
Time is running out for Marine and her friends. She needs to find warriors at all costs, but all she seems to stumble into is a mermaid, a werewolf, a dragon and hordes of crazy orcs... can you get her out of trouble, in one of the best episodes of the award-winning Millennium series?
Modeled estimate, not a reported figure. How we estimate →
Media
About



Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
⠀
This game saved my life. I am 43. My ex-wife and I have a daughter together, and adopted our son together. They are now both 4 years old. When we were going through our separation, I found myself lost and miserable. I was self destructive. I got so mad one day from everything spiralling out of my control that I punched some concrete in a moment of overwhelming emotion. That caused me to break my 5th metacarpal in my right hand... my working hand... my games hand.. the hand that I held and carried my children to bed with.. The hand I desperately needed to make sure I could continue to provide. After learning of the severity of my self-inflicted damage, I was borderline suicidal. Keep in mind that just a few months before this, I was the happiest man with no history of depression or anxiety. I have never had fits of rage, or been one to break down and cry, but I was in a low spot that just really buried me from being able to see the light on the other side. Having nothing better to do, I searched for a game I could play, ONE HANDED while I recovered. I somehow stumbled upon this game and read some of the reviews. I decided that it had to be worth a shot... I must admit, I didn't beat the game, or play nearly as long as some of you. In fact, I may have only played this game a day or two.. With that being said, after doing so, I had a new found joy and hope for life. I was able to put behind me the pain and suffering that had been cast over me. I was able to experience other peoples joy and happiness. I was able to see the fruits of my "labor". I relaxed for 5 ♥♥♥♥♥♥♥ minutes to this music long enough to realize that I was going to be okay. After coming to that realization, I turned the game off, and I went back to work. It hurt my hand like hell but I was motivated. I stopped feeling so damn sorry for myself, and I became the father I needed to be in that moment, not the weak boy I was behaving as. Today, I am close friend with my kids mother. We don't fight, or argue, or say hurtful things to each other. We are parents, and friends. I now have 3 kids. My third child is, wait for it, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my own separation, and we just stumbled in to each others life unexpectedly. We have been in a relationship for a year now, and are very happy together. Moral of the story, you never know what life holds in store for you, and if I would have given up when all the odds were stacked against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
RPG Maker strikes again! Millennium 3 is one of hundreds of low effort retro-pixel RPG Maker asset/construction kit flips spamming the Steam catalog, made with the RPG Maker video game construction kit... in their own words, "Our easy to use tools are simple enough for a child." Like all RPG Maker "games", this is essentially a bunch of low quality/canned assets from RPG Maker coupled with a cringeworthy high school anime club fan fiction. This is more RPG Maker asset flipping from Falling Star Studio/Warfare Studios/Aldorlea Games/SimProse Studios/RosePortal Games (how many shell accounts does this guy need to push his asset flips??) who have now publisher over one hundred of these low quality RPG Maker asset flips on Steam, polluting the place and making gaming worse for everyone. This is no different, it's a copy + paste of the previous two Millennium games, with the focus on finding secret areas, a terrible and painfully generic plot that has you looking for "Warriors", combined with the hallmark crap encounter design, lazy map design that probably took less than a day, bad game mechanics, terrible writing, grammatical and spelling errors... this game is just pure trash, just like the last 100 of them. That's right, this developer has made more games than Blizzard and Bioware put together. As with all RPG Maker games, the poor quality engine displays badly in fullscreen and doesn't have full HD support or any graphics tweaking options, making this unacceptable for any dedicated modern PC gamer. The point can be made that the intention of RPG Maker is to make demos and small games to pass around friends, and shouldn't be used for "professional" game development. Like most RPG Maker shovelware and asset flips, the game features extremely low quality copy + pasted 2D retro pixel art, looks awful, and has even worse gameplay. RPG Maker is an absolutely terrible construction kit, and never results in games of any reasonable quality or value to gamers. Gamers who want a good retro JRPG experience would be better off playing the originals, like Final Fantasy, Star Ocean or Chrono Trigger. You don't have to take my word about how bad the game is, we can measure the interest in a game by how much people bothered to play it. Millennium 3 has achievements, and they show us a very clear picture that the game absolutely failed to capture any interest from gamers. The most commonly and easily attained achievement is for finding one of the dozens of secret rooms in the badly designed maps, but only around 8 percent of players bothered to get that far before uninstalling the game. That's a tiny, tiny proportion of gamers who even bothered with this. Ouch. Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a very healthy spike in player counts for the game. But this isn't consistent with the achievement stats, that show only 8 percent of players bothered playing the game for any reasonable amount of time. How is it possible for this game to have so many concurrent players who weren't even playing the game? Trading cards. Players will use card idling software to collect the cards and sell them, but this won't trigger any achievements in-game. That tells us people only really bought this game for trading cards, and that's a damning indictment of the woeful quality. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with no merit as a serious game, that only generate sales from people idling and selling the trading cards. Millennium 3 has the ridiculous price of around $6 USD, it's not worth it given the defects and shortcomings with the product. Gamers who want a good retro JRPG experience would be better off playing the originals, like Final Fantasy, Star Ocean or Chrono Trigger.
