
Kill to heal, and never stop moving in this retro-styled ADHD-fueled frantic fast-paced rogue-lite movement shooter. A short, yet intense multi-dimensional speedrun FPS experience for people with tiny attention spans. Do you have what it takes to subvert your infinite demise?
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It seems cool but this has got to be the very first game where I literally cannot play it without getting a massive headache.
It has to be said that whilst the game is fun enough and has a good gameplay loop, it is fundamentally very unfinished, and with 2+ years since the last update from the dev, I can't really recommend picking it up since it's not clear if that will ever be solved.
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Extremely difficult Extremely unforgiving But also extremely fun Would recommend it to people who like games that are borderline unfair
dimensional slaughter is a game with great ideas, references and character designs and visuals. these things are some of my favorite aspects about any video game. however, the execution of said ideas are not so well. for instance, you have a variety of weapons and just like in other games, you should be encouraged to use all of them effectively, right? well some games make it so some weapons are stronger against some enemies, or keep switching weapons so your combo meter doesnt go stale. but in dimensional slaughter, you are forced to use some weapons because you can't damage some enemies without any other weapon. like the cultist enemy only being able to be damaged by the shotgun or the trash drone only being able to be damaged with the sniper rifle, to add insult to injury, you can only damage it when it exposes it's weakpoint. its really hard to focus on one enemy when fifty of others are always up your tail trying to kill you. this get us to another problem i have with dimensional slaughter. the enemy spam and the amount of chaser enemies. i get it, you are supposed to be on your toes all the time in this game, but this isn't a good way to do so. this is also inconsistent amongst the levels because some arenas stop spawning enemies after the portal appears but some continue on spawning them non stop. i'd be fine with enemies keeping spawning if 50 enemies are always chasing us at the same speed as we run or they stopped spawning after the portal appears in each arena. the game gives no breather in stages. my other biggest complaint is that all the weapons using the same ammo so if you're out of ammo you can't use any other weapon untill you pick up an ammo box around the stage or use the shocker punch, which i get it, again, it is so you're always on your toes and you have a reason to use the shocker punch. but it really isn't that great of an idea to have all the weapons use the same ammo as the developer thought. another big complaint i have is and this is really annoying for me, in any other game too, the re-use of boss enemies appearing as normal enemies after you defeat them. some games do it well, some games do it bad, there is no in between and dimensional slaughter definitely is doing it bad. i already talked about the cultist and the trash drone enemies, those are okay with their mechanics when they are just bosses (being only damaged by certain weapons, waiting for softspots, etc.) but when the game turns them into a common enemy, it really starts to get annoying. you already have 50 enemies on your tail and you add bosses? no that is not fun or challenging its just bad. and my last complaint is, the game is too linear to be a roguelike. personally, i dont like roguelikes and the game being linear is a good thing for me, but the game forces itself to be a roguelike when it clearly would profit more of being a linear level by level game. the having to restart all the way from the beginning and the upgrades you ger after each arena (none of the upgrades are noticeable btw.) are really unnecessary and shows the game is forcing itself to be a roguelike. you know i would still give this game a positive review despite all this because i genuinely want the game to be better because i like it, but the main reason i sadly give it a negative review is, it being abandoned. the developer, manliest dev, abandoned this early access title and he keeps on starting other projects and games instead of working on dimensional slaughter. a game with great and promising ideas. a game that deserves more care from the developer and a fine polish to perfect the game. but sadly, even though manly personally loves this game, the lack of updates since years and his focus on other projects, left this game abandoned and that's why i recommend you not to buy an unfinished game that probably never will be in near future.
I found that I must start chapter 1 after restart my game programme,and if I found some bugs and have to back to menu the game will not save my progress,and our main character is a piece of paper by dropping life every second and madness attack from lot of enemy.
the game is fun, i enjoy the movement and graphics, but i really hope to see more accessibility options in the future, maybe a difficulty setting or something. I really like boomer shooters and i was really looking forward to this game but i am NOT good at it in the slightest LMAO. recommend this game for people who are a little more well versed in fps games, at least at the time of this review
Idk about this one, lets say its a mixed review rather then negative. I really liked the visual and movement but the boss area are more difficult then wave instead of being well balanced... (Might be a skillissue tho) OST Slap too ! Sadly the game is still in EA and is currently abandoned by the dev with a bunch of content missing... Wish the dev could continue to work on it, but we all know how nightmarish game development can be... for now i can't recommend it...
An obvious Ultrakill derivative with some glaring flaws, but the unique qualities it brings are enjoyable enough that I would suggest trying it out
Fast shooty for those that like that. No achievements is a bummer.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $391.9K | 1.1K | 97% | $12.99 | |
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| $123 | 1 | 100% | $4.99 | |
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| — | 0 | — | — | |
| $102.7M | 243.8K | 97% | $22.49 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $18.5K | 76 | 95% | $12.99 | |
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| $18.5K | 52 | 87% | $9.99 | |
| $18.5K | 78 | 78% | $9.99 | |
| $18.5K | 78 | 87% | $9.99 | |
| $18.5K | 53 | 89% | $19.99 |