
Kill to heal, and never stop moving in this retro-styled ADHD-fueled frantic fast-paced rogue-lite movement shooter. A short, yet intense multi-dimensional speedrun FPS experience for people with tiny attention spans. Do you have what it takes to subvert your infinite demise?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Quick and smooth boomer shooter game
Idk about this one, lets say its a mixed review rather then negative. I really liked the visual and movement but the boss area are more difficult then wave instead of being well balanced... (Might be a skillissue tho) OST Slap too ! Sadly the game is still in EA and is currently abandoned by the dev with a bunch of content missing... Wish the dev could continue to work on it, but we all know how nightmarish game development can be... for now i can't recommend it...
Fast shooty for those that like that. No achievements is a bummer.
the game is fun, i enjoy the movement and graphics, but i really hope to see more accessibility options in the future, maybe a difficulty setting or something. I really like boomer shooters and i was really looking forward to this game but i am NOT good at it in the slightest LMAO. recommend this game for people who are a little more well versed in fps games, at least at the time of this review
Worst balance ever
Dimensional Slaughter is an unapologetically aggressive first-person shooter that wastes no time throwing you into its hyper-kinetic world. From its opening moments, it becomes clear that this is a game built entirely around momentum—every mechanic, enemy encounter, and arena layout is designed to keep you in constant motion. Standing still is not just discouraged; it’s practically a death sentence. The game’s entire identity revolves around this philosophy, creating a frantic dance of sliding, jumping, grappling, and firing that never seems to let up. It’s a throwback to the blistering intensity of retro shooters, but with modern roguelike elements and a movement-driven design that pushes speed and aggression to their absolute limit. The foundation of Dimensional Slaughter lies in its movement system, which is easily its strongest feature. You’re given an arsenal of mobility tools—double jumps, wall runs, ground slams, grapples, and momentum boosts—that blend together in a way that feels both chaotic and surprisingly intuitive. The game never stops rewarding you for taking risks. Chaining kills heals you, moving faster makes you harder to hit, and using the environment to your advantage is essential. Combat encounters become rapid-fire improvisation sessions where you’re constantly repositioning and reevaluating threats. Instead of hiding behind cover or moving cautiously, you’re encouraged to play like a relentless force of destruction, weaving through enemy fire while keeping your kill streak alive. Visually, the game embraces a punchy, retro-inspired aesthetic with thick outlines, neon highlights, and a deliberately messy sense of spectacle. Blood sprays in vivid bursts, enemies distort into gory fragments, and the world flashes with color and motion as you tear through its rooms. The soundtrack complements this with loud, pounding tracks that match the pace of play, turning each run into a rhythm-infused flow state. Everything about the presentation pushes you toward immersion in its violent, arcade-like insanity. It may not strive for realism, but it has a distinct, energetic identity that fits the gameplay perfectly. Dimensional Slaughter also incorporates roguelike elements, offering procedurally generated arenas, randomized modifiers, and an expanding arsenal of weapons and upgrades. Each dimension introduces different enemy types and hazards, forcing you to adapt your movement patterns and combat priorities. Runs can vary widely depending on what tools you unlock, creating a nice sense of unpredictability and replayability. However, the randomness can also work against you. Some combinations feel less balanced than others, and certain enemy or weapon interactions may lead to difficulty spikes that feel abrupt rather than earned. The game wants to be relentlessly tough, but it sometimes crosses into uneven territory. Because the game is still in development, its rough edges are noticeable. Content is limited at this stage, with only a portion of the promised dimensions, enemies, and systems currently implemented. Technical issues occasionally disrupt the frenetic pacing—enemy AI can behave strangely, weapons may feel inconsistent, and certain arenas can feel too cramped for the movement-heavy gameplay. Difficulty tuning is also a work in progress, leading to runs that veer between exhilarating and frustrating. These imperfections don’t break the core experience, but they do highlight the gap between the game’s ambitious vision and its present form. Despite these shortcomings, Dimensional Slaughter shows tremendous potential as a standout movement shooter. It captures a specific thrill that few games manage—the sensation of being unstoppable not because you’re overpowered, but because you’re constantly in motion, outmaneuvering everything around you. It has the bones of a cult classic: the speed, the style, the blood-soaked arenas, and the addictive loop of risk and reward. Players who crave polished narrative campaigns or conventional shooter structure won’t find much here yet, but fans of raw, high-speed FPS chaos will likely enjoy what the game already delivers. Ultimately, Dimensional Slaughter is best seen as a rough but wildly exciting foundation. It’s a game that knows exactly what kind of experience it wants to create, even if it hasn’t fully realized that vision yet. With continued updates and refinement, it has the potential to become a go-to title for players seeking intense, movement-driven action. As it stands now, it’s a thrilling, messy, adrenaline-filled ride—one that rewards fearlessness and speed, and one that’s easy to recommend to anyone who enjoys shooters that demand absolute commitment and constant motion. Rating: 7/10
Can't recommend this game, for one its unfinished and two it just has terrible balance and awkward controls imo. I'd consider myself a shooter genre veteran and this just didn't feel good to play at all, Music is good though, I'll give it that.
I found that I must start chapter 1 after restart my game programme,and if I found some bugs and have to back to menu the game will not save my progress,and our main character is a piece of paper by dropping life every second and madness attack from lot of enemy.
под квас с сухарями пойдёт.
aaaaaaaaayooooooooooooooooooo
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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