
In the shadow of a massive earthquake, you must brave a destroyed city where your choices will determine who survives.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Just dont bother... feels more like a slap to the face for fans of the series than a proper sequel or epilogue.
Disaster Report 4: Summer Memories is a survival adventure that stands apart from most games in its genre by focusing less on combat or spectacle and more on the human experience of catastrophe. Developed by Granzella Inc. and published by NIS America, Inc., the game drops players into a city devastated by a massive earthquake and asks them to survive not by fighting monsters or stockpiling weapons, but by navigating collapsing environments, managing stress, and interacting with people whose lives have been abruptly upended. It is a game deeply interested in vulnerability, moral ambiguity, and the fragile balance between self-preservation and empathy. The story begins with the player character arriving in Hisui City for an ordinary reason, such as a job interview, only to have normalcy instantly shattered by a violent quake. From that moment onward, the city becomes a constantly shifting danger zone, with aftershocks, fires, floods, and collapsing structures forcing you to remain alert at all times. Rather than presenting a tightly scripted narrative, the game unfolds through episodic encounters with other survivors. Each character you meet has their own priorities, fears, and motivations, and the way you respond to them helps shape both your personal journey and the tone of the experience. These interactions form the emotional backbone of the game, turning it into a mosaic of human stories rather than a single heroic arc. Gameplay emphasizes exploration and situational awareness. Moving through the ruined city requires attention to environmental hazards such as falling debris, unstable ground, and blocked pathways. Aftershocks can strike at any time, forcing you to quickly decide whether to take cover, run, or assist someone nearby. There is a light survival layer involving health and stress, with hunger, exhaustion, and fear affecting how effectively you can move and respond. While these systems are not deeply complex, they reinforce the game’s central theme: survival is not just physical, but mental and emotional as well. One of the most distinctive aspects of Summer Memories is its dialogue and choice system. Conversations often present you with multiple responses that reflect different attitudes, ranging from altruistic and polite to cynical or self-serving. These choices do not always lead to clear rewards or punishments, and sometimes being kind may put you at risk, while being pragmatic may ensure your safety at the cost of someone else’s well-being. This moral uncertainty gives the game a grounded tone, reflecting how real disasters often force people into uncomfortable decisions with no perfect outcome. Visually, the game presents a city in ruin with a mix of effective atmosphere and noticeable roughness. The environments convey destruction convincingly enough to sell the premise, but technical limitations are evident in stiff animations, awkward camera behavior, and occasional performance issues. Controls can feel clunky, particularly during tense moments that require precise movement, and these shortcomings can break immersion at inopportune times. However, for some players, this roughness adds to the game’s distinctive identity, evoking the feel of older Japanese adventure titles that prioritize concept and atmosphere over polish. Tonally, Disaster Report 4 can be uneven, blending serious and somber moments with unexpected humor or surreal situations. Some scenes are emotionally heavy, dealing with loss, guilt, and desperation, while others introduce exaggerated characters or odd situations that border on dark comedy. This contrast can feel jarring, but it also gives the game a unique personality, preventing it from becoming relentlessly bleak. Whether this tonal mix enhances or detracts from the experience largely depends on the player’s expectations and tolerance for unconventional storytelling. Overall, Disaster Report 4: Summer Memories is a flawed but deeply interesting survival game that dares to focus on the psychological and social impact of disaster rather than power fantasies or action-driven gameplay. Its strengths lie in its human-centered storytelling, moral ambiguity, and willingness to portray survival as a messy, uncomfortable process. Its weaknesses, particularly in technical execution and pacing, are impossible to ignore, but for players willing to look past them, the game offers a rare and thought-provoking experience. It is best suited for those who value narrative experimentation and emotional depth over mechanical refinement, and who are open to a survival story that feels unsettling precisely because it feels human. Rating: 6/10
指引做的太差了,以至于没有攻略完全打不下去,感觉开发组就是做了个毫无完善的Demo。古早日本游戏指引弱也算是通病可以理解,但是这部2018年发售的游戏真不应该是这个样子的。除此之外,很多机制真的太太太死板了而且不科学(就比如有一关招人入会得招一个送一个不能一下招三个再全送过去,不然直接卡关,我寻思都TM地震了哪来的闲工夫反复跑来跑去啊,真的有点大无语 + 退游戏必须回存档点才能退也是挺牛逼的)。人物动作生硬,很多时候都是磨蹭的重复对话和bgm,导致环境渲染烘托根本不够完全无法体现出灾难发生时的紧迫以及千钧一发。除此之外,开车划船视角键位都极其反人类造成游玩体验不佳,一半剧情都是重复性极高令人昏昏欲睡的鸡毛蒜皮事件。总之,这部作品我甚至都不建议去云通关因为70%的剧情都是各种扯淡灌水很浪费时间,不如直接找知乎写的剧情总览看一遍得了。。。 不过,游戏结局配乐还是挺不错的,旋律很感人,值得一听
基於從一代玩到四代的玩家,更多的是對這款遊戲的感慨,PSP的絕體絕命都市3:步向毀壞的城市與少女之歌,無疑是這系列的巔峰,四代還是耐心的玩完,我覺得遊戲畫面上可接受,因為這系列遊戲畫面並不是重點,而是劇情上。 四代的劇情真的是有種讓人一言難盡的感覺,劇情不是不順,而是順的很勉強,整場由完就像手指被木屑戳到的感覺一樣。 基於玩這系列這麼久的歷程,如果沒有五代,我會很難過四代結束系列,並不完美。
Ce jeu est juste magnifique en terme d'histoire. Je l'ai fini. On voit l'horreur d'une telle catastrophe à laquelle on est impuissant. Ce qui a pour but de renforcer l'immersion dans ce jeu. On peut avoir de fortes émotions en jouant, on peut voir la cruauté de certains humains quand une société s'effondre. Seul hic pour moi, la gestion de la faim et soif presque inexistante. Dans le jeu le ps2 si on avait trop soif, on perdait sa vie. Il y avait un vrai dilemme avec ça. Je pense que ça aurait pu être mieux exploité. Les points de moral et immoralité pas exploité du tout. Juste ça, sinon le jeu en vaut la peine.
Gameplay is alright. Limited movements with some boring sections. Many funny interactions to have with other characters, but despite all the choices, I don't think there is much branching. A lot of costumes, though!
Ive played this game on the Ps4 thru and thru, It's a good game. Sure in the Ps3 Version that we were going to get back in 2011 before it was Never Finished due to the 2011 earthquake Was going have some more stuff. With what we got now, it's Still good. A bit lacking in some stuff but still good for the story, Hopefully someday we will get the lost PS3 build of it.
What the ♥♥♥♥ did I just play
Disaster Report 4: Summer Memories' distinctive emphasis on human connection and narrative amid a disaster is one of its most noteworthy strengths. This character-driven viewpoint may be unexpectedly captivating, particularly when you become attached to the individuals you encounter. The dialogue options let players mold their attitude to situations, from aiding others to making more difficult moral decisions. The game's technical presentation, with graphics, animations, and framerate performance that many players find cumbersome in comparison to more recent releases, is a drawback.
初心者でも操作が簡単です。 ゲームをプレイした感想です! パチプロ風雲録5青春篇みたいな感じで楽しいですよ。 主人公の思ってることを選択できます! もちろん違和感なく自由に動き回れました。 文章にボイスがあり魅力的です! ノベル系が好きな方なら、楽しめると思います。 これはなかなか面白いです! 興味を持った方は、ぜひ一度プレイしてみてください。
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Audience
Languages: English, Japanese*, Korean, Traditional Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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