
Kill to heal, and never stop moving in this retro-styled ADHD-fueled frantic fast-paced rogue-lite movement shooter. A short, yet intense multi-dimensional speedrun FPS experience for people with tiny attention spans. Do you have what it takes to subvert your infinite demise?
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
buggy game
Dimensional Slaughter A very, very flashy arena Shooter where a couple 100 guys come at you all at once, shooting regains health and the point is to clear areas in lightning fast speed. It is very chaotic.. flashy.. nonsensical mess but the traversal and traps make for some fun moments. I will give it a positive but coming from a retro Boomer Shooter fan I am not overly impressed with the weapon feed back, art design and mobs that fill your screen. Playing this on anything higher than easy is pure punishment. Game is rather hard. 6/10
its fun but its so impossibly hard
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
At this time, I can't recommend this game as it's maybe halfway finished at best, and the last update happened over a year ago. Would like to see the developer provide some indication that they're planning on finishing it. P.S. The fight with the purple guy is ridiculous and could use a little tuning. I can beat ULTRAKILL on brutal difficulty, and am no stranger to tough shooters, but this boss fight was a real struggle. Old review below: I dig the game and all, but the slam jump tutorial is ridiculous (the room with the blades). There were more platforms in the demo version. Are you trying to make me hate myself?
é um jogo bem fodão, uma ótima gameplay, armas bem satisfatórias de se jogar e uma ótima trilha sonora, achei bem parecido com ultrakill, porém, o jogo ainda não está finalizado e tem um problema de salvamento nas fases, quando vc termina as fases e saí do jogo, as fases não estão concluidas e vc tem q fazer tudo de novo, fora isso, é um ótimo e mal posso esperar pelas próximas atualizações
Dimensional Slaughter is an unapologetically aggressive first-person shooter that wastes no time throwing you into its hyper-kinetic world. From its opening moments, it becomes clear that this is a game built entirely around momentum—every mechanic, enemy encounter, and arena layout is designed to keep you in constant motion. Standing still is not just discouraged; it’s practically a death sentence. The game’s entire identity revolves around this philosophy, creating a frantic dance of sliding, jumping, grappling, and firing that never seems to let up. It’s a throwback to the blistering intensity of retro shooters, but with modern roguelike elements and a movement-driven design that pushes speed and aggression to their absolute limit. The foundation of Dimensional Slaughter lies in its movement system, which is easily its strongest feature. You’re given an arsenal of mobility tools—double jumps, wall runs, ground slams, grapples, and momentum boosts—that blend together in a way that feels both chaotic and surprisingly intuitive. The game never stops rewarding you for taking risks. Chaining kills heals you, moving faster makes you harder to hit, and using the environment to your advantage is essential. Combat encounters become rapid-fire improvisation sessions where you’re constantly repositioning and reevaluating threats. Instead of hiding behind cover or moving cautiously, you’re encouraged to play like a relentless force of destruction, weaving through enemy fire while keeping your kill streak alive. Visually, the game embraces a punchy, retro-inspired aesthetic with thick outlines, neon highlights, and a deliberately messy sense of spectacle. Blood sprays in vivid bursts, enemies distort into gory fragments, and the world flashes with color and motion as you tear through its rooms. The soundtrack complements this with loud, pounding tracks that match the pace of play, turning each run into a rhythm-infused flow state. Everything about the presentation pushes you toward immersion in its violent, arcade-like insanity. It may not strive for realism, but it has a distinct, energetic identity that fits the gameplay perfectly. Dimensional Slaughter also incorporates roguelike elements, offering procedurally generated arenas, randomized modifiers, and an expanding arsenal of weapons and upgrades. Each dimension introduces different enemy types and hazards, forcing you to adapt your movement patterns and combat priorities. Runs can vary widely depending on what tools you unlock, creating a nice sense of unpredictability and replayability. However, the randomness can also work against you. Some combinations feel less balanced than others, and certain enemy or weapon interactions may lead to difficulty spikes that feel abrupt rather than earned. The game wants to be relentlessly tough, but it sometimes crosses into uneven territory. Because the game is still in development, its rough edges are noticeable. Content is limited at this stage, with only a portion of the promised dimensions, enemies, and systems currently implemented. Technical issues occasionally disrupt the frenetic pacing—enemy AI can behave strangely, weapons may feel inconsistent, and certain arenas can feel too cramped for the movement-heavy gameplay. Difficulty tuning is also a work in progress, leading to runs that veer between exhilarating and frustrating. These imperfections don’t break the core experience, but they do highlight the gap between the game’s ambitious vision and its present form. Despite these shortcomings, Dimensional Slaughter shows tremendous potential as a standout movement shooter. It captures a specific thrill that few games manage—the sensation of being unstoppable not because you’re overpowered, but because you’re constantly in motion, outmaneuvering everything around you. It has the bones of a cult classic: the speed, the style, the blood-soaked arenas, and the addictive loop of risk and reward. Players who crave polished narrative campaigns or conventional shooter structure won’t find much here yet, but fans of raw, high-speed FPS chaos will likely enjoy what the game already delivers. Ultimately, Dimensional Slaughter is best seen as a rough but wildly exciting foundation. It’s a game that knows exactly what kind of experience it wants to create, even if it hasn’t fully realized that vision yet. With continued updates and refinement, it has the potential to become a go-to title for players seeking intense, movement-driven action. As it stands now, it’s a thrilling, messy, adrenaline-filled ride—one that rewards fearlessness and speed, and one that’s easy to recommend to anyone who enjoys shooters that demand absolute commitment and constant motion. Rating: 7/10
Worst balance ever
Quick and smooth boomer shooter game
Can't recommend this game, for one its unfinished and two it just has terrible balance and awkward controls imo. I'd consider myself a shooter genre veteran and this just didn't feel good to play at all, Music is good though, I'll give it that.
под квас с сухарями пойдёт.
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Players by region
Where this game's players are, estimated from review languages.
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| — | 0 | — | — | |
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