
In the shadow of a massive earthquake, you must brave a destroyed city where your choices will determine who survives.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
シリーズ初プレイ。 凄惨な前評判を聞いてからプレイしましたが、セールで買う分には全然悪くなかったです。
좋은 의미로도 나쁜 의미로도 전혀 성장하지 않았어.... 2002년이여서 괜찮았던 시스템이 여전히 다 있어...
[h3]Man who writes reviews[/h3] Wow! I can't wait to write out all of my opinions about this game! There's so much to say, I don't know where to start!
Great and funny story!
优化有点差,地图经常卡,不是太推荐。
雖然選項很多,但基本上沒辦法改變任何劇情,做壞事還能拿錢,只會增加惡名值而已。 其中一個結局用了前面的角色,但幾乎沒有鋪墊,讓人覺得是完全莫名其妙的發展,後日談雖然找了一個理由說明,但跟該角色息息相關,與主角關係密切且旅行過的角色反而在後日談完全沒出場。 另一個結局只能說是完全的無厘頭,感覺做出來就是湊數的。 裡面的壞人當壞人幾乎毫無成本,感覺上就像在鼓勵做壞事,雖然說災難時有人發災難財是一種感覺上很容易發生的事情,但完完全全的從始自終都在做壞事,卻能一路爽到後日談實在讓人很莫名其妙。 特別是後日談距離災難已經過了5個月了喔?5個月了喔? 說的就是你熊澤,這人居然能在災難五個月後繼續賣十倍貴的便當跟果汁,不得不說讓人出戲到不行。 我第一次玩的時候看到彌生的遭遇,還是有些難過的。 但後日談讓我從這種難過的感覺完全抽離了出來,形成一種莫名其妙的心態。 說道後日談,為什麼後日談的時間過度這麼長啊? 浩子失蹤兩個禮拜,然後主角說著郝我幫忙找,然後每一話隔個好幾天才到下一個地點。 主線五天都可以跑多少地方了,就感覺這離家出走失蹤線很沒意義啊,她甚至還等主角找到她之後才遇襲,太剛好了吧。 總之,雖然因為很多搞怪選項讓人會忍不住會心一笑,有時候也會對裡面的角色感到難過。 但整體而言劇情過於讓人出戲,特別是熊澤,這傢伙四處賺黑錢居然沒人處理他,後日談還在賺黑錢,光明正大的賺? 不說了,總之我只能說不推薦,想要體驗一下的話一折再買吧。 順帶一提,我是探索打完一周目跟後日談,然後打了二周目蒐集全成就,所以遊戲時間18.8小時。
this game crashes a lot, especially during the search for the three students
太贵了,而且视角有问题容易头晕,游戏性上比ps2上的差很远,我当时肯定是被骗了才买的游戏
10 / 100
What the ♥♥♥♥ did I just play
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Languages: English, Japanese*, Korean, Traditional Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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