
You're Reyk, a highly trained interdimensional Agent. Pack yourself with deadly weapons and equipment, then journey through the portal to strange parallel worlds! Assassinate your targets, sneak in enemy bases and investigate on mysterious anomalies to uncover the odd link between these worlds...
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Awesome game. Shame about the name because this is practically unsearchable.
Metal Gear Solid if it was developed by mid-90's Rare but all the staff was massively sleep deprived (not derogatory)
scp deus madness splinter combat cell yume ex nikki
Hidden gem that deserves much more attention. It's like a best indie game you've never heard about.
This game is really really good, with an interesting idea and fun gameplay. The worlds you visit are mysterious, with a lot of variety and life to them. Unfortunately, it also does one thing I really don't like: it ends without 100% story completion, leading you to believe you've played it wrong and should start all over again. If you have rolled the credits, all my desire to keep playing it vanishes and now you've left me feeling like I haven't really completed the game. I know, there's probably another ending and more secrets to find, but showing me "Story: 90%" isn't really making me want to keep playing it, it just ruins the ending for me. Great game, though. One of the best I've bought in 2021.
A teenager's idea of mysterious characters, the undiscovered or ruinous worlds, the falling of towers from the sky, the development and sudden destruction of worlds. This game embodies the dev's passion for immersive, and mystery-filled worlds. Worlds (2016). The worlds are mostly self-contained, and their existence create an anthology-style world-building which allows for interesting plots between the overarching quest developments. Worlds (2016). The game looks, and plays like Newgrounds Metal Gear. It's art-style contains just the right amount of crust to immerse you in it's various segments of: reflection through audiovisual isolation like listening to goreshit standing under a spray-painted bridge while it rains, or audiovisual horror almost like searching a decaying healthcare facility in the woods and finding an office CRT playing bass-boosted Shrek 3. Worlds (2016). If you want to experience what pops out when a creator, visionnaire, and maverick gets it done, you must play this game. If you want to be influenced by an influencer, you must play this game. 8/10. Worlds. It came out in 2016.
Metal Gear Solid and Half-Life with a Newgrounds aesthetic. Varied missions with different approaches to completion and lots of hidden secrets inside the game to uncover.
Good concept but several frustrating design decisions make it unplayable. My first gripe is the controls. Sneak mode needs to be toggled, not holding down a button. Doors can't be opened while crouching. The "Use item" key is confusing and is more of a holster/draw weapon control instead. There are 2 big problems that caused me to request a refund. The first is the excessive amount of loading screens. Each explorable area is split into small pieces - small enough that there are a lot of loading screens. You can't see the area beyond a loading screen transition, which makes navigation extremely difficult - a problem made worse by lack of a map. Normally I'd git gud and learn the layout, but the other problem is that I couldn't find a save point in the first mission! No directions, no map, no clue where to find a save point, no way to save progress. These issues collectively convinced me to seek a refund, Outside of those problems, it's a well-made game. Graphics are rock-bottom but the gameplay itself (especially the stealth and combat) is well done.
The inability to save when and where you want doesn't add anything to the game, and in fact may ensure you lose significant chunks of progress. Why? What is so wrong with providing that convenience to the player, in case they have to do something else with their limited free time? I got the game on sale for $1 during the winter sale so I won't refund, as that would be insanely petty, especially for an indie title. Too bad, looks like the game could be interesting.
well designed Worlds™ (levels), fun gameplay, solid story, very nice horror elements.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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