
In the shadow of a massive earthquake, you must brave a destroyed city where your choices will determine who survives.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Late with my review but how I felt at the time of completion is still how I feel about the game now. The concept is very cool, though it feels like more of a visual novel than a survival game. There's also zero consequences to your actions. For example, you can decide to blame an innocent person on a drinking water scam and the end result is no different than if you chose to take responsibility for your actions. There's a system where you need to eat, drink and use the bathroom to relieve yourself - yet none of these really matter or factor into the game. Your character might awkwardly squeeze their legs together as their bladder is about to explode but it doesn't affect a single thing. As for the narrative, it's serviceable? There's some amusing Yakuza-esque side quests and stories but unlike the Yakuza games there's no real payoff to any of them. That being said, there are some flickers of decent storytelling where I actually felt emotional and were pretty well handled given the sensitive themes of certain story elements. Unfortunately, the negatives far outweigh the handful of actually good moments. And yet despite all of that, I still went on and earned all of the achievements in the game - partly because I'm a masochist, but also because there was still *something* there that compelled me to keep playing. Was it the optimist in me trying to find the good buried beneath? Who knows. If there was a 'maybe' review option, this would be a strong candidate for one.
This company made one of my favorite of games of all time: Steambot Chronicles on the PS2 Though this game is not a Steampunk Life Sim with customizable robot vehicles, it still has a lot of the "Steambot Chronicles Spirit" - by that, I mean it still has: -Silly costumes and accessories (makes serious conversations much more enjoyable) -Awkward and inappropriate dialogue choices -Dramatic shifts from humor to dark themes -Strange and unique characters I played this game on Switch first and the graphics were so awful but I kept playing because the story kept unfolding in interesting ways so let that be a testament to the actual experience the game provides vs stunning realistic graphics. It's visually much better on Steam Deck, but feels like something between PS3 and PS4 I would lose my mind if they brought back Steambot Chronicles in any capacity, but Disaster Report 4 certainly gives me hope they can still do it justice if they had the opportunity One more thing I'll say is this company was midway through developing a game back in 2011 and basically lost everything due to a tsunami and earthquake and had to start from nothing, so the fact that they continued to make games about natural disasters and kept such a sense of humor around the topic is pretty admirable Fingers crossed Steambot Chronicles Remake and Steambot Chronicles II happen in my lifetime
Pains me to say it, but this game's not a good sequel. It feels hollow and doesn't really iterate on anything the previous installments have done. I haven't played D3 for more than a couple of minutes, but I played and finished both Disaster Report and Raw Danger. This game in a way feels less and more janky at the same time, when compared to those older PS2 games. It just feels like they cut production budget halfway through dev time. I know this game was delayed for several years due to a real-life earthquake in the early 2010s, so maybe that's why the game just feels disconnected. I also knew the game's reviews weren't very good and that fans tended to dislike it, but I still wanted to give it a try, after having peeked at it here and there over the last few years. I attempted to give it a try, but I inevitably quit after reaching the apartment section, day 2. Too much of the previous games' charm is gone. The original games had serious tones like assault and rape in them and the stories did tend to be written in a serious manner, but generally the game was still more "lighthearted", if you can believe it. I think the English dub helped a lot with it. It turned the rather serious (although unbelievable at times) story into a more goofy one, and I think that was for the better. Here, there's really no comic relief. Most of the time while playing I felt bored. Characters' dialogue is overall not every interesting. Progression triggers are vague at times and not very satisfying. Actual destruction is, believe it or not, a downgrade from the PS2 games. Oh and the game's littered with dialogue choices upon dialogue choices. I don't know how much they matter, some options seem to be the same, but I don't know if opposite choices would really give you that much different dialogue. I am not opposed to having more dialogue in this sort of game, but here it just feel off. Survival mechanics seem to have been downgraded too, as in survival mechanics are seemingly non-existent. To me it feels like the devs didn't really know what to do with this game and didn't understand why the previous games had a niche following. Like, incredibly niche. This game feels like it's for no one. I've also looked at the game's plot summary (was trying to look up how many days there are in total) and it seems rather grim. I'll leave it at that. Don't buy this game, play 1 or 2 if you haven't already and want something like this. I highly doubt there will ever be a 5th entry in this series, but if there is I hope the devs will have a shorter and more concise development cycle and that they go back to what worked and look at this game as an example of what not to do.
