
Diplomacy is Not an Option is a strategy game set in a medieval fantasy world. Build your town and defenses, raise huge armies and fight against massive hordes of enemies. How long can you survive?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Aug 24 → 8.43/day in the week after.
About
Diplomacy is Not an Option is a base-building RTS where your task is to fight against vast hordes of enemies. Over 25 THOUSAND of them will storm your castle on procedurally generated maps. To survive, you must build fortifications, raise armies, master engineering, economy, and even magic (the active pause spell included).
Experience warfare on an entirely new scale in the 4 game modes: Endless Mode, Story Campaign, Challenge Mode, and Sandbox Mode. Additionally, you've got the Map Editor to create your own scenarios in the medieval fantasy world of Diplomacy is Not an Option.

Your king is an egocentric pig who has driven the country into an economic crisis with his mindless money-spending. This problem, however, is mostly yours. After all, this is your feud, where peasants are revolting because of unfair taxes.
You can suppress the rebellion, or you can join it. But it's a long road to the end goal. A road on which you will encounter the mysterious tribe of Sarranga and the Undead who worship hard-rock music. No matter which faction you join, casualties will number in the thousands. And siege weapons will mercilessly blast crowds of your enemies. And legions of loyal troops will give their lives for the success of your mission.

While admittedly tongue-in-cheek, the laws of physics are still deadly serious in Diplomacy Is Not An Option. Every arrow, catapult stone and enemy launched skywards is physically modeled, making for a tactile and coherent battlefield. Just make sure your troops have towers to shoot from and clear lines of sight, or you might find your best-laid plans embarrassingly blunted by your own fortifications. Consider your gates, your lines of advancement and retreat. Create kill-zones and fall-back positions. You will need to take an active role in combat to get the best from your men.

Even under siege, never forget your castle was built on the backs of the peasantry. Defend your people, and they’ll serve you well. Engage in agriculture and farming, or food can become scarce, and your soldiers can starve on the battlefield. Build houses, bury fallen soldiers and peasants to prevent plague, and treat the infected when death comes knocking. If you do not care for your people you may soon find yourself overrun with the most unpleasant troubles. Like empty stockpiles, unrepaired walls and running dry barracks… or be overrun literally with swarms of zombies. And no lord wishes to see zombie apocalypse in the backyard of his castle, right?

A functional army requires a functional economy to support and feed it. Food, Wood, Stone, Iron, and Gold are the foundations of your city’s economy, and you will need to watch your supplies carefully if you are to meet the advancing foe in a timely manner. Gather resources, choose your storage locations, plan your expansions and upgrades with care. The enemy will not cede their lands willingly, and unprotected civilian expansions will have consequences of falling prey to the hostile incursion. Trade, via the impressive merchant dirigible, bringing emergency supplies of food to feed the men, or stone to rebuild the walls. Can you strike the balance between greedy expansion and security?

If life gives you lemons, make lemonade. If you’ve inherited a cursed kingdom, why not master the dark arts ? Sturdy castle walls will protect you from most ordinary threats, but in Diplomacy Is Not An Option you're also be battling undeads. So why give them a monopoly on magic ? There is a dark history of tainted power that stirs zombies and traps wayward souls. On the lighter side: it can also be used to call down really very big fireballs onto your enemies. So enjoy that too. Build magical monuments, harvest soul crystals and give a try to a maniacal laugh as searing magical beams tear through your foes and summoned ghosts to chase down the stragglers.

The game has been designed with freedom as a core concept. Go beyond the campaign and crush your foes as you see fit in Endless Mode, Sandbox Mode or Challenge Mode. Develop your own personal strategies on procedurally generated maps. Go heavy on walls early, build large armies of cannon-fodder, or pursue the macro game of greedy growth and costly investments. Play battles in real-time or use pause constantly to keep everything in your hands. Will you be able to stand on a par with the most acclaimed generals in the world, like Joan of Arc and Genghis Khan? Finding which style grants you the most success is up to you.

