
Force Reboot is a fast-paced FPS with rogue-lite elements. Force Reboot is entirely focused on nonstop gameplay. You need to get past all of the rooms as fast as you can.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
overall its basically ultrakill's shorter, hyperactive cousin >The gameplay is highly customisable with upgrades, yet not too easy as there's a good balance and you are always at risk which is incredibly difficult to pull of and adds greatly to the gameplay >lots of different weapons, but the use of upgrades to attain weapons not only removes clutter but also allows more choice in the gameplay >Readable... may send you blind after an hour of play though jesus >Upgrades are fun to play with, as well as intuitive >Game is WAY too short, after all the current stages the game just repeats one toxic gas stage >The dash sucks balls but i can still slide pretty well >i once got an upgrade choice "2.5X sliding damage || no sliding damage multiplier" >So incredibly difficult to reflect projectiles, seriously i actually wonder if you can or not its so ♥♥♥♥♥♥♥ difficult too and theres no upgrade to increase the parry window that ive seen In conclusion, if i were you i would not buy the game, there doesn't seem to be a new content update on the horizon and the dev is working on other stuff i honestly feel heartbroken because this was such a fun game and i wanted to wait for the full release, only to see the last QOL update was last year --> PLEASE dont give up on this game, so much more can be added and so much potential is in this game it just needs content
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Any chance this game could be finished before you move on to your 5th project?
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**CLANK**CLANK**CLANK**CLANK**CLANK**CLANK**
This game is very addicting, AND I very much enjoyed it. It took me almost 6 hours to get all the achievements and very much satisfied with the gameplay and mechanics of the game. The sliding mechanic is great and multipliers. The only 2 thing I don't like is the dashing because it doesn't really move you anywhere, nor does it create momentum, AND sometimes you clip through floors and walls...but other than that it's still a great game with more stuff to add. ANYWAYS, rush mode is really cool because sometimes I like to speedrun through stuff and also Arena mode is also good because sometimes I wanna see how far I can go without dying. THIS GAME IS SO PEAK!!
Such a good game, so much potential. JUST WISH THE DEV WOULD NOT GIVE UP ON THIS
Fun game. 3 main levels, 3 game modes, and 29 achievements makes up for about 20 hours of gameplay. Nothing much after that though; however it is very much worth the price, and then some. Also, hot robot woman. I need more art of her. Please. I beg you. I crave it. I can only draw so well.
A lot of jank. Worst jump boost mechanic I have ever seen where you have to slide to boost and it's very inconsistent. You can suddenly go from full hp to death without any idea of how you died
Отличный ULTRAKILL-like rouglite с приятной PSX графикой и невероятно затягивающим геймплеем 8/10
I really like the mechanics to this game, but at this rate it seems that it will never get a full release.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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