
Diplomacy is Not an Option is a strategy game set in a medieval fantasy world. Build your town and defenses, raise huge armies and fight against massive hordes of enemies. How long can you survive?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Aug 24 → 8.43/day in the week after.
About
Diplomacy is Not an Option is a base-building RTS where your task is to fight against vast hordes of enemies. Over 25 THOUSAND of them will storm your castle on procedurally generated maps. To survive, you must build fortifications, raise armies, master engineering, economy, and even magic (the active pause spell included).
Experience warfare on an entirely new scale in the 4 game modes: Endless Mode, Story Campaign, Challenge Mode, and Sandbox Mode. Additionally, you've got the Map Editor to create your own scenarios in the medieval fantasy world of Diplomacy is Not an Option.

Your king is an egocentric pig who has driven the country into an economic crisis with his mindless money-spending. This problem, however, is mostly yours. After all, this is your feud, where peasants are revolting because of unfair taxes.
You can suppress the rebellion, or you can join it. But it's a long road to the end goal. A road on which you will encounter the mysterious tribe of Sarranga and the Undead who worship hard-rock music. No matter which faction you join, casualties will number in the thousands. And siege weapons will mercilessly blast crowds of your enemies. And legions of loyal troops will give their lives for the success of your mission.

While admittedly tongue-in-cheek, the laws of physics are still deadly serious in Diplomacy Is Not An Option. Every arrow, catapult stone and enemy launched skywards is physically modeled, making for a tactile and coherent battlefield. Just make sure your troops have towers to shoot from and clear lines of sight, or you might find your best-laid plans embarrassingly blunted by your own fortifications. Consider your gates, your lines of advancement and retreat. Create kill-zones and fall-back positions. You will need to take an active role in combat to get the best from your men.

Even under siege, never forget your castle was built on the backs of the peasantry. Defend your people, and they’ll serve you well. Engage in agriculture and farming, or food can become scarce, and your soldiers can starve on the battlefield. Build houses, bury fallen soldiers and peasants to prevent plague, and treat the infected when death comes knocking. If you do not care for your people you may soon find yourself overrun with the most unpleasant troubles. Like empty stockpiles, unrepaired walls and running dry barracks… or be overrun literally with swarms of zombies. And no lord wishes to see zombie apocalypse in the backyard of his castle, right?

A functional army requires a functional economy to support and feed it. Food, Wood, Stone, Iron, and Gold are the foundations of your city’s economy, and you will need to watch your supplies carefully if you are to meet the advancing foe in a timely manner. Gather resources, choose your storage locations, plan your expansions and upgrades with care. The enemy will not cede their lands willingly, and unprotected civilian expansions will have consequences of falling prey to the hostile incursion. Trade, via the impressive merchant dirigible, bringing emergency supplies of food to feed the men, or stone to rebuild the walls. Can you strike the balance between greedy expansion and security?

If life gives you lemons, make lemonade. If you’ve inherited a cursed kingdom, why not master the dark arts ? Sturdy castle walls will protect you from most ordinary threats, but in Diplomacy Is Not An Option you're also be battling undeads. So why give them a monopoly on magic ? There is a dark history of tainted power that stirs zombies and traps wayward souls. On the lighter side: it can also be used to call down really very big fireballs onto your enemies. So enjoy that too. Build magical monuments, harvest soul crystals and give a try to a maniacal laugh as searing magical beams tear through your foes and summoned ghosts to chase down the stragglers.

The game has been designed with freedom as a core concept. Go beyond the campaign and crush your foes as you see fit in Endless Mode, Sandbox Mode or Challenge Mode. Develop your own personal strategies on procedurally generated maps. Go heavy on walls early, build large armies of cannon-fodder, or pursue the macro game of greedy growth and costly investments. Play battles in real-time or use pause constantly to keep everything in your hands. Will you be able to stand on a par with the most acclaimed generals in the world, like Joan of Arc and Genghis Khan? Finding which style grants you the most success is up to you.