As in real life, stupidity and greed lie behind most problems, but here it is far too late to talk it through. You have no recourse to resolve this peacefully. At this stage: Diplomacy Is Not an Option!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 12.7Kreviews | 86% | — | $11.1M |
| $11.99−60% | 73ratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1044 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Smooth and fun. This game rewards creativity.
я не фанат игр с бесконечным потоком врагов, где сражаешься, пока тебя не задавят количеством. НО Тут эта проблема решена очень филигранно. У миссий есть конец, очень много развилок в сюжете и их все хочется попробовать. Катсцены в духе "ИЗВИНИСЬ ПЕРЕД РЫЦАРЕМ!" купили мое сердце. Игра замечательная, особенно по скидке. Миссии разнообразные, боссы и другое. Графику такую люблю. Из минусов? ну хочется всего и побольше. к концу игры приедаются знакомые здания и юниты. Хочется больше зданий для города, может украшений или особенных юнитов. Но того, что есть сейчас - хватает на долго.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Korean, Traditional Chinese, Turkish, Portuguese - Brazil*languages with full audio support
| $29.99 |
| — |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Gameplay felt a little slow and thed campaign "humour" was grating so I never really got into this game.
被画面吸引进来,被里面的科技树和成长,以及资源管理和对时间把控的运营所着迷,加上主动进攻或者当成塔防,可以说得上是冷门但是很有胜利征服感的基地建设游戏了。
Сначала я просто зашел поиграть в свободный режим, подумал как же круто строить крепость и отбиваться от бесконечных волн противника. Было классно видеть огромное количество мобиков, разлетающихся от ударов катапульт и лазера. Потом, со временем, решил все таки заценить компанию, и получил еще большее удовольствие. Порадовали катсцены, прошел на две "человеческие" концовки. И в очередной скучный вечер я вспомнил, что при появлении одного из боссов [spoiler](а именно Оззи) [/spoiler] играла мелодия в жанре металла, и ради интереса решил пройти за нежить. Не знаю насчет других игроков, но основное удовольствие от игры получил именно при похождении за нежить. Видно, что разработчики вложили душу, катсцены просто гениальные, саундтрек - выше всяких похвал). Концерты [b]Lords in Black[/b] хочется пересматривать на ютубе. https://youtu.be/DkL25LfAxSk?si=TQ02oIuWuNP8vh8R
Don`t sleep on it
Es un gran juego que transforma el clásico estilo de minijuego de tower defense a algo adictivo y elevado. Las horas registradas hablan por sí solas, lo recomiendo 100%.
잘 만든 재미있는 디펜스 게임이고 언데드를 고르면 저그보다 더 심한 물량전을 즐길 수 있다. 다만 난이도가 상당히.... 아니 아주 어려운 편이라서 이런 류 겜에 어지간히 익숙한 사람이라도 대가리가 깨지기 일쑤이며 플레이타임이 상당히 오래 걸린다. 난이도가 높아서 플레이 방식의 정답을 모르면 '모르면 뒤져야지' 당할 수 있으므로 본인이 공략 뒤져가면서 겜하는거 싫고 박치기공룡으로 깨는 걸 좋아한다면 고민해봐야 할 듯?
Savunma odaklı oyunları seviyorsanız ve uzun oynanış süresi arıyorsanız bu oyunu onlarca saat oynayabilirsiniz. Bana göre tek dezavantajı zor olması. İşin içine kaynak yönetimi de girince işler çığırından çıkıyor bi süre sonra. Grafikleri ve hikaye anlatım tarzı çok hoş, bildiğiniz ara sahne kasmışlar esprili şekilde. Fiyat olarak da indirime sık sık giren bi oyun rahatça alabilirsiniz. Ben tavsiye ediyorum ama kolay sıkılan biriyseniz almamakta fayda var.
I got this game in a raffle and never heard of the game, I should've bought it, that's how good it is.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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