⣿⣿⡻⠿⣳⠸⢿⡇⢇⣿⡧⢹⠿⣿⣿⣿⣿⣾⣿⡇⣿⣿⣿⣿⡿⡐⣯⠁ ⠄⠄ ⠟⣛⣽⡳⠼⠄⠈⣷⡾⣥⣱⠃⠣⣿⣿⣿⣯⣭⠽⡇⣿⣿⣿⣿⣟⢢⠏⠄ ⠄ ⢠⡿⠶⣮⣝⣿⠄⠄⠈⡥⢭⣥⠅⢌⣽⣿⣻⢶⣭⡿⠿⠜⢿⣿⣿⡿⠁⠄⠄ ⠄⣼⣧⠤⢌⣭⡇⠄⠄⠄⠭⠭⠭⠯⠴⣚⣉⣛⡢⠭⠵⢶⣾⣦⡍⠁⠄⠄⠄⠄ ⠄⣿⣷⣯⣭⡷⠄⠄⢀⣀⠩⠍⢉⣛⣛⠫⢏⣈⣭⣥⣶⣶⣦⣭⣛⠄⠄⠄⠄⠄ ⢀⣿⣿⣿⡿⠃⢀⣴⣿⣿⣿⣎⢩⠌⣡⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣆⠄⠄⠄ ⢸⡿⢟⣽⠎⣰⣿⣿⣿⣿⣿⣿⢀⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠄⠄ ⣰⠯⣾⢅⣼⣿⣿⣿⣿⣿⣿⡇⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⠄ ⢰⣄⡉⣼⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠄ ⢯⣌⢹⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣇⣽⣿⣿⣿⣿⣿⣿⣿⣿⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣟⣧⡻⣿⣿⣿⣿⣿⣿⣿⣧⡻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠈⢹⡧⣿⣸⠿⢿⣿⣿⣿⣿⡿⠗⣈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠄ ⠄⠘⢷⡳⣾⣷⣶⣶⣶⣶⣶⣾⣿⣿⢀⣶⣶⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄ ⠄⠄⠈⣵⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄⠄ ⠄⠄⠄⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄⠄
[h1][b]🎮 Reseña de Millennium 3 - Cry Wolf[/b][/h1] [h2]Resumen del Juego[/h2] Millennium 3 - Cry Wolf es el típico “RPG indie de exploración” con corazón de novela: mucho texto, mucha fantasía, protagonista femenina al frente y ese ADN inconfundible de RPGMaker que te grita “hecho con amor… y con tiles que ya he visto en 200 juegos”. Es aventura y rol en 2D, con enfoque casual: más caminar, hablar y descubrir que sudar en combates imposibles. La propuesta funciona como episodio dentro de una saga, así que entra con vibra de “si no jugaste los anteriores, igual te subes… pero puede que te pierdas chismes importantes”. Hay hombres lobo, misterio y una trama que se toma en serio a sí misma, lo cual es valiente… o temerario, dependiendo de tu tolerancia al drama fantástico. Primera impresión: se siente como un libro interactivo con mandito (sí, tiene compatibilidad total con mando), logros para los cazadores compulsivos y Steam Cloud para que tu progreso sobreviva incluso si tu PC decide aullar a la luna llena. [h2]Aullidos y Mordidas: Lo Bueno y lo No Tan Bueno[/h2] Lo Bueno: ✅ Protagonista femenina con rol central 🧭 ✅ Trama y tono de fantasía “episódica” que engancha si te compras el viaje 📖 ✅ Exploración relajada estilo RPGMaker, ideal para sesiones casuales 🚶♀️ ✅ Banda sonora destacable para acompañar el drama y la aventura 🎵 ✅ 41 logros para convertir tu vida en una lista de pendientes 🏆 Lo No Tan Bueno: ❌ Estética y sensación RPGMaker: si esperas “impacto visual next-gen”, mejor aúlla en otro bosque 🧱 ❌ Al ser parte episódica, puede sentirse como capítulo en vez de “gran cierre” 📺 ❌ Comunidad invisible: 0 jugadores actuales… el único hombre lobo aquí es tu soledad 🐺 ❌ Rejugabilidad prometida, pero depende mucho de cuánto te atrape la historia (no de sistemas profundos) 🔁 [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]6[/td][td]Cumple: exploración y progreso clásico, sin reinventar nada.