" в сознательном возрасте. Рекомендую для таких гейморов середины-конца 2000-х. Довольно таки качественная РПГ того времени.
Создана под влиянием Готики, но лучше чем Gothic 1 remake :D
Очень классная игра)) очень жаль что больше не делают в таком формате. + можно превращаться в дракона + интересный лор + все еще можно превращаться в дракона + понравилась прокачка и в целом геймплей + личная башня + интересный дизайн минусов лично для меня нет
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fine RPG
CHILDHOOD GAME
10 из 10
The jankiest combat system I've ever played. It is just... not good. I don't know what else to say about it. The story is all right and I am playing through as a fan of the series but the game just doesn't play well. Movement is bad, enemies are spongey, it still has real time pause which more or less just detracts from gameplay. Half the skills are useless, and the game is ridiculous until you get the battle tower, then it becomes too easy if you utilize charms and enchantments. The game gives you tons of resources you can't use until halfway through that just clog your inventory. Many portions of the game are confusing due to bad visuals, or unclear hints. The auto save system is a joke, don't rely on it. Honestly, playing through it, it seems Larian did not learn many lessons on game design until after this title. It has the exact problems of Divine Divinity and combines it with some of the worst 3D action gameplay I've ever experienced. The two good points are the story (even that is iffy, especially Damien) and turning into a dragon and flying around. Unfortunately dragon combat is also lame. The graphics are also good for the time period. They have come a long way and Original Sin series is much better. At least it is still leaps better than Beyond Divinity, Larian's worst game.
Immersion in an amazing world is what I was looking for! I have just completed my first full playthrough of this wonderful game, and I want to share my impressions. From the very first minutes, the game draws you into its unique world, where every corner is filled with details and history. The graphics and atmosphere are simply stunning. The artists and designers have done an amazing job creating such a lively and detailed world. Every biome and every location is a true work of art. The gameplay is exactly as I expected — engaging and diverse. The combat system is intuitive, but it also offers enough depth to explore. The quests are interesting and diverse, and the side quests don't feel like a waste of time. The plot keeps you engaged until the very end. The characters are well-developed, and their motivations are clear and logical. The dialogue is lively and engaging, and the plot twists are unpredictable. I also want to mention the game's optimization, as it runs smoothly even on medium settings without any noticeable
Когда я вижу корабли, то думаю про Имперских кулаков из вахи.....
[h3] В духе Divine Divinity [/h3] Каждую локацию интересно исследовать, классные квесты, хороший юмор. Даже боёвку сделали гораздо более удобной. А за дракона летать одно удовольствие. Сюжет же получился средним. По сути, откуда начали, тем же и закончили. Впечатления портят только Воздушные замки. Это пустые безжизненные пространства с кучей врагов и парой сундуков. Их очень нудно и скучно зачищать. Это буквально Параллельные миры из Beyond Divinity. Хорошо хоть в чуть меньшем масштабе и сильно меньшем количестве.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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