As in real life, stupidity and greed lie behind most problems, but here it is far too late to talk it through. You have no recourse to resolve this peacefully. At this stage: Diplomacy Is Not an Option!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 12.7Kreviews | 86% | — | $11.2M |
| $11.99−60% | 73ratings | 78% | #127 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1057 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
一款好游戏
FUN
amazing game if you love a mix of military strategy and civilization building however the third mission where it is a military playthrough should be optional but recommended as i had to play it several times fighting for different armies and having the exact same military strategy tutorial. hope this gets fied but other than this it is a brilliant game i would highly recommend. 9.6/10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Korean, Traditional Chinese, Turkish, Portuguese - Brazil*languages with full audio support
| $29.99 |
| — |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
крутая ртска для любителей стратегий
麦洛德新大陆偶遇香辣蟹,拼尽全力无法战胜
Графика красивая. В игре много построек и воинов со своими особенностями, понравилась конница которой удобно зачищать карту. Компания увлекательная, много юмора. Разные режимы под любой вкус. Есть исследования для более длительных игр и масштабирования игры. Выходят дополнения что несомненно радует. Надеюсь разработчики и дальше будут заниматься игрой. Было бы неплохо добавить больше разных воинов в каждую фракцию и новых существ.
傻卵亡灵boss,从来没打过这么粪的boss,伤害高,血厚,大范围召唤、aoe,这些都好说,问题是tmd会回血!二三十个满科技重投急头白脸打半天不如它缩壳回血半分钟。纯恶心人来的,设计出来报复社会来了,宫崎英高的boss都没你能回血,太恶心了太大粪了!而且最重要的是,这一关前面要打两个前置小boss,按照逻辑来讲应该是大boss的下位,技能数值机制啥的应该差不多才对,tm根本就不是一回事!前置打俩歌利亚,结果boss战让我打奥丁?气笑了,神经病来的,就喜欢这样搞初见杀是吧,活该你游卖不出去。
好玩,爱玩
very funny lazering the grey people away
I bought Diplomacy is Not an Option because I love playing They Are Billions. The realistic physics, larger maps, higher camera angles, better campaigns, and the complex economy system are all genuine strengths. Recommended! There are quite a few negative reviews complaining that boss fights are too hard, the pace is too fast, and the game has a steep learning curve. While some of those takes are a bit extreme, they do point to the game's real weak spots. First, the tutorial isn't very helpful. I'm quite familiar with this genre, and it still took me a few hours to figure out the tricks and start enjoying the game. I sincerely suggest making the tutorial more thorough and detailed. Also, it's surprising that there are no in-game tooltips or glossary entries for all the terms — I don't know why that was left out; it shouldn't be hard to implement. Second, the art direction falls short. I have to admit Diplomacy is Not an Option has its own visual charm, with a bit of a Minecraft feel — but this is supposed to be a power-fantasy defense game! In They Are Billions, players face endless zombie hordes with overwhelming firepower. Here, no matter how clever or brutal your defensive layout, all you see is a mass of polygons wriggling around. Even if I build 100 Paladins, I'll never feel the joy of a cavalry charge crushing enemy lines like in Warhammer 3. If there's a sequel, I hope the team understands that players crave satisfying feedback from the game, not just puzzle-solving, breaking stalemates, and enduring pressure. Any setting or theme works — as long as it delivers fun. Third, the unit roster, abilities, and tech tree all have a lot of room for improvement. Rather than patching things up bit by bit, I'd suggest making a sequel — there's still plenty of headroom in this genre. Wishing the DLC great success! 因为爱玩亿万僵尸《they are billion》这款游戏而购买的《Diplomacy is Not an Option》。 真实物理法则,更大地图,更高视角,更好战役,复杂经济系统,这些都是优点,推荐。 有不少差评嫌弃这个游戏boss难打,节奏太快,上手不易。虽然有些偏激,但就是你这个游戏的短板。 第一,教程没大用。我一个对这类游戏较熟悉的,也是玩了几个小时才找到诀窍和乐趣。真心建议,教程再加强,再详细一点;另外游戏中居然没有随处可见的名词解释、tips之类,不知道怎么想的。做个这个有何难度。 第二,美工不行。不得不承认《Diplomacy is Not an Option》的美工有其特点,有点《我的世界》那种味道,但是,你是一款爆杀爽感游戏啊!如亿万僵尸《they are billion》,玩家迎接无尽尸潮的可是无尽的火力;《Diplomacy is Not an Option》里布置再精妙、暴力的防线,也就无数多边形在扭动,造100个圣骑士,也无法体会《战锤3》那种骑兵碾压军阵的快乐。如果有续作,希望制作组明白,玩家是需要游戏反馈爽快度,而不是一味谋求解密、破局、抗压的。做个什么题材都行,但要反馈快乐。 第三,兵种,特技,科技树,这些都有很大优化空间。不建议缝缝补补,做个续作吧,这类游戏的赛道还蛮宽的。 顺祝DLC大卖!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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