[/td][/tr] [tr][td]Dificultad / IA[/td][td]5[/td][td]Enfoque casual; el reto no parece ser la prioridad.[/td][/tr] [tr][td]Contenido[/td][td]6[/td][td]Episódico y narrativo: suficiente, pero no se siente enorme.[/td][/tr] [tr][td]Gráficos / Video[/td][td]5[/td][td]2D RPGMaker: funcional, familiar, poco sorprendente.[/td][/tr] [tr][td]Historia[/td][td]7[/td][td]Buena trama y fantasía con ganas de contar algo.[/td][/tr] [tr][td]Ambientación[/td][td]7[/td][td]Exploración y tono fantástico bien acompañados.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]5[/td][td]Discretos; no es un festival visual.[/td][/tr] [tr][td]Música[/td][td]8[/td][td]Gran banda sonora: aquí sí se nota el cariño.[/td][/tr] [tr][td]Voces[/td][td]0[/td][td]Sin voces destacadas: silencio dramático nivel “te lo imaginas”.[/td][/tr] [tr][td]Diversidad[/td][td]5[/td][td]Protagonista femenina suma, pero no hay más señales claras.[/td][/tr] [tr][td]Rendimiento[/td][td]8[/td][td]Ligero y estable por naturaleza del estilo.[/td][/tr] [tr][td]Rejugabilidad[/td][td]6[/td][td]Puede invitar a repetir si te obsesiona la historia/logros.[/td][/tr] [tr][td][b]Total Puntuaciones (Bueno)[/b][/td][td][b]5.7[/b][/td][td]Sólido para fans del rol narrativo, flojo si buscas sistemas modernos.[/td][/tr] [/table] [h2]Conclusión (Bueno)[/h2] Millennium 3 - Cry Wolf es “bueno” en el sentido más Steam posible: un RPG indie narrativo que cumple, con música notable y una historia que sabe empujar el misterio. Si te gusta explorar, leer y dejar que la fantasía haga lo suyo, aquí hay material para pasarla bien sin que el juego te trate como si estuvieras rindiendo examen. Pero también es un título que no se esconde: es RPGMaker, es episódico y no pretende ser el nuevo estándar del género. Y el dato más controversial: 0 jugadores actuales. Esto no lo hace malo automáticamente, pero sí deja claro que no estás entrando a una fiesta… estás entrando a una biblioteca vacía con buen soundtrack. ¿Recomendaciones totales? N/A. O sea: el juego existe, pero el algoritmo no sabe si abrazarlo o fingir demencia. Aun así, si buscas una aventura de rol tranquila con buena ambientación y no te molesta sentirte como el último explorador del servidor, vale la pena. [h3]Recomendación de Compra (EN DESCUENTO)[/h3] Puntuación Total: 5.7/10 Número de jugadores activos al momento de hacer esta review: 0 Descuento máximo registrado: -90% Veredicto: [i]Recomendado con reservas: para fans de RPGMaker, historia y exploración; no para quienes buscan innovación o comunidad viva.[/i] Si lo tuyo es el rol indie narrativo con protagonista femenina, fantasía y vibra de capítulo de saga, adelante. Si necesitas validación social, multitudes jugando y “hype”, aquí solo vas a escuchar un aullido… el tuyo.
