
In Divine's Howl, you will embody a divine avatar, leading your followers to expand your power across a shattered world.
Modeled estimate, not a reported figure. How we estimate →
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About
In Divine's Howl, you will assume the role of an incarnation of a deity, leading your followers to expand divine power in a shattered world.
Every deck you build, every sacrifice you make, is a ritual leading to ultimate dominion. This is not just a card battle, but an immersive cosmic experience.
We combine strategy with ritual to construct an unprecedented dark and mysterious world.

In the game, you can build structures to unlock various gameplay features.
Building is the main way to obtain Apostle Cards, for example: having a baby?
You can complete experimental missions by dispatching apostles.
Completing various building tasks will yield different asset rewards.
For example: Create a monster!
A brief introduction can't fully capture the game's gameplay and features.
Since you've read this far, why not give it a try?
In the game, the apostles we command each possess their own unique design.








Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
初中时,从班级阅览架上取下的一本封面精美的书籍为我打开了新世界的大门,那本书的书名是《克苏鲁神话》。然而这一次,我不再和书中的调查员一同感受无法言说的恐惧、窥视那不可名状之物,而是于游戏中唤醒【恐惧】本身,作为旧日支配者的化身,在众神信仰势力割据的世界中不断扩大势力、举行迎接【祂】的仪式。 《Divine's Howl》(神启的呐喊)是一款由Sense13 Studio开发并发行的古神卡牌回合制游戏。从克苏鲁(Cthulhu)、哈斯塔(Hastur)和莎布·尼古拉丝(Shub-Niggurath)三位神祇中选择一位、成为祂在这个破碎世界中的意志之体现。守护神殿与教堂、巩固信徒们对祂的信仰;派出使徒参加或令人疯狂或险象环生的事件、收获道具卡与启示卡……这一切,都是为了让这片忘却了恐惧的土地重归于祂的终极支配之下…… 游戏的玩法并不那么简单易上手。虽然进入游戏后,会有介绍三位神祇基础玩法的新手教程帮助玩家快速快速理解游戏的一些机制,但有很多事件都是正式开始游戏、亲自上手而非遵循教程指导时才能摸索着学习如何处理,而这样的学习成本实在是很高——毕竟在游戏中可支配的使徒或怪物来之不易(对于克苏鲁来说,其他两位会稍微好一些),看似安全的事件只需一个失败就能让辛辛苦苦养的卡直接暴毙。而且看似随机的骰子roll点,其结果在回合开始时就已经注定,属于“伪随机”,这就让sl的努力显得徒劳无功。 本作的美术风格非常……独特,虽然无比吸睛但与克苏鲁神话那种不可名状的感觉有着微妙的违和感,这里暂且不提。音乐以及音效都有着很大的提升空间,同时游戏内的AI播报音真的很出戏。这不是跑团游戏,大家不会像跑团玩家一样普遍对AI语音拥有高接受度的。 总的来说,《Divine's Howl》是一款还需要多加打磨的卡牌构筑游戏,它未来可期,希望它不仅仅是未来可期。 [quote] 奏游戏之乐章,品人生之绚烂 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
克系风格的卡牌构筑游戏,策略深度尚可,游玩体验不错
还行,但甚至称不上中规中矩,玩完教程正式游戏打了不到两个回合就玩不下去了,除了美术几乎都不行。最大的问题:每一回合都要手动给每个行动过骰子,太麻烦枯燥毫无意义了,而且鼠标点击声说真的有点吵。期待更新吧,学学隔壁没人天制作组,这么好的创意游戏表现可以更好的
有点克苏鲁意味的意识流画风,各种光影交错,很有掉SAN值的味道,不过目前内容量较少,希望后续能多多更新
克苏鲁的风格以及怪物设计,玩起来体验感不错,特效也好看,不错不错
玩久了感觉显示屏都是一个不可名状之物了,如果可以自定义颜色就好了,我觉得搞成黑白负片也很不错
算是一个精品小游戏了,挺有意思的,可惜内容有点少了
玩起来有点好玩,画风比较奇特,感觉游戏的对比度有点高
克苏鲁卡牌,画风喜欢的人会很喜欢,不喜欢的会很不喜欢,价格不错,质量也可以
很好玩,文本量很多的卡牌游戏,画风奇特,有点怪诞美学
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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