None of the disaster events were very engaging or that large of a scale
This is my first time playing any of these disaster report games, and with not much context I will say the this became one of my favorites and one of my dearest experiences. I fell fond of it's humor, stories, characters, everyting. And I really appreciate the way it allowed me to connect with it. I know it's not perfect, but I can say for myself the it's not at all undeserving of my words. The game talks for it self, I'd say, in short, the game it's a worthy experience for what it is.
胸糞要素が多すぎる
THIS IS 1 OF THE BEST GAMES I PLAYED IN A VERY LONG TIME. 10/10 I RECOMMEND. GOOD STORY LINE. COOL CLOTHES AND COMPASSES. LOVED IT
Disaster Report 4 is completely devoid of all things that make the previous games so fun and engaging to play. This entry feels more like a point and click walking sim with an extremely dry and depressing setting. Even the linear adventure feel of the previous games are gone, instead you are basically forced from one small area to the next where you must intereact with X amount of things to progress the story. This is a genuinely bad game and I hope Disaster Report 5 goes back to the high stakes action survival elements of the first 3 games.
2代给了我很深的印象 从此对此系列念念不忘 当年首发白金了日文PS4版 如今出了PC版且首次官方中文化自然是要支持一下的 但除去这一层回忆与好感滤镜再看这一代的话 其实是很不及格的 无论是画面还是剧情都很难让人满意 而且中文版阉割了当年日文版的防灾手册 给贫瘠的游戏本体又砍上了一刀 但无论怎样 在我看来这一作能延期十多年终于问世还是难给差评 希望下一代能全面进步才不负这一路走来的粉丝的支持
+独一份的题材 -剧情欠缺一点打磨 -优化较差 -古式任务引导 -上哪都得加载一下的操作 -贫瘠的游戏内容和游玩方式 难得写一次不推荐...头一次听说这个游戏大约还是在我刚上大学那会儿,阅读UCG当时就已经是说地震导致跳票多年,后续没有主机所以也一直没有体验过。结果前段时间翻ps4老游戏发现了这个,再一翻发现20年已经上了steam,那趁着前段时间打折就拿下了。 先说说优点吧,毕竟是很少见的地震题材的游戏,会有地震导致楼房倒塌、地面断裂的画面,市面上应该是几乎没有竞品的(有我也不知道啊),史低的情况下如果对题材有点兴趣的话可以考虑。 然后优点就上面那么一条了,下面全是缺点。 第一个是优化/技术不行,不光cpu疯转而且帧数也不高,难得的一个第三人称视角能给我玩晕的游戏...后期还数次出现了游戏崩溃的问题,叠加固定存档点存档和只能一句一句话跳过的剧情更放大了这个问题。建模和任务动作也挺粗糙的。 第二个是过于古式的任务引导。任务线是环环相扣的,不和前面的npc对话则无法触发下一步对话,而几乎无引导的任务则需要把现场大多数人和地点都互动一次,有些不大的判定位置更是会导致错过...感觉像是走路模拟器导致的延长游戏时间的举措。 第三个是上哪都得加载一下的操作,上个厕所/开个门都得加载两次动画,玩起来感觉就一顿一顿 第四个是贫瘠的游戏内容和游玩方式,完全的走路和对话模拟器,这个题材其实应该有着更多的玩法挖掘潜力。 下含剧透、介意勿入: [spoiler] 相比起地震的伤害,游戏内主角遇到的困难更多的来自于人--地震下人们各种各样的心思在灾难下体现的淋漓尽致,霸凌、歧视、犯罪活动层出不穷;团结、牺牲也并不少见。活生生的万花筒。可惜游戏的体量技术和演出限制了剧情的展现。而且虽然我认为能理解游戏的主旨但是感觉剧情是十分散乱的,缺乏强关联和升华或者深化剧情的部分。 [/spoiler]
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Languages: English, Japanese*, Korean, Traditional Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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