Verilen bilgilere göre Millennium 2 ve Millennium 3, Aldorlea Games tarafından geliştirilen ve yayınlanan beş bölümlük bir RPG ve macera serisinin ikinci ve üçüncü bölümleridir. Hikaye, efsanevi bir hesaplaşmada Mystrock Lordlarına meydan okuyacak savaşçıları arayan Marine ve arkadaşlarını takip ediyor. Her bölümde düzinelerce görev ve gizli oda içeren sürükleyici bir hikâye yer alıyor ve seri bir bütün olarak 20'den fazla karakter içeriyor. Ayrıca, oyuncular zorluk seviyelerini ve karşılaşma stillerini seçebilir ve oyun yüksek prodüksiyon değerlerine sahip retro grafikler ve müziklere sahiptir. Her iki oyun da Steam'de olumlu eleştiriler aldı. Millennium 2 10 Temmuz 2014'te, Millennium 3 ise 30 Ağustos 2014'te piyasaya sürülmüştür.
O terceiro episódio da série Millennium melhora em alguns aspectos, mas piora em outros. As batalhas neste episódio são mais difíceis devido a um handicap imposto a você ainda no começo do jogo: Marine não tem mais sua fada Jeane, Gravitron fica inoperante e Jezabel deixa o grupo temporariamente. Outros personagens entram no lugar destes, mas (com a exceção de Salome) todos estão em nível baixo e morrem com um ou dois ataques. Hirado e Karine retornam, mas como personagens secretos, sendo que você pode terminar o jogo sem ver a cara deles. Agora as dungeons são mais no estilo de jogo de plataforma, o que por um lado é bom (já que são mais curtas e fáceis de navegar), mas por outro lado é ruim (já que os cenários não ficam tão bonitos e não tem como evitar a maior parte das batalhas). O roteiro melhora um pouco em relação aos anteriores, mas ainda sim tem seus problemas de ritmo, principalmente na segunda metade de jogo. Até meio da dungeon final você precisa voltar prum templo (nem tão) opcional do começo do jogo para [spoiler]consertar o Gravitron.[/spoiler] Dito isso, os diálogos dos membros do grupo e o final melhoraram em relação ao segundo jogo. Nos jogos anteriores, perder batalhas normais fazia você perder 10% do dinheiro e ser curado ao invés de levar Game Over. Agora essa regar também vale pra chefes e batalhas em pontos fixos (que aqui são bem menos frequentes do que nos episódios anteriores). Mesmo com seus problemas, Millennium 3 é um bom jogo e eu recomendo.
Millennium 3 – Cry Wolf, developed and published by Aldorlea Games, marks a noticeable step forward for the series, not by radically changing its formula but by expanding its scope and ambition. As the third chapter in Marine’s journey, it continues the central quest of gathering allies while gradually raising the stakes of the overarching conflict. Compared to earlier entries, this installment feels more confident in its direction, offering a broader world to explore and a greater sense of momentum, even if it remains firmly grounded in the same traditional RPG Maker framework. The gameplay sticks closely to classic JRPG conventions. Players travel between towns, navigate dungeons, and engage in turn-based battles that rely on familiar mechanics such as basic attacks, magic skills, and equipment upgrades. The system is easy to understand and remains consistent throughout the game, which makes it approachable but also limits its depth. Combat encounters rarely demand complex strategies, and once players become comfortable with the mechanics, battles can start to feel repetitive. While progression systems provide a sense of growth, they don’t significantly change how combat is approached, which can make the experience feel somewhat static over time. Where Millennium 3 distinguishes itself is in its approach to exploration. The game introduces more varied environments and occasionally experiments with different gameplay perspectives, including side-scrolling sections that break away from the standard top-down format. These additions provide a welcome change of pace and help keep exploration from feeling too predictable. Dungeons are larger and more intricate than before, often requiring more careful navigation. This added complexity can make exploration more engaging, though it also leads to longer segments that may feel drawn out, especially when backtracking is involved. The narrative continues to build on the series’ central themes, focusing on Marine’s determination and the growing urgency of her mission. The story feels more expansive, introducing new characters and situations that add layers to the world. There is a stronger sense of progression, with events carrying more weight as the journey unfolds. However, the storytelling still struggles with consistency. While the overarching plot becomes more engaging, individual character development can feel uneven, and some emotional moments lack the depth needed to fully resonate. Dialogue occasionally feels simplistic, which can reduce the impact of key scenes. One of the most notable aspects of this entry is the amount of content it offers. There are numerous side quests, optional encounters, and hidden elements scattered throughout the game, giving players plenty of reasons to explore beyond the main storyline. This abundance of content adds replay value and helps the world feel more alive. At the same time, some of these elements are missable or tied to specific timing, which can be frustrating for players who prefer a more flexible experience. The balance between rewarding exploration and penalizing missed opportunities is not always handled smoothly. Visually, the game remains consistent with the series’ retro aesthetic, featuring colorful pixel-art environments and simple character sprites. While there are some improvements in variety and design, the overall presentation still feels modest and somewhat generic. Certain areas attempt to introduce more distinctive visual elements, but these efforts are not always cohesive. The soundtrack supports the experience effectively, maintaining the tone without becoming particularly memorable, serving more as a complement to the gameplay than a highlight. There are also some technical and design issues that affect the experience. Occasional bugs, uneven difficulty spikes, and pacing inconsistencies can disrupt the flow of the game. Some encounters may feel unexpectedly challenging, while others are comparatively easy, creating an uneven progression curve. These issues don’t overshadow the entire experience, but they do highlight a lack of refinement that prevents the game from reaching a higher level of polish. Despite these shortcomings, Millennium 3 – Cry Wolf succeeds in strengthening the series’ foundation. It offers more variety, more content, and a greater sense of scale than its predecessors, making it a more engaging experience overall. For players who have followed Marine’s journey from the beginning, this installment provides meaningful progression and builds anticipation for what comes next. In the end, Millennium 3 – Cry Wolf is a solid continuation that expands on what the series does well while still carrying many of its limitations. It delivers a more ambitious and content-rich experience, supported by familiar mechanics and a growing narrative, but it is held back by repetitive combat, uneven pacing, and technical roughness. It stands as one of the stronger entries in the series, particularly for returning players, even if it doesn’t fully break free from its established formula. Rating: 7/10
The writing is unhinged terrribad deviantart crap you could find just about anywhere. I was slowly losing interest from the first act forward. The fights range from boring to nearly impossible at certain points of the game. Like some have mentioned, your import is not going to help by much. Have fun being nerfed with a gold cap and a level cap that intend to make you miserable. To also optimize your pain levels, there is a lot, and I mean A LOT of opportunities where the game will soft-lock you out of lots of quests and secret rooms if you are not carefil. The one that really got me, and made me post a review, was where you had to get Imogene's sister back to Imogene's coven for a map to a secret library. The catch is, you MUST DO THIS BEFORE FIGHTING THE DRAGON OF MALICE AT ALL. Otherwise, you will not be able to even get the reward, and there is NO WARNING. THis leads me to believe this is bad game design. Good thing the dev is working hard on other games and living the best life on the French Riverea to busy himself with patching his magnum opus. (You think I'm kidding? Check his Quora profile or other SNS, ♥♥♥♥♥♥♥ hilarious.) I will also go through and beat the rest of this forsaken franchise, not for the fans of this crap, but for my own sanity, because I just have to see then end. I need to see the end and see this writing have a foul conclusion. If there are worse games, I would love to know about them, so I can rank this one against it.
💋
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Minions Battle | $1.3K | 103 | 78% | $0.69 |
| OutWave: Retro chase | $1.3K | 96 | 86% | $0.49 |
| The Frosty Leaves 寒叶下的薄冰 | $1.3K | 70 | 83% | $0.99 |
| Geometry Rush | $1.3K | 126 | 85% | $0.69 |
| MiSa | $1.3K | 73 | 63% | $0.79 |
| Knights and Castles | $1.3K | 88 | 64% | $0.89 |